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General discussion Topics related to various aspects of Champions of Regnum

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Old 06-18-2011, 02:25 PM   #1
-Kalid-
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Default SOTW has a major problem

I don't think +1500 resistance is working very well, it's like 20% resistance.

I get ambush and kick all the time while on SOTW and never resist them, even confuse. Barbs have UM which is almost around 95%, and they resist almost everything.

It isn't fair
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Old 06-18-2011, 02:43 PM   #2
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I already delet softw in my setup along time ago. And yes softw is not realy good anymore.
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Old 06-18-2011, 02:52 PM   #3
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Quote:
Originally Posted by -Kalid- View Post
I don't think +1500 resistance is working very well, it's like 20% resistance.

I get ambush and kick all the time while on SOTW and never resist them, even confuse. Barbs have UM which is almost around 95%, and they resist almost everything.

It isn't fair
True, I find my self frozen while sotw on a lot of times.. it's just bullsh*t. I'm actually using this advantage on my lock, everytime I see someone cast SOTW I keep casting -Lightningg-Willdomain-Iceblast-Fireball-Manaburn.

Almost always 1 gets through and if I'm lucky it's will domain hehe.
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Old 06-18-2011, 03:52 PM   #4
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The main issue is when SOTW fails and a knock passes through, then you are owned.

The knock nullifying all protections is really unfair.
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Old 06-18-2011, 04:00 PM   #5
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Off topic:i saw PLAYER that managed to resist spell when knocked.... but it was mage :P
On topic:main issue:we don't know what means +1500 spell resistance
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Old 06-18-2011, 05:06 PM   #6
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Quote:
Originally Posted by -Kalid- View Post
Barbs have UM which is almost around 95%, and they resist almost everything.

It isn't fair
Barbs are melee, they don't "resist" anything except the CC effects and still take full damage from spells, and it's 5 seconds shorter. The only issue with sotw is that it's nullified by a knock.
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Old 06-18-2011, 05:30 PM   #7
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And that's why UM is like 20000x more useful than sotw nowadays. UM fails, too, but not nearly as often as sotw. And because 90% of all spells in fact are knocks... :P
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Old 06-18-2011, 05:35 PM   #8
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I often wonder about these kinds of spells. Was it now broken, broken all along or works as designed?

What is +1500 resistance ? What is +6 spell focus? Anybody actually knows what this means in terms of a fight? I wager no.

Second, is it SOTW or is it that your main defence (speed/evasion ) was stripped away and now you have to depend on SOTW much more than before to live. It's failures become more glaring as a consequence.

To me, a hunter barely had to depend on SOTW in the old days and it was more for speed boost than anything else. If the resistance failed it would hardly be noticeable because the opponent barely got anything off on you before you jumped it. If you got knocked you still resisted on the ground so not noticeable.

Lastly ,the fact that NGD nerfed evasion and resistance (standing) base figures across all classes would not help that +1500 .
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Old 06-18-2011, 10:29 PM   #9
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Son of the wind doesnt seem to block anywhere near as much as it once did thats for sure. In my experience lock spells simply ignore it. If i fight a lock doesnt matter if I get sotw up first seems every spell hits me.
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Old 06-19-2011, 12:19 AM   #10
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Quote:
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Son of the wind doesnt seem to block anywhere near as much as it once did thats for sure. In my experience lock spells simply ignore it. If i fight a lock doesnt matter if I get sotw up first seems every spell hits me.
my experience as a lock is that about a third gets through.. very rough estimate..

enough to own a lock, unless the lock is lucky
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