Quote:
Originally Posted by chilko
Please don't personalize this.
Mumify was not my idea, and i don't even know why it's not part of the update.
I've been away for two weeks.
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And ? Aren't you supposed to communicate in your company ?
Still, fortunately, we don't have that Mummify.
Quote:
Originally Posted by chilko
After carefully studing your feedback, we believe that you guys are not taking into account all of the spells out there.
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Lol. Seriously, most of forum posters are core players since years, and you suppose we don't know about "other" spells.
Quote:
Originally Posted by chilko
In terms of the CC's duration we came to the conclusion that we will also shorten their duration. But we will do so in stage 2 (after we see these changes in action)
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Nice conclusion, only few years late.
Did you consider add a damage limit for certain CCs (ie. knocks) ?
I proposed knocks with fixed duration of 5 seconds, with a damage limit breaking the spell, depending on spell level, ie 200 @level1 up to 1000 @level 5.
So the knock effect is max 5 secs or less if enough damages are taken.
Quote:
Originally Posted by chilko
Confuse and other things that where discussed will also be adressed at a later stage.
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Hmmm, did you finally conclude there's an issue with Confuse ? Bravo !
I proposed removal of Confuse AND Divine Intervention. Replace them by spells with narrower spectrum (those are wide spectrum, blocking tons of powers, causing frustration).
Ie. a spell with Cannot heal effect for 10s, or a Protection vs Cannot Heal
duration 60s CD 90s
Quote:
Originally Posted by chilko
We plan to have balance updates every month or even maybe every 2 weeks.
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So when is the stage 2 ?
Quote:
Originally Posted by chilko
These changes to OP Knocks will make some other spells whay more interesting, please check those out.
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Like ?
Will you FIX broken/useless spells BEFORE further balance stages ?
Will you introduce NEW spells ?
Quote:
Originally Posted by chilko
finally, we also planned to include the central saves on this update but it was impossible because we have different versions of the game world for the next update (castles)
we can't modify only certain parts of the gameworld.
Castles will be launched during September
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September is now, so i guess you mean end of September, which means mid-October, with bugfixes mid-December...
In the meantime, will you FIX reported bugs ?
I mean bugs that break the gameplay (ie. spell animations invisible when one cast outside sight, Camouflage visual effect broken by going out of the fort, Health bar 100% when one is entering a fort, Horse teleporting back when mounting, GC stuck in central column of towers, Beacons and teleports not working as they should in gc room, jump animation when going out of a fort...)
Note that i reported bugs in appropriate thread during amun tests, and NONE was fixed when you released stage 1...
Can you FIX bugs and outdated information on website and rankings ?
I don't really dislike this update (just another bad one), but i hate the way you did it.
Oh, i forgot, can you handle my ticket about bought Premium items that didn't appear in my inventory, one month and half ago...
And please make warmaster armor stashable, i'm OB on first -strength spell (low str, high weight, low spell resist, -> slow effect)
Let's hope Stage 2 will not deceive as much Stage 1...