Quote:
Originally Posted by Zas_
The point i disagree is that arrows trail were meant to improve balance, and as such arrow trails are a bad way to improve it somehow.
|
I agree and highly doubt the arrow-trails were ever thought of by NGD as a mechanism for balance.
Quote:
Still i agree warriors need more work, but by improving them, not killing the fun of playing other classes.
|
I agree, that angle of approach could (and should) be taken. But I'll explain later in my reply why I still prefer this change.
Quote:
Revealing position of an archer by tracing arrow trails reduce tactical possibilities, final dot.
|
It does, but being an avid traditional archer myself (using a symmetrical Magyar horse bow), there is no such thing as an invisible arrow.
I realize this is a fantasy MMO, but even in all the fantasy movies like LotR's the archers' arrows are seen in flight. Even the Legolas fanboys would agree with me on this. In RO, the arrows seen in the quivers on the backs of the players all have white fletching. Thus I'd imagine a white streak to the target would be appropriate from the fletching.
Quote:
It is a bit like if, irl, snipers were using tracer bullets... quite stupid.
|
Indeed as tracer-fire works on both sides. To see where your shots are going, and others to see where they're coming from. But archers use arrows going around 300-400 feet per second, not a .300 Win Mag going 2900 feet per second at the muzzle.
Quote:
Currently, in game, it doesn't take that long to locate an archer (at least, for me, but your mileage may vary...)
|
True, in small-scale fights. But in a large maelstrom of battle it's hard to pinpoint where you're being shot from in the zerg of 40+ along the horizon, let alone target whomever is shooting you.
The fact that NGD put physical, tangible arrow-filled quivers on the backs of archers (note how the arrows are not invisible), only lends to the idea that archers aren't supposed to be shooting invisible arrows.
I'm not advocating some long white streak that stays in the air for a few seconds. I'm talking a fast blur that lasts for less than .25 seconds. Just long enough for those with a quick eye to discern the threat's origin.