This forum is closed for posting. Please, join us in our Discord server at discord.gg/regnum. See you there!

Go Back   Champions of Regnum > English > Technical Support

Technical Support Questions about game technical support to the users of the community

Reply
 
Thread Tools Display Modes
Old 04-13-2012, 01:52 AM   #1
YouDreamTest
Pledge
 
Join Date: Jun 2011
Posts: 4
YouDreamTest is on a distinguished road
Default Crash crash crash

Lately i have crashed around 20 times in the past hour, "due to an unexpected error".. i just have one question, how to check the log or the reason why i crash very often so i can fix it, help anyone ?
YouDreamTest no ha iniciado sesión   Reply With Quote
Old 04-13-2012, 09:26 AM   #2
standistortion
Master
 
Join Date: May 2010
Location: Ireland
Posts: 438
standistortion is on a distinguished road
Default

In the live folder of you regnum directory you have a file called error_log.txt, hopefully something in there can help. Weapons trails are usually the number 1 suspect, try turning them off in the settings, if that does no good try safe mode, it turns off just about everything graphical that could be causing crashes.
standistortion no ha iniciado sesión   Reply With Quote
Old 04-13-2012, 01:06 PM   #3
DINAMIK
Count
 
DINAMIK's Avatar
 
Join Date: Jan 2010
Posts: 1,675
DINAMIK is on a distinguished road
Default

Quote:
Originally Posted by YouDreamTest View Post
Lately i have crashed around 20 times in the past hour, "due to an unexpected error".. i just have one question, how to check the log or the reason why i crash very often so i can fix it, help anyone ?
could u please post you pc Detail and the graphic conf used as well?

trying to find a reason to looking for a solution.
__________________
DINAMIK´s guides
Desconexiones / Mejores fps
GUARDIANES DEL INFIERNO
DINAMIK no ha iniciado sesión   Reply With Quote
Old 04-13-2012, 03:19 PM   #4
Quincebo
Baron
 
Quincebo's Avatar
 
Join Date: Sep 2007
Location: Rotterdam, The Netherlands
Posts: 626
Quincebo is on a distinguished road
Default

Try without weapon trails?
It's at the options on the same screen as the server list when you logged on

But we need to have you log, so we can see whats wrong
C: -> games -> NGD Studios -> Regum Online -> LiveServer -> Log
__________________
Syrtis trade/fan forum
Quincebo no ha iniciado sesión   Reply With Quote
Old 04-13-2012, 08:30 PM   #5
YouDreamTest
Pledge
 
Join Date: Jun 2011
Posts: 4
YouDreamTest is on a distinguished road
Default

I like weapon trails, my PC worked fine for the past 1 year with weapon trails and all, im using the same options as before but i keep crashing every 30 mints.

here..

PC Details:-

Toshiba NoteBook
Windows Vista Home Premium
Intel(R) Core(TM)2 Duo CPU T9600 @ 2.80GHz
2.99 GB RAM
NVIDIA Quadro NVS 150M

Here are some of the errors:-

[14/04/2012 00:09:54] [(0)] cannot open scripts/gameplay/actions/admin/test_effect.lua: No such file or directory

[14/04/2012 00:09:54] [(0)] cannot open scripts/gameplay/actions/admin/player_macro.lua: No such file or directory

[13/04/2012 05:23:55] [=?(0)] scripts/interface/admin/TableVision.lua not found!

[13/04/2012 05:23:55] [=?(0)] scripts/interface/admin/devinfo/QuestDevMenu.lua not found!



Code:
[14/04/2012 00:27:06] [RenderizerGL][renderizer_windows.cpp(117)] Primary device: NVIDIA Quadro NVS 150M
[14/04/2012 00:27:06] [RenderizerGL][renderizer_windows.cpp(124)] Running on: Windows Vista
[14/04/2012 00:27:06] [RenderizerGL][renderizer_windows.cpp(152)] Resolutions: 800x600x32 1024x768x32 1152x864x32 1280x720x32 1280x768x32 1280x800x32 1360x768x32 1440x900x32 
[14/04/2012 00:27:06] [Direct3D9][d3d_renderizer__initialize.cpp(491)] Hardware Shader Model: 3.0 - DX9c Mode
[14/04/2012 00:27:06] [RenderizerD3D9][d3d_renderizer__initialize.cpp(600)] Using Direct3D9Ex
[14/04/2012 00:27:06] [RenderizerD3D9][d3d_renderizer__initialize.cpp(640)] Using HW Vertex Processing
[14/04/2012 00:27:06] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data0.sdb(640.42 MB), fragmentation: 2.76%
[14/04/2012 00:27:06] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data1.sdb(-1820.72 MB), fragmentation: -5.35%
[14/04/2012 00:27:06] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data2.sdb(103.29 MB), fragmentation: 1.84%
[14/04/2012 00:27:06] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data3.sdb(12.76 MB), fragmentation: 0.43%
[14/04/2012 00:27:06] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data4.sdb(91.29 MB), fragmentation: 25.77%
[14/04/2012 00:27:06] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data5.sdb(67.49 MB), fragmentation: 14.60%
[14/04/2012 00:27:06] [ResourceManager][resource_manager.cpp(302)] disk retriever is ready
[14/04/2012 00:27:06] [ResourceManager][resource_manager.cpp(302)] http retriever is ready
[14/04/2012 00:27:06] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 23500 resources available
[14/04/2012 00:27:06] [SoundManager][sound_manager.cpp(260)] Opening OpenAL device: DirectSound Default
[14/04/2012 00:27:06] [TextManager][text_manager.cpp(163)] Text Manager ready
[14/04/2012 00:27:08] [Renderizer][d3d_renderizer__initialize.cpp(1162)] Current video mode is 256x128x32
[14/04/2012 00:27:08] [Renderizer][d3d_renderizer__initialize.cpp(1164)] Setting video mode: 1024x768x32
[14/04/2012 00:27:12] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.46 MB), fragmentation: 0.00%
[14/04/2012 00:27:12] [SDB File][sdb_file.cpp(1005)] Optimizing space in characters.sdb
[14/04/2012 00:27:12] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.23 MB), fragmentation: 0.00%
[14/04/2012 00:27:13] [Renderizer][d3d_renderizer__initialize.cpp(1162)] Current video mode is 1024x768x32
[14/04/2012 00:27:13] [Renderizer][d3d_renderizer__initialize.cpp(1164)] Setting video mode: 1024x768x32
[14/04/2012 00:30:15] [FXSystem][trail_fx_library.cpp(201)]  Trail FX Descriptor not found: trail_base_staff
[14/04/2012 00:30:27] [FXSystem][trail_fx_library.cpp(201)]  Trail FX Descriptor not found: trail_base_staff
[14/04/2012 00:30:31] [FXSystem][trail_fx_library.cpp(201)]  Trail FX Descriptor not found: trail_base_staff
[14/04/2012 00:30:32] [FXSystem][trail_fx_library.cpp(201)]  Trail FX Descriptor not found: trail_base_staff
[14/04/2012 00:30:43] [FXSystem][trail_fx_library.cpp(201)]  Trail FX Descriptor not found: trail_base_staff
[14/04/2012 00:31:06] [LuaHelpers][lua_helpers.cpp(925)] ?:0: attempt to index a nil value
[14/04/2012 00:31:06] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.23 MB), fragmentation: 0.00%
[14/04/2012 00:31:06] [SDB File][sdb_file.cpp(1005)] Optimizing space in characters.sdb
[14/04/2012 00:31:06] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.23 MB), fragmentation: 0.00%
[14/04/2012 00:31:06] [.][=?(0)] (game_core:0) Saving profile to server...
[14/04/2012 00:31:07] [EntitySystem][entity_system.cpp(100)] Entity system ready to shutdown

I play the game using Shader Model 3.0
Shadows OFF
Terrain Details OFF

Hope someone can help.

Regards.

Last edited by YouDreamTest; 04-13-2012 at 10:57 PM.
YouDreamTest no ha iniciado sesión   Reply With Quote
Old 04-13-2012, 10:24 PM   #6
Quincebo
Baron
 
Quincebo's Avatar
 
Join Date: Sep 2007
Location: Rotterdam, The Netherlands
Posts: 626
Quincebo is on a distinguished road
Default

Its the weapon trails
Turn them off and try again
They are very buggy and crashy for a long time
__________________
Syrtis trade/fan forum
Quincebo no ha iniciado sesión   Reply With Quote
Old 04-13-2012, 10:56 PM   #7
YouDreamTest
Pledge
 
Join Date: Jun 2011
Posts: 4
YouDreamTest is on a distinguished road
Default

Quote:
Originally Posted by Quincebo View Post
Its the weapon trails
Turn them off and try again
They are very buggy and crashy for a long time
I turned them off and still crash... atleast after 30-40 mints of playing
YouDreamTest no ha iniciado sesión   Reply With Quote
Old 04-14-2012, 10:27 AM   #8
Quincebo
Baron
 
Quincebo's Avatar
 
Join Date: Sep 2007
Location: Rotterdam, The Netherlands
Posts: 626
Quincebo is on a distinguished road
Default

  • stem][trail_fx_library.cpp(201)] Trail FX Descriptor not found: trail_base_staff
    [14/04/2012 00:30:27] [FXSystem][trail_fx_library.cpp(201)] Trail FX Descriptor not found: trail_base_staff
    [14/04/2012 00:30:31] [FXSystem][trail_fx_library.cpp(201)] Trail FX Descriptor not found: trail_base_staff
    [14/04/2012 00:30:32] [FXSystem][trail_fx_library.cpp(201)] Trail FX Descriptor not found: trail_base_staff
    [14/04/2012 00:30:43] [FXSystem][trail_fx_library.cpp(201)] Trail FX Descriptor not found: trail_base_staff
I got these messeges as well on this thread.
I turned off weapon trails and i rarely crash nowadays
__________________
Syrtis trade/fan forum
Quincebo no ha iniciado sesión   Reply With Quote
Old 04-14-2012, 10:31 AM   #9
standistortion
Master
 
Join Date: May 2010
Location: Ireland
Posts: 438
standistortion is on a distinguished road
Default

Notice your using a Quadro, there might be something important there. Anything at the end of error_log.txt straight after a crash? Also, does it still crash in safe mode?
standistortion no ha iniciado sesión   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:47 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2016 © All rights reserved