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Old 12-06-2006, 02:11 PM   #1
MAXDDARK
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Exclamation can't login from the last update 6/12/06

after todays update to the Linux client the game always crashes after loading.
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Old 12-06-2006, 06:36 PM   #2
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hmm strange.. i have todays update on my ubuntu and i can login without any problems.
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Old 12-07-2006, 02:00 PM   #3
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Hi,

It seems to be a internal name conflict between regnum code and ATI drivers, we'll upload a fix soon.
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Old 12-07-2006, 07:24 PM   #4
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here is my crash backreport :

libs/libcore_client.so(_ZN10ClientBase14save_backtraceE v+0x7e) [0xb7d2862e]
libs/libcore_client.so(_ZN10ClientBase12client_crashEi+ 0x17) [0xb7d28937]
[0xffffe420]
/lib/tls/i686/cmov/libc.so.6(backtrace_symbols+0x82) [0xb70f9722]
libs/libcore_client.so(_ZN10ClientBase14save_backtraceE v+0x96) [0xb7d28646]
libs/libcore_client.so(_ZN10ClientBase12client_crashEi+ 0x17) [0xb7d28937]
[0xffffe420]
libs/libos.so(pool_malloc+0x32) [0xb73fedc2]
libs/libos.so(_ZN19pool_allocator_base5allocEjPv+0x33) [0xb73fdb43]
libs/libmisc.so(_ZNSbIcSt11char_traitsIcE14pool_allocat orIcEE4_Rep9_S_createEjjRKS2_+0x94) [0xb74250e4]
libs/libmisc.so(_ZNSbIcSt11char_traitsIcE14pool_allocat orIcEE4_Rep8_M_cloneERKS2_j+0x40) [0xb7425330]
/usr/lib/dri/fglrx_dri.so(_ZNSbIcSt11char_traitsIcE14pool_alloc atorIcEE7reserveEj+0x57) [0xb667ed17]
/usr/lib/dri/fglrx_dri.so(_ZNSbIcSt11char_traitsIcE14pool_alloc atorIcEE6appendEjc+0x5f) [0xb667d89f]
/usr/lib/dri/fglrx_dri.so(_Z21InitStandardFunctionsR12TSymbolTa ble+0x1f3) [0xb669c623]
/usr/lib/dri/fglrx_dri.so(ShCompile+0x7a5) [0xb667af55]
/usr/lib/dri/fglrx_dri.so(__glslATICompileVertexShader+0x86) [0xb61f1ee6]
/usr/lib/dri/fglrx_dri.so(__glim_CompileShaderARB+0x176) [0xb627c146]
libs/libopengl_api.so(_ZN8Engine3D8ShaderGL13define_sha derEjPKcS2_b+0x634) [0xb76a7ce4]
libs/libopengl_api.so(_ZN8Engine3D8ShaderGL9configureER K17DynamicDataStruct+0x1560) [0xb76ae710]
libs/libopengl_api.so(_ZN8Engine3D8GLParser14load_gl_sh aderERSt6vectorIhSaIhEEPNS_8ShaderGLE+0xcb) [0xb76c2e7b]
libs/libopengl_api.so(_ZN8Engine3D8GLParser14load_gl_sh aderEPKcPNS_8ShaderGLE+0x1e9) [0xb76c3259]
libs/libopengl_api.so(_ZN8Engine3D8ShaderGL6createESsb+ 0xd4) [0xb76a2b84]
libs/libresource_system_extension.so(_ZN12ShaderSystem8 CManager10get_shaderERKSs+0x283) [0xb7780b03]
libs/libresource_system_extension.so(_ZN12ShaderSystem8 CManager24resource_loaded_callbackEP7Message+0x5f0 ) [0xb7782470]
libs/libentity_system.so(_ZN6Entity22input_message_inte rnalEP7Message+0x175) [0xb7538fa5]
libs/libentity_system.so(_ZN6Entity13input_messageEP7Me ssage+0x20) [0xb7537390]
libs/libentity_system.so(_ZN18EntityMessageQueue17proce ss_a_messageEv+0x314) [0xb7518174]
libs/libentity_system.so(_ZN18EntityMessageQueue16proce ss_messagesEv+0x9f) [0xb751939f]
libs/libentity_system.so(_ZN12EntitySystem10poll_frameE v+0x33) [0xb7512c73]
libs/libcore_client.so(_ZN10ClientBase7iterateEv+0x49) [0xb7d28739]
libs/libregnum_client.so(_ZN10GameClient7iterateEv+0x2c ) [0xb7edc65c]
libs/libcore_client.so(_ZN8MainLoop7iterateEv+0x28) [0xb7d3a118]
./game(main+0x47) [0x8048b77]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xdc) [0xb702e8cc]
./game(__gxx_personality_v0+0x61) [0x8048a91]

-------------------------------
hope I can help you help me
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Old 12-07-2006, 08:13 PM   #5
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Please try the experimental server, a fixed version was uploaded for testing
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Old 12-09-2006, 12:24 AM   #6
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I am using ubuntu 6.10 with latest nvidia drivers.

Code:
libs/libcore_client.so(_ZN10ClientBase14save_backtraceEv+0x7e) [0xb7dc762e]
libs/libcore_client.so(_ZN10ClientBase12client_crashEi+0x17) [0xb7dc7937]
[0xffffe420]
libs/libenvironment_common.so(_ZNK7Terrain5Zones11const_beginEv+0x10) [0xb7c85110]
libs/libenvironment_client.so(_ZN7Terrain26CTextureSplattingGenerator16ExtractLayerInfoEi+0x58) [0xb7d3ea18]
libs/libenvironment_client.so(_ZN7Terrain26CTextureSplattingGenerator24GenerateTextureSplattingERK7Point2DPNS_10RegionBaseEPNS_13MeshGeneratorE+0x247) [0xb7d3fc97]
libs/libenvironment_client.so(_ZN7Terrain14TerrainManager22process_external_queueEv+0xe9) [0xb7d1b699]
libs/libenvironment_client.so(_ZN7Terrain14TerrainManager24frame_processed_callbackEv+0x1f) [0xb7d1bfaf]
libs/libenvironment_client.so(_ZNK4sigc15adaptor_functorINS_18bound_mem_functor0IvN7Terrain14TerrainManagerEEEEclEv+0x26) [0xb7d2f0c6]
libs/libenvironment_client.so(_ZN4sigc8internal10slot_call0INS_18bound_mem_functor0IvN7Terrain14TerrainManagerEEEvE7call_itEPNS0_8slot_repE+0x20) [0xb7d2f0f0]
libs/libmisc.so(_ZNK15tev_accumulatorclIN4sigc8internal17slot_iterator_bufINS2_12signal_emit0IvS_EEvEEEEvT_S7_+0x90) [0xb75070c0]
libs/libmisc.so(_ZN14TimerEventBase16time_reach_eventEv+0x156) [0xb75063c6]
libs/libmisc.so(_ZN12CentralTimer16time_reach_eventEP14TimerEventBase+0x1d) [0xb74f82dd]
libs/libmisc.so(_ZN12CentralTimer6updateEv+0x67b) [0xb74fc9db]
libs/libcore_client.so(_ZN10ClientBase7iterateEv+0x36) [0xb7dc7726]
libs/libregnum_client.so(_ZN10GameClient7iterateEv+0x2c) [0xb7f7b65c]
libs/libcore_client.so(_ZN8MainLoop7iterateEv+0x28) [0xb7dd9118]
./game(main+0x47) [0x8048b77]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xdc) [0xb70d78cc]
./game(__gxx_personality_v0+0x61) [0x8048a91]
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Old 12-09-2006, 12:24 AM   #7
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I can login but this crash happens when there is a lot going on. Usually happens during big pvp fights.

Last edited by Kaliek; 12-09-2006 at 12:28 AM.
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Old 12-09-2006, 01:53 AM   #8
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It didn't happen to me, and i'm using Ubuntu Dapper Drake 6.06 LTS, not even in graphic-intensive sites.
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Old 12-09-2006, 02:01 AM   #9
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Quote:
Originally Posted by Xephandor
It didn't happen to me, and i'm using Ubuntu Dapper Drake 6.06 LTS, not even in graphic-intensive sites.
hmm maybe I should have stuck with dapper.

Do you use 6.10 MAXDDARK?
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Old 12-09-2006, 12:12 PM   #10
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yep , I use ubuntu edgy.
with ATI 9800 Pro video card.
it WAS fine before.
can't you figure out the problem from the last two updates ?
I have a crash backreport.
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