Originally Posted by Ulmar
So tonight I had some free time that I wanted to spend in RO. Much to my dismay, there were only 10 people on in Ignis when I logged, and the server seemed completely quiet.
Not discouraged yet, the two members of my clan that were online and I decided to try to take Aggy, in order to create some action. We got killed by 5-6 goats. We went there again after some time, got killed by 6-7 goats. We went there again, got killed by 10+ goats.
Never did anyone move to attack us in return, except Loque who tried alone Meni and Samal... only to be killed by 4-6 Ignis players.
Still not discouraged, we made a final attempt at Herb. Got killed by 5-6 gelves.
After that, we logged off.
My point here is that the reason Haven is "dead" (according to many, perhaps the majority of those reading at this moment), isn't ONLY the population. There were probably at least 10 players in every realm tonight. Yes, that is low, but still enough to have some fun fights.
But it happens very often that not even half of all the players online decide to take part in wars or create some action. That leads to situations like tonight, where boringness seems to be the only option.
If more Ignis tried to take forts with us, or if the ennemy realms players did attack us back, there was a good chance that it could have started action, since at least some of the afking/grinding/whatever players would have come back to defend their realm. And once the fort would have been taken back, we would have probably tried to attack an ennemy fort, thus starting the well-known Agg/Samal or Herb/Samal ping-pong action.
And, the thing is, action and population are linked in a vicious/virtuous circle : If people log on and see no action around, they usually log off quickly (as we did), leading to even less action. But if they do see action when they log on, they're likely to join it, which creates even more action (or zergs... But realm balance isn't what I'm discussing here). We've all seen 5vs5 turning into 10vs10 and then 15vs15 I think (Roughly, of course the numbers are rarely the same for the two realms, but when the difference isn't too big, they both tend to grow).
So, the more people are willing to create action, the more chance there is that it brings even more players, and thus "stabilize" the action ( = there is almost constantly a fight going on. Like european Friday evenings for exemple).
I get that this may sound naive. Of course this is all an ideal description of events, which ignores many other factors. But trust me, the will of some to create action DOES have an impact : I've seen it a lot in Nemon.
Near to its end, Nemon probably barely had half of Haven active population, in terms of number. We did have less action, for sure. But not much less. Because, being so few, we knew the only way to keep having fun was to move our asses and create the fight ourselves, not just wait for it to come. I believe that many old Nemon players would agree with me on the point that people were much more eager to war back there.
TL;DR : Haven is "dead" not only because of low population, it's also because of the "lazyness" of its players. If you want action, go create it, and don't camp forts/CS. This could make the server much more enjoyable for everyone.
Sorry for the walls of text, but I wanted to express myself on this matter since a long time, especially since I think this is overlooked by many. Feel free to constructively disagree with me. ^^
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