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Technical Support Questions about game technical support to the users of the community |
02-05-2011, 12:52 AM
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#11
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Legend
Join Date: Mar 2006
Location: Oslo
Posts: 2,176
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Quote:
Originally Posted by Ues_
In the OS X console I get this:
Code:
2/4/11 7:36:48 PM [0x0-0x17017].RegnumOnline[198] Fri Feb 4 19:36:48 orchid RegnumOnline[198] <Error>: kCGErrorIllegalArgument: CGSShapeWindow
2/4/11 7:36:48 PM [0x0-0x17017].RegnumOnline[198] Fri Feb 4 19:36:48 orchid RegnumOnline[198] <Error>: kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged.
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Can you get me more info? (Like mac model, video card, if you started in window/fullscreen, etc) (or post your log.txt)
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02-05-2011, 01:02 AM
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#12
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Pledge
Join Date: Jul 2010
Posts: 17
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I started in fullscreen then alt+enter to get into window mode.
Hardware Overview:
Code:
Model Name: iMac
Model Identifier: iMac7,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2.4 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 4 MB
Memory: 3 GB
Bus Speed: 800 MHz
Boot ROM Version: IM71.007A.B03
SMC Version (system): 1.21f4
Video Card:
Code:
Chipset Model: ATI,RadeonHD2600
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 256 MB
Vendor: ATI (0x1002)
Device ID: 0x9583
Revision ID: 0x0000
ROM Revision: 113-B2250F-212
EFI Driver Version: 01.00.212
Displays:
iMac:
Resolution: 1920 x 1200
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
Cinema HD:
Resolution: 1920 x 1200
Pixel Depth: 32-Bit Color (ARGB8888)
Mirror: Off
Online: Yes
Rotation: Supported
Log.txt (I edited out the duplicate lines about missing "Int")
Code:
[04/02/2011 19:38:50] [RenderizerGL][renderizer_gl.cpp(532)] OpenGL vendor: ATI Technologies Inc.
[04/02/2011 19:38:50] [RenderizerGL][renderizer_gl.cpp(533)] OpenGL renderer: ATI Radeon HD 2600 PRO OpenGL Engine
[04/02/2011 19:38:50] [RenderizerGL][renderizer_gl.cpp(534)] OpenGL version: 2.1 ATI-1.6.26
[04/02/2011 19:38:50] [RenderizerGL][renderizer_gl_extensions_loader.cpp(296)] Detected 43 OpenGL extensions: GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_EXT_bindable_uniform, GL_EXT_blend_func_separate, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_gpu_shader4, GL_EXT_packed_depth_stencil, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_array, GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_vertex_array_bgra, GL_NV_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod
[04/02/2011 19:38:50] [SDB_File][sdb_file.cpp(1230)] SDB: ../RegnumOnline.app/Contents/Resources/data0.sdb(383.51 MB), fragmentation: 0.10%
[04/02/2011 19:38:50] [SDB_File][sdb_file.cpp(1230)] SDB: ../RegnumOnline.app/Contents/Resources/data1.sdb(1540.27 MB), fragmentation: 1.67%
[04/02/2011 19:38:50] [SDB_File][sdb_file.cpp(1230)] SDB: ../RegnumOnline.app/Contents/Resources/data2.sdb(86.90 MB), fragmentation: 0.00%
[04/02/2011 19:38:50] [SDB_File][sdb_file.cpp(1230)] SDB: ../RegnumOnline.app/Contents/Resources/data3.sdb(5.58 MB), fragmentation: 0.24%
[04/02/2011 19:38:50] [SDB_File][sdb_file.cpp(1230)] SDB: ../RegnumOnline.app/Contents/Resources/data4.sdb(73.94 MB), fragmentation: 9.60%
[04/02/2011 19:38:50] [SDB_File][sdb_file.cpp(1230)] SDB: ../RegnumOnline.app/Contents/Resources/data5.sdb(13.19 MB), fragmentation: 24.27%
[04/02/2011 19:38:50] [ResourceManager][resource_manager.cpp(301)] disk retriever is ready
[04/02/2011 19:38:50] [ResourceManager][resource_manager.cpp(301)] http retriever is ready
[04/02/2011 19:38:51] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 19541 resources available
[04/02/2011 19:38:51] [TextManager][text_manager.cpp(163)] Text Manager ready
[04/02/2011 19:39:03] [SDB_File][sdb_file.cpp(1230)] SDB: characters.sdb(0.37 MB), fragmentation: 0.00%
[04/02/2011 19:39:03] [SDB File][sdb_file.cpp(987)] Optimizing space in characters.sdb
[04/02/2011 19:39:03] [SDB_File][sdb_file.cpp(1230)] SDB: characters.sdb(0.37 MB), fragmentation: 0.00%
[04/02/2011 19:39:04] [Surface::set_material][mesh_surface.cpp(487)] Resetting renderable Pc syrtis humano hombre mago
[04/02/2011 19:39:04] [Surface::set_material][mesh_surface.cpp(487)] Resetting renderable Pc syrtis humano hombre mago
[04/02/2011 19:39:04] [Surface::set_material][mesh_surface.cpp(487)] Resetting renderable Pc syrtis humano hombre mago
[04/02/2011 19:39:32] [Surface::set_material][mesh_surface.cpp(487)] Resetting renderable Pc syrtis humano hombre mago
[04/02/2011 19:39:32] [Surface::set_material][mesh_surface.cpp(487)] Resetting renderable Pc syrtis humano hombre mago
[04/02/2011 19:39:32] [Surface::set_material][mesh_surface.cpp(487)] Resetting renderable Pc syrtis humano hombre mago
[04/02/2011 19:39:41] [Surface::set_material][mesh_surface.cpp(487)] Resetting renderable Pc syrtis humano mujer mago
[04/02/2011 19:39:41] [Surface::set_material][mesh_surface.cpp(487)] Resetting renderable Pc syrtis humano mujer mago
[04/02/2011 19:39:41] [Surface::set_material][mesh_surface.cpp(487)] Resetting renderable Pc syrtis humano mujer mago
[04/02/2011 19:39:42] [logger.cpp(73)] Attempt to retrieve missing 'Int' variable: real_level.
[04/02/2011 19:39:42] [logger.cpp(73)] Attempt to retrieve missing 'Int' variable: real_level.
...
[04/02/2011 19:39:42] [logger.cpp(73)] Attempt to retrieve missing 'Int' variable: real_level.
__________________
u/b/w........................V
.Horus.............................Ra
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02-05-2011, 01:05 AM
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#13
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Legend
Join Date: Mar 2006
Location: Oslo
Posts: 2,176
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Oh, another HD2600 :-/
We'll wait to see what HidraA has to say about it.
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02-05-2011, 01:24 AM
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#14
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Pledge
Join Date: Jul 2010
Posts: 17
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This is the whole crash dump (it was too long to post here)
http://pastebin.com/Aez7HRs6
So far turning off sound I haven't crashed yet, but we will see.
__________________
u/b/w........................V
.Horus.............................Ra
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02-05-2011, 05:13 AM
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#15
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Pledge
Join Date: Dec 2009
Location: United States
Posts: 10
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WOOT!! bout time now i can steal my sister mac so i can play regnum and do a history paper at the same time! :P
__________________
Everyone is an idiot.... just some people are more idiodic than others
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02-05-2011, 09:26 AM
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#16
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Banned
Join Date: Dec 2007
Location: Poland
Posts: 489
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This is unquestioned message of the year to me!
Great, grand, splendid and more!
You have made me not to whine this year^^.
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02-05-2011, 12:27 PM
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#17
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Initiate
Join Date: Mar 2008
Location: Groningen, The Netherlands
Posts: 226
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Quote:
Originally Posted by surak
Hi!
http://www.regnumonline.com.ar/image...s/it_works.jpg
Finally! We ported Regnum to MacOSX!
You can download it from here: http://www.regnumonline.com.ar/index.php?l=0&sec=6
There are two installers available: LITE (only includes the launcher, 3mb) and FULL (launcher + data files, 906mb)
None of them includes the game binaries as we expect to patch them frequently on this stage.
This is an experimental version. We don't have many Macs here so test it so we are releasing it to get all the possible feedback about any remaining technical issue. Some things may be broken or not work correctly but the game should be 100% playable.
Known issues:
- Character skin shader doesn't work properly on ATI HD26xx cards. Use fixed mode on these.
- Some crashes rendering the sky have been observed on ATI HD26xx.
Please report all the issues you find on this thread.
Enjoy!
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Good job guys! Now thats what i call an improvement
__________________
Rhaegar - Barbarian ________________ Daenarys - Conjurer The White Company
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02-05-2011, 01:16 PM
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#18
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Pledge
Join Date: Jul 2010
Posts: 17
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So my crash problem seems to be a sound issue. I turned off sound and music and played for about an hour without a crash. I then turn sound back on killed a few mobs, it was going okay but when I got in range of someone on a horse I crashed.
I was playing in window mode.
__________________
u/b/w........................V
.Horus.............................Ra
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02-05-2011, 03:42 PM
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#19
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Banned
Join Date: Dec 2009
Posts: 843
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Sorry for my slow feedback ..i work in same time like Surak
Using Nvidia card and IMac.
Snow Leopard 10.6.3
Hmm i made lots of tests :
I had no crashes doring gameplay but performance between menu and game play are like 1/4.
For example: if in menu i had 160 fps in gameplay i had 35-40 fps.
Anyway works good on shader 2.0 and fixed pipelines..around 35-60 fps ,its a decent play.
I had no crashes yet.
Also eat lots of cpu usage...i don't saw in any another aplication ,even Final Cut or Autodesk Maya to eat so much...but maybe this its good think.
All my tests of performance you can find here : (All tests were made without weapons trails and beams)
http://fulga.cablevision.ro/ro_on_mac/
Videos from this link i recomand you to use right-click and ->save as...seems quick time plugins don't resize correctly video size.
I will update this link once at 24 hours with new tests and logs ...i have no time this week to play much...you can veryfie in each day for feedback..
For people that want to record videos on RO and desktop i recommand ScreenFlow
Last edited by HidraA; 02-05-2011 at 06:41 PM.
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02-05-2011, 11:32 PM
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#20
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Pledge
Join Date: May 2007
Posts: 13
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Quote:
Originally Posted by surak
Oh, another HD2600 :-/
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Ahh, yes. Mac GL drivers are very picky.. Much more picky than Linux or Windows drivers..
Here is a nice resource that shows the supported features of each card an OS revision.
http://developer.apple.com/graphicsi.../capabilities/
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