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General discussion Topics related to various aspects of Champions of Regnum |
06-12-2007, 08:50 AM
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#11
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Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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Quote:
Originally Posted by hackman999
i think that they want more new quests. When are you guys going to release new quests anyways?
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I only say one thing.
If those guys think it's that easy to make quests, implement them, and get everything up and running they can try to create an OWN engine from srcatch just as good at this ng3d engine and build a game ontop of it.
It's not as easy as writing a Word document.
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06-12-2007, 02:54 PM
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#12
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Pledge
Join Date: Jun 2007
Posts: 21
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Well that depends on how they designed their questing module.
One thing i'd like to see is a better guide for new players, I still can't get my head around the way items work.
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06-12-2007, 03:06 PM
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#13
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Master
Join Date: Oct 2006
Posts: 503
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What items don't you understand? There is not much complexity to this game at all and most of the unknowns are because the info has not been given to us yet.
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Tyr - Conjurer | Lasher - Hunter | Eoin - Marksman |Woden - Barbarian Lodur - Warlock | Vayu - Knight
Organized Confusion
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06-12-2007, 03:12 PM
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#14
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Pledge
Join Date: Jun 2007
Posts: 21
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The 6 attributes of an item, how an item that has mostly 'bad' can be much better than an item 2 levels below it that is mostly normal or higher.
On staffs, I have what looks to be a lightning bolt thumbnail with 17-24 after, now I would have presumed this meant that my lightning skills would hit for between 17 and 24 more in damage.
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06-12-2007, 03:32 PM
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#15
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Master
Join Date: Oct 2006
Posts: 503
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The 6 attributes I'm guessing you mean the armor. That is the protection you get from that type of damage.
Very good gives a + 30% increase to protection to that type of damage.
Good gives a +15% increase to protection to that type of damage.
Normal gives 0% increase to protection to that type of damage.
Bad gives a -15% reduction to protection to that type of damage.
Very Bad gives a -30% reduction to protection to that type of damage.
The 6 types of damage are fire, ice, lighting, sharp, blunt (crushing) and ??? (Maybe only 5 or I can't remember the last one but I’m sure someone will fill it in for me)
The staff with the lightning bolt is the type of damage. The 17 and 24 it the amount of damage that staff will do. Weapon damage + your INT - the target armor = the damage done. We do not know exactly how damage is calculated but it is something like that.
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Tyr - Conjurer | Lasher - Hunter | Eoin - Marksman |Woden - Barbarian Lodur - Warlock | Vayu - Knight
Organized Confusion
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06-12-2007, 03:47 PM
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#16
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Pledge
Join Date: Jun 2007
Posts: 21
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So would I be right in presuming, that for example if you had an item with 9 armour on it and the sharp attribute was 'Very Good', that would be 30% of the armour on this one item? So basically, this item would give 12 (rounded up) armour against sharp items.
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06-12-2007, 04:00 PM
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#17
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Master
Join Date: Oct 2006
Posts: 503
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Yes, but i do not think it would get rounded up.
__________________
Tyr - Conjurer | Lasher - Hunter | Eoin - Marksman |Woden - Barbarian Lodur - Warlock | Vayu - Knight
Organized Confusion
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06-13-2007, 11:50 AM
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#18
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Pledge
Join Date: Jun 2007
Posts: 21
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One more thing, I found in the town at Allahed beach two pieces of armour, one common and one enhanced, however they were exactly identical, even in name.
What does enhanced/master etc exactly do? I know this is off-topic for this thread, but thought I'd post on here with the question in consistancy with the above couple of posts for others to be able to read and understand too.
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06-13-2007, 12:05 PM
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#19
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Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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Quote:
Originally Posted by Scorpy
One more thing, I found in the town at Allahed beach two pieces of armour, one common and one enhanced, however they were exactly identical, even in name.
What does enhanced/master etc exactly do? I know this is off-topic for this thread, but thought I'd post on here with the question in consistancy with the above couple of posts for others to be able to read and understand too.
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An enhanched, master, superior weapon have greater durability than a common weapon, and also use to have some bonus damage and hit chance.
An enhanched, master, superior shield have greater durability than a common shield, and also use to have some bonus block chance.
An enhanched. master, superior armor have greater durability than a common armor, and also use to have some bouns armor points.
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06-13-2007, 12:06 PM
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#20
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Pledge
Join Date: Jun 2007
Posts: 21
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That's the thing, the two pieces of equipment were identical in every way except price and one was enhanced, the other common.
Aranna tunic of Fabric
Edit: When bought, I noticed that it has +1 in armour which wasn't shown within the shop, thanks =)
Last edited by Scorpy; 06-13-2007 at 12:32 PM.
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