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Old 04-22-2010, 02:33 PM   #11
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Quote:
Originally Posted by Solarus View Post

1) NO ONE should resist unless they specifically buff'd to resist
2) NO ONE should evade unless they specifically buff'd to evade
Some people already mentioned that before, but I totally agree on that.

Nice tests, grats on patience
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Old 04-22-2010, 07:27 PM   #12
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Quote:
Originally Posted by Solarus View Post
:

1) NO ONE should resist unless they specifically buff'd to resist
2) NO ONE should evade unless they specifically buff'd to evade

This random application of evasion and spell resist makes this game all about luck - whoever has the random generator on their side at the time of the fight wins.
Huge +1 Comp.
I couldn't agree more, resists and evades are completely random and luck based and it's not how it should be.
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Old 04-23-2010, 02:22 AM   #13
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Very cool.

I'd be interested in seeing your datasets if you would be so kind as to attach them.
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Old 04-23-2010, 09:01 AM   #14
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Quote:
Originally Posted by Solarus View Post
All in all - I think things in Regnum are entirely too random.
No offence , but I know it without tests.
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Old 04-23-2010, 03:18 PM   #15
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Quote:
Originally Posted by Solarus View Post
All in all - I think things in Regnum are entirely too random.
i think the exact same thing. for instance, i was grinding on the same kind of normal mob with my marks. one i would do just over 200-210 per hit, next mob i did about 190 per hit, next mob 75% of the hits were evaded/resisted.

so not only is it random, its also badly randomized. this is how i see the randomizer code:

Code:
int NGD_randomizer()
{
         return 4; //guarenteed to be random
         //chosen by dice roll
}
also: RFC 1149.5 specifies 4 as the standard IEEE-vetted random number
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Old 04-23-2010, 05:54 PM   #16
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Quote:
Originally Posted by Hamster_of_sorrow View Post

Code:
int NGD_randomizer()
{
         return 4; //guarenteed to be random
         //chosen by dice roll
}
Ok I think most of people won't know wtf you are saying but i agree with the "dice roll" part
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Old 04-23-2010, 06:39 PM   #17
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+1 for xkcd reference
(Must spread rep before giving it to Hamster yet again, blah, blah)
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Old 04-23-2010, 06:41 PM   #18
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Quote:
Originally Posted by Jeeposnl View Post
Ok I think most of people won't know wtf you are saying but i agree with the "dice roll" part
basically what that is saying is that everytime it NGD's system is required to generate a random number, it generates 4

Quote:
Originally Posted by GythaOgg
+1 for xkcd reference
(Must spread rep before giving it to Hamster yet again, blah, blah)
hehe, thanks, i saw it and thought "hmmm, seems that someone at XKCD plays regnum"
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