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Old 02-08-2011, 10:34 PM   #40
Ues_
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Join Date: Jul 2010
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Quote:
Originally Posted by surak View Post
Can you try setting snd_safe_mode in game.cfg to see if it helps?
I set snd_safe_mode = 1 in the game.cfg, I crashed
Code:
Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x000000002ca01000
Crashed Thread:  0  Dispatch queue: com.apple.main-thread

Thread 0 Crashed:  Dispatch queue: com.apple.main-thread
0   com.apple.audio.OpenAL        	0x015306e3 std::vector<BufferInfo, std::allocator<BufferInfo> >::erase(__gnu_cxx::__normal_iterator<BufferInfo*, std::vector<BufferInfo, std::allocator<BufferInfo> > >) + 39
1   com.apple.audio.OpenAL        	0x015294e4 BufferQueue::RemoveQueueEntryByIndex(OALSource*, unsigned long, bool) + 80
2   com.apple.audio.OpenAL        	0x0152956a OALSource::FlushBufferQueue() + 120
3   com.apple.audio.OpenAL        	0x0152a559 OALSource::~OALSource() + 67
4   com.apple.audio.OpenAL        	0x01524069 OALContext::CleanUpDeadSourceList() + 105
5   com.apple.audio.OpenAL        	0x015256e5 OALContext::RemoveSource(unsigned int) + 165
6   com.apple.audio.OpenAL        	0x0151e334 alDeleteSources + 142
7                                 	0x0031e9af SoundSource::remove_src(unsigned int) + 319
8                                 	0x0032044d SoundStream::~SoundStream() + 125
9                                 	0x003209d8 WavStream::~WavStream() + 40
10                                	0x0030ebac SoundManager::sound_timer_callback() + 268
11                                	0x00690169 void tev_accumulator::operator()<sigc::internal::slot_iterator_buf<sigc::internal::signal_emit0<void, tev_accumulator>, void> >(sigc::internal::slot_iterator_buf<sigc::internal::signal_emit0<void, tev_accumulator>, void>, sigc::internal::slot_iterator_buf<sigc::internal::signal_emit0<void, tev_accumulator>, void>) const + 73
12                                	0x0068f75f TimerEventBase::time_reach_event() + 383
13                                	0x006890ca CentralTimer::time_reach_event(TimerEventBase*) + 58
14                                	0x00689fe8 CentralTimer::update() + 792
15                                	0x000eec99 ClientBase::iterate() + 57
16                                	0x0003e57c GameClient::iterate() + 28
17                                	0x0010b414 MainLoop::iterate() + 20
18                                	0x000361b9 main + 393
19                                	0x00036019 start + 53
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