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Old 06-14-2012, 08:21 AM   #11
ieti
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@kitsunie is right.

There can be filtering for example you get into the "random drop pool" if you spend more then 30% or 50% of the boss kill time helping. This will be pretty fair and all classes will have equal chance of getting the reward no matter of "tricks" used to try to cheat the system.

I know why some ppl are against 1 hit thing - there are times you go to enemy boss kills and try to hit some. This can filter theese too.
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Old 06-14-2012, 08:29 PM   #12
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Or just giv everyone that amulet with fifty fire damage people lose their mind over, see people show off with it on ignis chat everyday...
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Old 06-21-2012, 07:49 AM   #13
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Just change knight drop rate Alsius just whor.... ing with knights bosses, don't use them on WZ :>
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Old 06-21-2012, 09:43 AM   #14
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Quote:
Originally Posted by ieti View Post
Best will be to make it completely random on all players which made 1 hit or more. No matter who did more or less damage.

Just random on all player pool.
Agreed ,more random and less class and amount of XP recived.
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Old 06-21-2012, 11:35 AM   #15
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Mmmh give ALL the mebmers that is going to kill a random drop no eh?!
Like many MMo...

The difference in others MMO is that there are istances with more boss,and room after room one of the member in the party can drop something..see Aion,GW1;GW2(just to name some,i know i named some super game with super resource)...

Regnum online is not able to have boss isntances with his resource,but NGD should easly allow ALL the ppls who take part at boss kill activity to drop something from every superboss.

Regards.
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Old 06-21-2012, 11:26 PM   #16
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I think the whole boss thing has become ridiculous. I wish it could be similar to years ago where people were happy to be together in order to kill something so powerful. But now, people camp bosses with drop chanced classes and use bugs to take down something which requires so many people to do it with a few people. This is suppose to be a war game, not who can betray half his realm for the other 15 boss whores and gather another precious item.

Just to prove how out of control it's gotten, earlier today there were 2 warbanners. One for alasthor and one for thorky, all while there was war in the WZ. Have people gotten so pathetic to let the enemy steal forts in order to kill MOBS that offer no challenge? The only challenge is because you're doing powerful mobs with only so little people for a greater drop rate.

RO.. Tsk tsk.
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Old 06-22-2012, 01:49 PM   #17
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Old 06-23-2012, 01:11 PM   #18
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Quote:
Originally Posted by L4M4I View Post
Or just giv everyone that amulet with fifty fire damage people lose their mind over, see people show off with it on ignis chat everyday...
+1

I have a good hope that the actual 3x loot drop scrolls(1-3 dragon armour parts each 1.5 day available in the realm) + the future auction house will allow all lvl 50-55 grinders to easily level up fully equiped with boss mob drops.

It's a bit diffrerent with jewelry because these items are really OP, even at level 60. we all know that these items are traded for real money and I think that it's a bad thing for the game.

My idea is to keep these very rare objects with actual drop rate, and to give also a less powerful jewelry (80% of current ones) with a quest at level 55 or 60 as a reward after you participate 20-30 times to kill a boss.
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