Quote:
Originally Posted by Skjringsaal
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- Your opponent receives a cut in his casting and enters also in global cooldown
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Ha! I'm guessing this is a joke, because if I resist a random reveal spam at a fort whilst playing on my conj, I'm going to be more annoyed about the cut in cast speed than I've ever been about a resist.
Quote:
Originally Posted by Skjringsaal
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There is no possible adaptation because there is no strategy you can follow when the games says to you that now your lucky opponent has the control of the situation only for statistical issues, even if he failed in all the aspects you need to result winner in a combat.cooldown
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I don't get why this is such a contentious point. There is a clear strategy you can follow when dealing with resists. Here's a situation where the enemy resists and that leads to a huge benefit for them:
Lock: dismounts and darkness a barb
Barb: runs at lock waiting for darkness to end
Lock: casts damage spells
Barb: hitting lock for 800's (unbuffed)
Lock: casts silence just as darkness is about to cd... but wait it was resisted
Barb: UM... easily kills lock
This is i guess the problem you're talking about. But if you're doing this then you're ignoring the chance of resists. The lock should have instead already cast slow on the barb, and kept their distance since they know the barb has UM ready to use as soon as they can cast it, and that the locks silence *may* be resisted.
What is comes down to is either accepting resists exist, or not doing so. If you accept they're part of the game, then you can play with the possibility of resists in mind. If you don't accept they exists and play as though they don't, then you'll die every time an enemy resists. Think of it another way - resists are exactly the same as spell. You can rage about locks having lightening or darkness or w/e but you if you want to succeed you have to alter your play to deal with the spells. *This* is part of the reason the Golums in game can stun you, the lions can knock you down etc. it teaches you to be aware of spells and do your best to mitigate their effectiveness on you. This is also the reason mobs resist spell.