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Old 07-15-2010, 04:08 PM   #11
Zordak
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Quote:
Originally Posted by chilko;1081511
[...
Powers:
  • Arcane Devotion nerf
[...]
Reads good except for this. If already changing global cooldown, why is this required? Also: Conju spells like heal ally got cast times added a while back, with you saying that 0.5s cast time was 'basically instant' (not sure about the adverb, therefore no proper quote).
And yes, this does make a huge difference.

Interesting choice with the CC immunity. Can you quickly explain how this will work together with dispell? Can i Mass Dispell a Terror and ppl will keep a short immunity? Or will the immunity apply only after a normal duration end?

Will the immunity be in reference to a skill or to an effect? This seems very important considering warriors often chain kick and feint.

Z.

edit: Are the changes accessible on Amun? If not (currently have no possibilty to check) when will they? Will the update come "in small chunks" or do you plan to implement everything in one big update?
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Old 07-15-2010, 04:11 PM   #12
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Wheee !

Now nerf OP items, and I'll play again !
(From an owner of an at least above average equip)
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Old 07-15-2010, 04:12 PM   #13
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Dear chilko, here my observations:

Quote:
Originally Posted by chilko View Post

Equipment:
  • RVR quest added to get Amulets and Rings that are only available in the opponent realm.
  • Tunics will offer more protection
  • A bug will be corrected in the armor/tunic protection system that is hindering the performance of certain armors against some damage types
  • Armor performance increase in general for all classes.
The quest, pratically, will give to everybody the ring of lighting that is the most wanted ring in the game. Are you sure that is the best thing to do? What about the Satarco's sword?

Tunic: a tunic should not offer so much protection, it is suppose to be textile (cloth, stuff?) not an heavy metal plate. In general the mages should have other way to protect themselves.

Quote:
Originally Posted by chilko View Post
Combat System:
  • Crowd controls of the same type will no longer be able to be stacked to minimize frustration of being rooted for long periods of time.
  • A short immunity to crowd control of the same type will be added after the effect to provide some chance of counter action.
  • Global cooldown on mages will be augmented from 1 second to 1.5 seconds.
  • A feature will be removed that generated more evasions as the range of the attack was bigger
The first 2 points have to be accurately tested IMO, they may be not the best solution for the battles.
The 4 point this sound strange to me, it's logic that, if an enemy is far (or too close) the evasion is bigger. Maybe you have to optimize the evasion rate in function of the distance (for example with a simple bell equation).


Quote:
Originally Posted by chilko View Post
Stuff that we will look into in the near future:
  • Pets
  • Summons
  • Confuse
  • Camouflage
  • And many more
It's my opinion that you don't have to nerf all of them, why you don't just try to improve the warriors? There are already some interesting threads for the barbarians for example.

However it's nice to see that you are trying to do your best to improve our game experience. Thanks.
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Old 07-15-2010, 04:12 PM   #14
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Nice to see that the balance update is on the way, my only concerns are...

Quote:
Originally Posted by chilko View Post
A feature will be removed that generated more evasions as the range of the attack was bigger
I actually kinda liked this, and makes perfect sense that the further away from your target you are the harder it is to hit. When this is removed will the feature that generated more critical hits at longer range be removed as well?

Quote:
Originally Posted by chilko View Post
Arcane Devotion nerf
Arcane devotion is fine, cast speed gear is not. Don't nerf players, nerf gear.
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Old 07-15-2010, 04:14 PM   #15
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I have to say I was scared of even reading this thread but Ive read it and I can say

1. Ty for letting us know about some of the changes

2. Very nice changes that you have posted

only problem I see is that arcane devotion really shouldnt get nerfed (alot) maybe lower the cast speed it give because atm cast speed>skill and also make a cap on cast speed


Edit: Also please dont nerf pets as pets are not oped (except trolls/yetis being able to run+hit) the REAL problem is the spells that hunters can cast on them. THOSE do need nerfed.
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Old 07-15-2010, 04:14 PM   #16
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I doubt that terror and devotion are biggest concerns right now ... considering the Confuse :/
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Old 07-15-2010, 04:15 PM   #17
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Quote:
Originally Posted by Lumi_Alsius View Post
I doubt that terror and devotion are biggest concerns right now ... considering the Confuse :/
As annoying as confuse is, In my opinion instant terror-chains are more a bigger unwanted feature in war.
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Old 07-15-2010, 04:16 PM   #18
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About cast speed, have a look at this thread (or re-read it): http://www.regnumonline.com.ar/forum...ad.php?t=62826

Narzoul made a nice analysis and proposition.
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Old 07-15-2010, 04:19 PM   #19
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Since you're talking about equipment:

FIX SHIELD DROP. WE WANT SPECIAL SHIELDS!

thats all for now.
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Old 07-15-2010, 04:23 PM   #20
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Quote:
Originally Posted by Umaril View Post
As annoying as confuse is, In my opinion instant terror-chains are more a bigger unwanted feature in war.
lol/ Terror cooldown 180s Mass dispell cooldown 120s. Problem?
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