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View Poll Results: Possible Solutions for Confuse vs Full Healers
Leave Confuse Alone + Change Divine Intervention to sell buff (with duration modifications) 10 8.33%
No changes are needed period concerning confuse vs healers 26 21.67%
Give confuse a % success per level (like stunning fist) 27 22.50%
Lower the duration of confuse to 15 seconds + lower the cooldown to 40 seconds 44 36.67%
Somethings else - (I will explain below) 13 10.83%
Voters: 120. You may not vote on this poll

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Old 01-20-2010, 01:25 AM   #21
Yttrium
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Quote:
Originally Posted by _dracus_ View Post
Imo the problem with confuse comes from camouflage. Ever consider going back to old camouflage with max 30s camo on level 5 ?
Another option for camouflage would be to make it a scouting spell instead of an assassination spell:

Duration: Unlimited
Effect: Invisible until turned off by the hunter. Coming out of camouflage makes the hunter immobilized for 2 seconds and can't cast or attack for 8 seconds (like Dismount.)

Repetition Shot hunters would hate this though.
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Old 01-20-2010, 06:39 AM   #22
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I think the best solution would be lowering the range and/or modifying the cast time. I don't know what combination of range and cast time would make it balanced ... but I think an interesting possibility would be 10m range and 3 s cast. This way, it would still be a very powerful spell if you manage to cast it on your enemy. But to achieve this, archers would need quite some timing and skill. Trying to confuse a support conjurer at all costs would expose themselves pretty much to warriors. And it would be very easy to notice an confuse attempt and move out of range/cast sanctuary for any conjurer. Support conjurers with enough points into mental for ivy could even use this option. Support conjurer was never just about spamming heals, running around with areas and casting selfbuffs. Positioning and very few but important crowd control spells like a good beetle swarm/tremor at the right moment always made the difference.
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Old 01-20-2010, 08:42 AM   #23
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I like the DI as a self buff idea.
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Old 01-20-2010, 01:46 PM   #24
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DI as a self buff is ludicrous. No-one would ever be able to kill a conjurer.

I like the idea of hunter maybe not being immobilised, but having a short dizzy effect when they come out of camo. Possibly an effect that added a second or two to their cast time.
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Old 01-20-2010, 01:51 PM   #25
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Quote:
Originally Posted by Arafails View Post
No-one would ever be able to kill a conjurer.
Works for me
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Old 01-20-2010, 04:02 PM   #26
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Quote:
Originally Posted by Arafails View Post
DI as a self buff is ludicrous. No-one would ever be able to kill a conjurer.

I like the idea of hunter maybe not being immobilised, but having a short dizzy effect when they come out of camo. Possibly an effect that added a second or two to their cast time.
Then I like the idea that after conjurers heal they fall to the ground exhausted for 3 seconds....

Camo was made for attacking thus we were given damage bonus with our first attack out of camo... It was made for us to posistion ourselves in the enemy group and attack. So adding a short dizzy effect is out of the question. Bad idea... We already have a delay between attacks out of camo with casting time and gcd plus first attacks with basic have delay.

You want more delay no thanks..
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Old 01-20-2010, 10:03 PM   #27
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Quote:
Originally Posted by DemonMonger View Post
Then I like the idea that after conjurers heal they fall to the ground exhausted for 3 seconds....

Camo was made for attacking thus we were given damage bonus with our first attack out of camo... It was made for us to posistion ourselves in the enemy group and attack. So adding a short dizzy effect is out of the question. Bad idea... We already have a delay between attacks out of camo with casting time and gcd plus first attacks with basic have delay.

You want more delay no thanks..
IMO a conju(s) heals are more necessary than a hunters camo.

3 sec dizzy/knockdown would mean more warjus you know?
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Old 01-21-2010, 05:18 PM   #28
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Quote:
Originally Posted by Zale View Post
IMO a conju(s) heals are more necessary than a hunters camo.

3 sec dizzy/knockdown would mean more warjus you know?
For those who don't know... That comment was made to hopefully bring to light how crazy some of the ideas you guys have for confuse/camo are. The developers made camo an attack skill recently.... I liked it when we could cast it while being attacked... not anymore...
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Old 01-21-2010, 07:17 PM   #29
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"Lower the duration of confuse to 15 seconds + lower the cooldown to 40 seconds "
I would lower it to 20 at level 5. Or maybe duration should depend on the number of ennemis around like Head of the Pack does on number of allies, that way it would still be useful in huge battles.

"Give confuse a % success per level (like stunning fist)"
Not a bad idea, but i prefer adding confuse resistance to mind blank (without increasing CD : 40% resistance is not immunity) and maybe a passive for warriorrs?
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Old 01-21-2010, 09:00 PM   #30
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Quote:
Originally Posted by Gourmandine View Post
... maybe a passive for warriorrs?
I think that the idea is play in group and not have all the facilities for to do it alone, for this reason we have conjurer that can cast to warriors/archers Dispel Magic or ID.
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