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Old 07-25-2012, 08:10 PM   #31
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It is pretty clear that having an Eferias peninsulae in place of Algaros, and Algaros in place of Eferias would be a much nicer "fix".

A bad move was also to reserve access to teleports to realm mates only, using them was a nice tactical choice, that new wm teleports don't replace.

In fact, wm teleports are almost useless, i much prefer fixed ones, because everyone can use them, less imbalance
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Old 07-28-2012, 01:01 AM   #32
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Teleport imbalance huh? thats really hurtfull
there r ALOT imbalances that annoys much more
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Old 07-28-2012, 11:24 PM   #33
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Quote:
Originally Posted by Andromyda View Post
Because having 10000 people and invading a devastated realm over n over just can't get done fast enough.... workull
If alsius all days doing chars in syrtis, camp bridges and ganking grinders at sh, so what you want?, goats most of times dont defend their forts, if your realm preffer to take syrtis forts when ignis try invade goats at nights, lol, ridiculous realm
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Old 07-30-2012, 07:05 PM   #34
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Quote:
goats most of times dont defend their forts, if your realm preffer to take syrtis forts when ignis try invade goats at nights, lol, ridiculous realm
yea we often times dont defend our own forts..
eather because we get sick of dying over and over, or cause we already devastated so we dont care to defend. we would rather attack a fort and have advantage then try and take one back if we dont have to.
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Old 07-31-2012, 12:00 AM   #35
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Quote:
Originally Posted by philip111 View Post
yea we often times dont defend our own forts..
eather because we get sick of dying over and over, or cause we already devastated so we dont care to defend. we would rather attack a fort and have advantage then try and take one back if we dont have to.
true,

maybe gelfs call the 40 x 15 "wars" and if you go to anywhere else to try to have a kill you r a coward and dont "help realm", dying like a noob on a fort
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Old 07-31-2012, 09:54 AM   #36
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Quote:
Originally Posted by errei View Post
true,

maybe gelfs call the 40 x 15 "wars" and if you go to anywhere else to try to have a kill you r a coward and dont "help realm", dying like a noob on a fort
Lol, we regularly dont even have enough ppl on to kill vesper
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Old 07-31-2012, 10:21 AM   #37
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Quote:
Originally Posted by Quincebo View Post
Lol, we regularly dont even have enough ppl on to kill vesper
Or rather we do, only the majority have logged onto level 35-50 knights for some inexplicable reason.
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Old 07-31-2012, 01:08 PM   #38
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Quote:
Originally Posted by Psynocide View Post
Or rather we do, only the majority have logged onto level 35-50 knights for some inexplicable reason.
I guess its the same in all realms.

In Alsius the regular attendance are 2 conjurers, 2 barbarians, 0 warlocks, 0 hunters, maybe 1 marksman and 25 knights (of which about 3 are level 60 and none of them ever appear in the warzone).
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Old 07-31-2012, 01:33 PM   #39
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Boss wh*ring is like a plague...

I hope with instances this problem gets fixed. I hope formula for drop chance is cleaned.
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Old 08-08-2012, 03:14 AM   #40
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I agree that, if alsius has a wz tele that gives us advantage over other realms, it should:

a- be removed, if followed up with restoring a decent running/riding movement speed

b- be balanced with matching teles in other 2 realms

c- make 1 wz tele for each realm, that has travel location options to choose from (click tele, choose location, all 3 castles, or all 9 fortifications, something). This might actually encourage more fort and castle battles, as more players would have quicker access to each fortification, or at least each castle, for invasion offense-defense.
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