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Old 11-22-2011, 01:24 PM   #19
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Quote:
Originally Posted by ieti View Post
Newest stable linux driver makes things a little better by caching compiled shaders. I have a feeling that skips when you enter a region with alot trees are gone.
v290.10 released today.
I'll test them, I'm still on v280.13.

Quote:
Originally Posted by ieti View Post
I tested unigine tropics on linux - they got way more detail, but if you look careful they add moving parts right when you get in view. For me RO engine renders trees, player models etc. with all their moving parts no matter where they are. So this makes things little heavier.
Yeah I noticed that too. I was wondering why Surak didn't add animations into LOD as they did for 3D models. Even Oblivion uses a bare sprite to display a tree when it's far from camera. It could be a good way to make scene lighter to compute.
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