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Technical Support Questions about game technical support to the users of the community

 
 
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Old 02-07-2011, 08:01 PM   #11
Plover
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Looks like an OpenAL crash. I turned off sound after this and it hasn't happened again.

Code:
Thread 4 Crashed:
0   com.apple.audio.OpenAL        	0x015268a3 CAMutex::Lock() + 31
1   com.apple.audio.OpenAL        	0x0152f241 OALBuffer::ReleaseBuffer(OALSource*) + 29
2   com.apple.audio.OpenAL        	0x015274d8 BufferQueue::RemoveQueueEntryByIndex(OALSource*, unsigned long, bool) + 68
3   com.apple.audio.OpenAL        	0x0152bec8 OALSource::RemoveBuffersFromQueue(unsigned long, unsigned int*) + 684
4   com.apple.audio.OpenAL        	0x0151bd80 alSourceUnqueueBuffers + 261
5                                 	0x0031ea9e SoundStream::update() + 206
6                                 	0x003121aa SoundManager::internal_thread() + 186
7                                 	0x006aa8a8 ThreadedClass::thread_proc() + 184
8   libSystem.B.dylib             	0x988a585d _pthread_start + 345
9   libSystem.B.dylib             	0x988a56e2 thread_start + 34
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