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Old 10-12-2006, 04:57 PM   #1
kaczor
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Default Help pliz GMs i am locked up ...!!!!!!! Cant Play

My char. name kaczor is locked up ... when i start game everythings oki when i log on server i see life and mana bads and chat but i can see my char and i see only this bluelike wallpaper. I think i was locked up in wall - becouse i was droper when i was in the city center next to same wall and I accidently enter it (incide) and got dropen and now cant log in ...
plizz check i wana play !!
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Old 10-12-2006, 05:03 PM   #2
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Edit: I have created second char ... and he can eneter the game and everything works OK... so it is server realated problem not my client

Once again pliz help ...
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Old 10-12-2006, 05:50 PM   #3
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this is my logs .. as atachments
Attached Files
File Type: txt error_log.txt (2.5 KB, 10 views)
File Type: txt log.txt (15.0 KB, 6 views)
File Type: txt log2.txt (17.9 KB, 5 views)
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Old 10-12-2006, 06:09 PM   #4
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From your logs:

OpenGL version: 1.5.8 NVIDIA 96.25 <- these are the latest BETA drivers... can you try with release 8774? (latest stable release)
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Old 10-12-2006, 06:16 PM   #5
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can you select the "to die" option?
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Old 10-12-2006, 06:24 PM   #6
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no i can sellect "die" client hangs immediatlely ...
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Old 10-12-2006, 06:34 PM   #7
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i installed stable Nvidia drivers ... the same ... my second char works on both of them so it is not driver related ...
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Old 10-12-2006, 06:58 PM   #8
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Please send again the logs using the stable driver
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Old 10-12-2006, 07:06 PM   #9
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log.txt:

[RenderizerGL] [renderizer_gl_x11.cpp(158)] X Server vendor: The X.Org Foundation
[RenderizerGL] [renderizer_gl_x11.cpp(162)] X Server release: 7.1.1
[RenderizerGL] [renderizer_gl.cpp(391)] Got a 24 bit visual with a 24 bit depth buffer
[RenderizerGL] [renderizer_gl.cpp(410)] OpenGL vendor: NVIDIA Corporation
[RenderizerGL] [renderizer_gl.cpp(411)] OpenGL renderer: GeForce4 MX 440 with AGP8X/AGP/SSE/3DNOW!
[RenderizerGL] [renderizer_gl.cpp(412)] OpenGL version: 1.5.6 NVIDIA 87.74
[RenderizerGL] [renderizer_gl_extensions_loader.cpp(202)] Detected OpenGL extensions: GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_EXT_Cg_shader, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_NV_register_combiners, GL_SGIS_generate_mipmap
[RenderizerGL] [renderizer_gl_extensions_loader.cpp(209)] OpenGL Shading Language version: 1.10 NVIDIA via Cg 1.3 compiler
[Logger] [logger.cpp(649)] Using log file: ./log.txt
[RenderizerGL] [renderizer_gl_x11.cpp(158)] X Server vendor: The X.Org Foundation
[RenderizerGL] [renderizer_gl_x11.cpp(162)] X Server release: 7.1.1
[RenderizerGL] [renderizer_gl.cpp(391)] Got a 24 bit visual with a 24 bit depth buffer
[RenderizerGL] [renderizer_gl.cpp(410)] OpenGL vendor: NVIDIA Corporation
[RenderizerGL] [renderizer_gl.cpp(411)] OpenGL renderer: GeForce4 MX 440 with AGP8X/AGP/SSE/3DNOW!
[RenderizerGL] [renderizer_gl.cpp(412)] OpenGL version: 1.5.6 NVIDIA 87.74
[RenderizerGL] [renderizer_gl_extensions_loader.cpp(202)] Detected OpenGL extensions: GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_EXT_Cg_shader, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_NV_register_combiners, GL_SGIS_generate_mipmap
[RenderizerGL] [renderizer_gl_extensions_loader.cpp(209)] OpenGL Shading Language version: 1.10 NVIDIA via Cg 1.3 compiler
[ResourceManager] [resource_manager.cpp(276)] memory retriever is ready
[ResourceManager] [resource_manager.cpp(276)] http retriever is ready
[SDB_File] [sdb_file.cpp(1235)] SDB: ../data0.sdb(14.84 MB), fragmentation: 0.00%
[SDB_File] [sdb_file.cpp(1235)] SDB: ../data1.sdb(73.41 MB), fragmentation: 0.00%
[SDB_File] [sdb_file.cpp(1235)] SDB: ../data2.sdb(7.45 MB), fragmentation: 0.00%
[SDB_File] [sdb_file.cpp(1235)] SDB: ../data3.sdb(3.49 MB), fragmentation: 0.00%
[SDB_File] [sdb_file.cpp(1235)] SDB: ../data4.sdb(3.22 MB), fragmentation: 0.05%
[SDB_File] [sdb_file.cpp(1235)] SDB: ../data5.sdb(2.03 MB), fragmentation: 0.00%
[ResourceManager] [resource_manager.cpp(276)] disk retriever is ready
[Resource_RESOURCE_LIST] [resource_list.cpp(35)] Got resource list: 9139 resources available
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/teleport.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/editor/editor_get_dynamic_object_templates.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/instant_kill.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/editor/editor_show_current_zones.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/editor/editor_save_npc.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/super_speed.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/test_action1.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/test_action2.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/test_action3.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/test_action4.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/test_effect.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/game_control_toggle.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/spawn_monster.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/editor/editor_get_zones.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/spawn_dynamic_object.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/ai_command.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/spawn_npc.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/editor/editor_save_dynamic_object.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/massive_kill.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/recall.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/editor/editor_get_dob_info.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/editor/editor_get_npc_templates.lua ... FILE MISSING.
[Action Handler] [action_handler.cpp(110)] scripts/gameplay/actions/admin/spawn_item.lua ... FILE MISSING.
[ShaderGL] [shader_gl.cpp(1085)] Shader creation failed
[ShaderGL] [shader_gl.cpp(1085)] Shader creation failed
[ShaderGL] [shader_gl.cpp(1085)] Shader creation failed
[ShaderGL] [shader_gl.cpp(1085)] Shader creation failed
[ShaderGL] [shader_gl.cpp(1085)] Shader creation failed
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Old 10-12-2006, 07:07 PM   #10
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error_log.txt:

[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[RenderizerGL] [renderizer_gl_x11.cpp(236)] BadValue (integer parameter out of range for operation)
[RenderizerGL] [renderizer_gl_x11.cpp(236)] BadLength (poly request too large or internal Xlib length error)
[RenderizerGL] [renderizer_gl_x11.cpp(236)] BadRequest (invalid request code or no such operation)
[RenderizerGL] [renderizer_gl_x11.cpp(236)] BadLength (poly request too large or internal Xlib length error)
[RenderizerGL] [renderizer_gl_x11.cpp(236)] BadLength (poly request too large or internal Xlib length error)
[RenderizerGL] [renderizer_gl_x11.cpp(236)] BadLength (poly request too large or internal Xlib length error)
[RenderizerGL] [renderizer_gl_x11.cpp(236)] BadLength (poly request too large or internal Xlib length error)
[CharacterDoll] [character_doll.cpp(106)] NULL resource mesh when trying to set body object
[CharacterDoll] [character_doll.cpp(106)] NULL resource mesh when trying to set body object
[CharacterDoll] [character_doll.cpp(106)] NULL resource mesh when trying to set body object
[CharacterDoll] [character_doll.cpp(106)] NULL resource mesh when trying to set body object
[CharacterDoll] [character_doll.cpp(106)] NULL resource mesh when trying to set body object
[CharacterDoll] [character_doll.cpp(106)] NULL resource mesh when trying to set body object
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[ShaderGL] [shader_gl.cpp(982)] Insufficient texture image units! (2)
[RenderizerGL] [renderizer_gl_x11.cpp(236)] BadValue (integer parameter out of range for operation)
[RenderizerGL] [renderizer_gl_x11.cpp(236)] BadLength (poly request too large or internal Xlib length error)
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