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Old 09-08-2010, 07:09 PM   #1
chilko
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Default New balance update: Post more bugs here

Hello everyone,

A new version is up on AMUN, here is a list of bugs that have been fixed and some tweaks.

Please POST ONLY BUGS in this thread.

General Changes
  • New icons added for new spells.
  • New casting and launch animation for mass revive
  • New animation for being revived
  • New visual effect for Escapist
  • Damage adjustments for all classes

Spells:
  • Repetition shot: reduced fixed damage bonus to 300-700 from level 1 to 5
  • Stalker Surrounding: Spell does not affect allies that were already under the influence of the same spell.
  • Precise Block is now blocking ALL spells and normals
BUGS:
  • BUG FIX: Insightful is working as intended
  • BUG FIX: Defensive and offensive stance have now infinite duration
  • BUG FIX: Precise block animation is now working properly when launched out of combat mode
  • BUG FIX: new armor calculation for DOT for monsters.
  • BUG FIX: a bug was fixed with the cache for spell focus modifiers
  • BUG FIX: resisted and blocked spells no longer launch the visual effect on the target. (this may fail in extreme lag situations. We are looking for a fix for this too)
  • BUG FIX: a bug has been corrected that broke creatures running animation.

Last edited by chilko; 09-08-2010 at 07:43 PM.
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Old 09-08-2010, 07:35 PM   #2
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The aiming bow sound is still bugged. Sound plays twice per shot.
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Old 09-08-2010, 07:44 PM   #3
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Something is wrong with conjurer imps. Their duration is not 13s but something like 3-5s. They die after 1-2 hits on target. EDIT: Problem with imps is that if you go out of combat mode they die. Zombies continue to live till duration ends.

Zombies work as intended duration is 18s. They die if duration is over or target dies.

I tested Golem too. After several kills iron golem running animation got stuck. He do not run after me he just slides stuck in standing position.

Demonic Rage is not shown as buff icon. You hear the cast sound, but icon do not appear next to hp, mana bar. Same for Blood Drinker icon too.

One marksman casted on me Serpent Bite. There was no duration indicator while spell was active.

After Reset Powers / Train spell cooldown indicator is lost. For example you cast mass dispell. You have more points to redistribute. You write Train and add some spell. After train spell cooldown of mass dispell is shown as ready, but if you try to cast it says spell still recharge.
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Last edited by ieti; 09-08-2010 at 08:43 PM.
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Old 09-08-2010, 07:56 PM   #4
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chilko mass ressurection is useless
ressurected people have around 100-200 hp
give them at least 500
they die from a simple kick
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Old 09-08-2010, 08:26 PM   #5
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And not a bug, but for the love of god, lower the arrow prices!
On archers, after using a skill the char will not use the 'aiming' animation for a second or two.
Edit: I deleted my game.cfg and the trail problem fixed itself.
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Last edited by theotherhiveking; 09-08-2010 at 10:59 PM.
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Old 09-08-2010, 08:28 PM   #6
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Quote:
Originally Posted by theotherhiveking View Post
I cant see arrow trails on Opengl(linux), everything maxed and enabled.

And not a bug, but for the love of god, lower the arrow prices!


we are screaming that since the game was launced but they simply dont want to low it
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Old 09-08-2010, 08:46 PM   #7
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After training and dragging skills to the skillbar the cooldown is not reflected properly by the usual gauge at first.
Seems to fix itself second time the skill is casted.
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Old 09-08-2010, 08:48 PM   #8
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Quote:
Originally Posted by chilko View Post
BUG FIX: new armor calculation for DOT for monsters.
Ice Blast was doing ridiculous damage on mobs; 6~7 damage on Wild Lions and Ancient Lions (from a lvl 50 Warlock), Lightning was dealing 110 per tic on Wild and 107 on Ancients (way lower damage, but I guess it's acceptable);
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Old 09-08-2010, 08:58 PM   #9
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chilko check out this visual bug threat:
http://www.regnumonline.com.ar/forum...01#post1135801
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Old 09-08-2010, 09:12 PM   #10
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the worldmap is not changed ^^

(trellesave icon is not at his new position)
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