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Old 06-13-2012, 12:00 PM   #1
blood-raven
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Default Boss drop

Hi,

I think it's a good idea to let the guy that had the last hit/spell have the most chance on dropping.
To not leave conjurers in the cold, let's say you need to do about 2k dmg (tough aura's heals etc) to have a chance to drop and when you deal the last hit you get a total of 75% chance to drop.
The current system is hardly fair, marks, locks and hunters are completly left out of the drop chance and atm barbs do the work and conjurers and knights get rewarded.

Maybe it's a good idea to change that.
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Old 06-13-2012, 03:42 PM   #2
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I disagree. This would make things even more unfair and even more impossible for other classes to drop boss items and it will lead to everyone making a barbarian just for bosses. Also its too easy for a barb to just do nothing till its hp drops to 5% then unleash his deadliest attacks.

But the drop system needs a rework, in my honest opinion this isn't the way to go.
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Old 06-13-2012, 05:33 PM   #3
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Best will be to make it completely random on all players which made 1 hit or more. No matter who did more or less damage.

Just random on all player pool.
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Old 06-13-2012, 05:40 PM   #4
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+1, many don't bother taking part at bosses because they're too low level or an unfavoured class, making the main drop completely random would get more involved.
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Old 06-13-2012, 05:50 PM   #5
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Quote:
Originally Posted by ieti View Post
Best will be to make it completely random on all players which made 1 hit or more. No matter who did more or less damage.
Just random on all player pool.
+1
The simplest solutions are often the best.
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Old 06-13-2012, 06:58 PM   #6
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Good idea.
Like 20ppl at a boss: everyone has 5% of dropping.
All tough i think you should have done some damage, people can just sit around and wait and when the boss is on low hp they hit and have an even chance of getting a drop, imagin the shitstorm when someone comes around, gets a drop while those that did all the work get nothing.
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Old 06-13-2012, 08:17 PM   #7
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Alot better than this constant aura and area sh*ts which make some players constantly drop again and again and again. They even make special chars for bosses.

Make things random. Problem solved.

Any contribution logic which gives better chance can be exploited. And it is widely exploited.

You know how many times i dropped at bosses in normal setup for 2 years? 2 times at evendim and it was because i was constantly on tank. Then everyone started to do it. Vesper nada. Not that i care. Both drops given.

Random will solve part of the boss wh*re problem. If not all of it. Drop boosters must be excluded from bosses too.
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Old 06-14-2012, 12:21 AM   #8
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Quote:
Originally Posted by ieti View Post
best will be to make it completely random on all players which made 1 hit or more. No matter who did more or less damage.

Just random on all player pool.
+1
.............
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Old 06-14-2012, 08:08 AM   #9
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It could go by the amount of time you spent fighting, not your "effectiveness". In other words, anyone who is helping with the boss or mob for a decent amount of time will have a chance of a drop. This prevents "one hit wonders" from getting the drop (as suggested), while still shifting the drop system away from current mechanics.
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Old 06-14-2012, 08:21 AM   #10
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@kitsunie is right.

There can be filtering for example you get into the "random drop pool" if you spend more then 30% or 50% of the boss kill time helping. This will be pretty fair and all classes will have equal chance of getting the reward no matter of "tricks" used to try to cheat the system.

I know why some ppl are against 1 hit thing - there are times you go to enemy boss kills and try to hit some. This can filter theese too.
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