Dear chilko, here my observations:
Quote:
Originally Posted by chilko
Equipment:
- RVR quest added to get Amulets and Rings that are only available in the opponent realm.
- Tunics will offer more protection
- A bug will be corrected in the armor/tunic protection system that is hindering the performance of certain armors against some damage types
- Armor performance increase in general for all classes.
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The quest, pratically, will give to everybody the ring of lighting that is the most wanted ring in the game. Are you sure that is the best thing to do? What about the Satarco's sword?
Tunic: a tunic should not offer so much protection, it is suppose to be textile (cloth, stuff?) not an heavy metal plate. In general the mages should have other way to protect themselves.
Quote:
Originally Posted by chilko
Combat System:- Crowd controls of the same type will no longer be able to be stacked to minimize frustration of being rooted for long periods of time.
- A short immunity to crowd control of the same type will be added after the effect to provide some chance of counter action.
- Global cooldown on mages will be augmented from 1 second to 1.5 seconds.
- A feature will be removed that generated more evasions as the range of the attack was bigger
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The first 2 points have to be accurately tested IMO, they may be not the best solution for the battles.
The 4 point this sound strange to me, it's logic that, if an enemy is far (or too close) the evasion is bigger. Maybe you have to optimize the evasion rate in function of the distance (for example with a simple bell equation).
Quote:
Originally Posted by chilko
Stuff that we will look into in the near future:- Pets
- Summons
- Confuse
- Camouflage
- And many more
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It's my opinion that you don't have to nerf all of them, why you don't just try to improve the warriors? There are already some interesting threads for the barbarians for example.
However it's nice to see that you are trying to do your best to improve our game experience. Thanks.