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General discussion Topics related to various aspects of Champions of Regnum |
05-26-2014, 01:39 AM
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#11
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Pledge
Join Date: Jun 2009
Location: Aggers.
Posts: 8
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Silent Stalker of Fist of the Ogre
Plankton Lamai Knight Redrum Lamai Warlock Lvl 52
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05-26-2014, 02:35 AM
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#12
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Initiate
Join Date: Feb 2011
Posts: 147
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"El que mucho abarca, poco aprieta" or "Do not bite off more that you can chew"
Never forget that.
Best of luck.
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Jorge Segundo (RA) entre otros..
h o u d i n i - Jorge (Haven)
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05-26-2014, 06:47 AM
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#13
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Master
Join Date: Dec 2011
Posts: 479
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Quote:
Originally Posted by Adrian
Functions: Make a revision of the basic functions.
Such as RNG (Random Number Generator) and the combat formulas. Check the interactions between this highly delicate parts of the game and analyze if there are possible changes that will enhance the effect they produce.
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Analyze this
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05-26-2014, 07:20 AM
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#14
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Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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Words... Words... More words....
Enough with words, just make the stuff happen.
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05-26-2014, 08:41 AM
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#15
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Master
Join Date: Aug 2011
Location: The Netherlands
Posts: 549
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goodluck with making this happen
Ive been playing this game, actively, longer than any other MMO, please make me add a few more years
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Winter Wolf (hunt) Winter Mage (conju) Winter Strike (knight) Winter's Big Bro (barb)
I used Mind Blank too much, now I'm too dumb to resist anything.
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05-26-2014, 03:07 PM
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#16
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Initiate
Join Date: Apr 2010
Posts: 234
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Quote:
Originally Posted by Adrian
- Functions: Make a revision of the basic functions.
Such as RNG (Random Number Generator) and the combat formulas. Check the interactions between this highly delicate parts of the game and analyze if there are possible changes that will enhance the effect they produce.
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Evades and resists must only be guaranteed through spells/equipment, and evades/resists must be guaranteed by them.
Of course, by doing so, certain spells would have to acquire a "chance to evade" drawback, spells like fulmination, parabolic shot, cold blood etc.
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05-27-2014, 05:16 PM
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#17
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Master
Join Date: Aug 2008
Location: Wonderland
Posts: 308
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Quote:
Originally Posted by Adrian
- Events: Get rid of monotony through frequent events.
Through the event system, create a variety of them, simple ones, for the GMs to use them when believed necessary: far from peak hours and in moments when the RvR activity is the lowest so the strong point of the game is not affected and the less active hours be more dynamic and entertaining. Make a revision of the main events and create a calendar with them. Create new main events and add them to the calendar. This way, making sure we have a diverse activity during the whole year.
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Adrian, you should check out how events are presented in other mmo's (check out neverwinter online), you could rotate between events without having to code anything by just using gm/gc anouncements, anyway that's my suggestion i think that's probably what you got in mind
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✠ Evangeline ✠
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05-27-2014, 05:26 PM
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#18
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NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Quote:
Originally Posted by Evangeline
Adrian, you should check out how events are presented in other mmo's (check out neverwinter online), you could rotate between events without having to code anything by just using gm/gc anouncements, anyway that's my suggestion i think that's probably what you got in mind
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Yes, exactly that!
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05-27-2014, 05:55 PM
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#19
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Initiate
Join Date: Dec 2008
Location: Land of the free, home of the slave
Posts: 109
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I don't know why this hasn't been repeated, but I'd like to see tournaments like "There can only be one" or "Last Realm Standing" happen again. I never had the chance to participate, so I don't know how well liked they were, but I would come back, and beg and borrow gear to be a part of it. If I had to choose, I'd rather see There Can Only be One, since it had pvp and group fights.
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05-27-2014, 07:56 PM
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#20
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Initiate
Join Date: Mar 2008
Posts: 195
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pfft, yeah this sure sound promosing, but nothing will happen.
you say this every year.
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