Quote:
Originally Posted by surak
Can you try setting snd_safe_mode in game.cfg to see if it helps?
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I set snd_safe_mode = 1 in the game.cfg, I crashed
Code:
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x000000002ca01000
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 com.apple.audio.OpenAL 0x015306e3 std::vector<BufferInfo, std::allocator<BufferInfo> >::erase(__gnu_cxx::__normal_iterator<BufferInfo*, std::vector<BufferInfo, std::allocator<BufferInfo> > >) + 39
1 com.apple.audio.OpenAL 0x015294e4 BufferQueue::RemoveQueueEntryByIndex(OALSource*, unsigned long, bool) + 80
2 com.apple.audio.OpenAL 0x0152956a OALSource::FlushBufferQueue() + 120
3 com.apple.audio.OpenAL 0x0152a559 OALSource::~OALSource() + 67
4 com.apple.audio.OpenAL 0x01524069 OALContext::CleanUpDeadSourceList() + 105
5 com.apple.audio.OpenAL 0x015256e5 OALContext::RemoveSource(unsigned int) + 165
6 com.apple.audio.OpenAL 0x0151e334 alDeleteSources + 142
7 0x0031e9af SoundSource::remove_src(unsigned int) + 319
8 0x0032044d SoundStream::~SoundStream() + 125
9 0x003209d8 WavStream::~WavStream() + 40
10 0x0030ebac SoundManager::sound_timer_callback() + 268
11 0x00690169 void tev_accumulator::operator()<sigc::internal::slot_iterator_buf<sigc::internal::signal_emit0<void, tev_accumulator>, void> >(sigc::internal::slot_iterator_buf<sigc::internal::signal_emit0<void, tev_accumulator>, void>, sigc::internal::slot_iterator_buf<sigc::internal::signal_emit0<void, tev_accumulator>, void>) const + 73
12 0x0068f75f TimerEventBase::time_reach_event() + 383
13 0x006890ca CentralTimer::time_reach_event(TimerEventBase*) + 58
14 0x00689fe8 CentralTimer::update() + 792
15 0x000eec99 ClientBase::iterate() + 57
16 0x0003e57c GameClient::iterate() + 28
17 0x0010b414 MainLoop::iterate() + 20
18 0x000361b9 main + 393
19 0x00036019 start + 53