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Old 06-24-2012, 01:31 PM   #1
kmdk
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Default Revamp chains(combos) of CC (suggestion)

The main frustration that i had in this years in game-play was chains of CC and spells that keep me disabled 100% of time till i die.

Dizzy+knock =complete disable a mage
Knock+knock= complete disable any other class
knock+unable to attack(beetle-swarm)=complete disable almost all classes ,partial protection via sotw and um

Unfortunately there is just a partial solution to the chains of knocks:
-revamp the cool-down between CC and duration of CC.

Knight

Combo of kick+feint+dizzy speel(revamped):
  • kick duration 4-5 seconds / cool-down 50 seconds
  • feint duration 4-5 seconds / cool-down 50 seconds
  • shield bash 4-5 seconds /cool down 40 seconds

Total duration is 8-10 seconds(up to 15 seconds) ,usual not enough for knight to able to kill you, and next combo he can has in ~25 seconds.

And he must wait a wile to spam you again with same chain.

Barbarian

At barbarians is a little more complex ,because has more spells:
-Howl ,kick,rage of earth,roar,reabs breaker,balestra.

Combo example revamped:
  • Kick 4-5 seconds / cool-down 50 seconds
  • rage of earth 4-5 seconds /cool-down 50 seconds
  • roar 7-9 seconds / cool-down 50 seconds
  • Howl 6-7 seconds / cool-down 60 seconds
Total time is 21 seconds(up to 26 seconds),from this 8 seconds complete disable any class ,and 14 seconds for mages and a plus a bonus of 7 seconds of imobilize.So even with roar spell a barbarian will be able to make other chain of CC in 29-24 seconds.

This is just a example how i think that combos/chains of spells/CC i think need to be revamped.
In same way can be revamped for other subclasses of mages/archers.
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