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Old 07-02-2011, 07:48 PM   #11
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For many players that enjoyed this game pre-invasions era, the new version would be difficult.

Pre-invasions version was the every-man's game. The casual, the hard core, etc.

Whenever you logged on what ever the time zone, the game was simple. The game was the same, the fun the same every day. There were fort battles, open field battles, bridge fights. PvP, PvE , RvR. Socialising.
Unbelievably uncomplicated, not really heavily objective driven , always available for similar type fun and no pressure.

The game has changed. Because the game is more objective driven than before polarities exist. Because it is pressure driven, the casual may feel left behind. The ones who have RL responsibilities will feel constrained.

The game has moved on. I suppose this is why there is a thread in the forums for a pre-invasion server. A place where gamers can get back fun without objectives that affected others negatively over extended periods of time. Where war was just war. It had no other point but to just skirmish. Sometime that is all players need. They have real lives, they don't need the game to become their other "job".
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Old 07-03-2011, 01:03 AM   #12
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Quote:
Originally Posted by bois View Post
For many players that enjoyed this game pre-invasions era, the new version would be difficult.

Pre-invasions version was the every-man's game. The casual, the hard core, etc.

Whenever you logged on what ever the time zone, the game was simple. The game was the same, the fun the same every day. There were fort battles, open field battles, bridge fights. PvP, PvE , RvR. Socialising.
Unbelievably uncomplicated, not really heavily objective driven , always available for similar type fun and no pressure.

The game has changed. Because the game is more objective driven than before polarities exist. Because it is pressure driven, the casual may feel left behind. The ones who have RL responsibilities will feel constrained.


The game has moved on. I suppose this is why there is a thread in the forums for a pre-invasion server. A place where gamers can get back fun without objectives that affected others negatively over extended periods of time. Where war was just war. It had no other point but to just skirmish. Sometime that is all players need. They have real lives, they don't need the game to become their other "job".
Hey Mr. Kiss Ass, you havent realized that this guy is talking about a Bigger server called RA. And everytime shit changes, it affects a bigger server not just your little pathetic ghost town called Horus.

I can understand his side, imagine trying to invade a huge populated realm and there is no absolute guarantee of taking the gems because you cant fight 1:3. Whats the point? Going inside a realm and wait 2 hours so the noble can revive over and over? What a joke. Just because NGD has alot of time doing nothing in their offices doesnt mean it has to affect people who earn real money for a living.

All this new changes is for Horus, trying to attract new people but NGD forgets its primary market which is RA. The changes are really illogical and as far as it goes the only activity that is happening in RA is just CAMPING. In the pre-warmasters we had alot of Castle fights, trelle, menirah and alot of invasions.
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Old 07-03-2011, 01:55 AM   #13
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Originally Posted by trulyem View Post
Hey Mr. Kiss Ass, you havent realized that this guy is talking about a Bigger server called RA. And everytime shit changes, it affects a bigger server not just your little pathetic ghost town called Horus.

I can understand his side, imagine trying to invade a huge populated realm and there is no absolute guarantee of taking the gems because you cant fight 1:3. Whats the point? Going inside a realm and wait 2 hours so the noble can revive over and over? What a joke. Just because NGD has alot of time doing nothing in their offices doesnt mean it has to affect people who earn real money for a living.

All this new changes is for Horus, trying to attract new people but NGD forgets its primary market which is RA. The changes are really illogical and as far as it goes the only activity that is happening in RA is just CAMPING. In the pre-warmasters we had alot of Castle fights, trelle, menirah and alot of invasions.
+1000 billion

You guys never saw RA, you guys think horus is the best, bla bla, all these stupid changes came from Horus people whinning over and over again, and when NGD changed them, you are upset, i really can't understand if you are stupid or acting stupid, for example Alsius horus whined that ignis are invading them daily to do the stupid noble shit, and they suggested it to be once a week, so when NGD changed it, they are upset and don't like it, i really can't understand what horus actually wants NGD to do.
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Old 07-03-2011, 03:05 PM   #14
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What is this thing you call a "job"?
Sounds like a foreign concept to me.
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Old 07-03-2011, 04:09 PM   #15
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Originally Posted by Truewar View Post
Some of use spent money on cinema, on fishing poles, on bikes, on guitars, on books, on paintings, on dogs, cats, rats... on games...

I don't see any difference between this issues if all of them just hobbies.

To spend or not to spend is your decision. Why can't you make it quietly?
Doing things quietly does not institute change. This game needs some changes. I have friends I have met in game and much time and money invested. I will not give those things up quietly. Silence is equal to a quiet death and I intend to go down screaming and fighting.

Incidentally, to the person who thinks they saw me, I do not have a character named Phinneas (anymore). I do have one of each class except knight, all over 45, one 60, and one 51. In the interest of troll prevention and full disclosure two of those were scroll of mastery and I never grind anymore without at least a 100% scroll.

Also, I used "40 hours a week" as a generalization. I average 10 or more hours of overtime a month.

NGD has an excellent basic idea here. If they can get the bugs fixed and settle the realm imbalances they will need to get a bank vault to hold all the profits.
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Old 07-03-2011, 08:16 PM   #16
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Quote:
Originally Posted by trulyem View Post
....
Honestly attacking my post with such vitriol is unnecessary. I can't understand it either.

I was simply making a case for less changes. I suppose in your rant that trend in the post completely flew over your head. Next time read more carefully.

I was trying to show why pre warmasters and possibly pre invasions were as popular as they were. They involved less ancillary stuff ,less objectives and focussed on wars. All kinds of war. No matter when you logged on it had something going on. And nothing that affected the realms negatively the next day. No pressure to go to 60 no pressure to get warmaster skills. The game was simply fun . Can you not get that ? You seemed so eager to rant over the difference between Horus against Ra that it simply spilled here without actually being relevant to what I was saying at all.
RA, Horus it does not matter once you think about what the game was. Ghost town or not the game was the same then . Fort wars, bridge wars, open field.
And my point is this, just in case you missed it. The game was much better for working people pre warmasters and even pre invasions. Because it was not pressure driven to get this and that. You can play the game on your terms and when you wanted. The game was still there and the fun was there as well. You could get bridge wars and just combat in general, hunts if you like that. The game was yours any time any hour. It is less so now.
Hope that clarifies the point for you.

And by the way , I think you got it wrong. A lot of the changes are built with RA in mind and that population. Why would it be for Horus when it is designed with a certain population in mind and breaks when it falls beneath a certain net server population? Look before you rant. Kiss Ass ? I guess you have not read much of my posts have you. Aim your guns elsewhere.

Quote:
+1000 billion

You guys never saw RA, you guys think horus is the best, bla bla, all these stupid changes came from Horus people whinning over and over again, and when NGD changed them, you are upset, i really can't understand if you are stupid or acting stupid, for example Alsius horus whined that ignis are invading them daily to do the stupid noble shit, and they suggested it to be once a week, so when NGD changed it, they are upset and don't like it, i really can't understand what horus actually wants NGD to do.
I don't think any server is better than the other and I happen to think Ra players by the sheer number and type of wars tend to be more experienced. A lot of Horus tactic was learned from RA.
The bottom line is this. The servers are different, the populations different. NGD saves money by mirroring the updates. That is not Horus fault. The same patches will never be a fit all for all servers. Horus could complain that a lot of changes that broke game play there were because NGD catered to RA.
But what is the point of such arguments? NGD would have to work hard and find measures that scale to any server or the implementation is simply not good. If they cannot then they have to develop a modular system where they can deploy patches and adjust based on servers. It is more work but they might have to eventually consider it.
For the record I suggested that a system of diminishing returns be offered for Noble quest. The realm with a disproportionate amount of warmasters (70% of realm , threshold) would earn less points till the balance tipped back. the noble quest would always be available. If the threshold was never met , nothing would change. There were a lot of ideas on the table from Horus. NGD picked the one that suited them most.
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