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Technical Support Questions about game technical support to the users of the community |
04-25-2012, 05:20 PM
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#1
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Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
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Lots of Crashes after 1.9.4
Hi, I'm experiencing lots of crashes after this last game update. I provided the log below... I'm crashing after like 15mins or so. Could it be because of large-scale wars, that's were usually crashes most often. Anyway, anyone experiencing this?
Log:
[25/04/2012 18:54:34] [RenderizerGL][renderizer_windows.cpp(117)] Primary device: Intel(R) G33/G31 Express Chipset Family
[25/04/2012 18:54:34] [RenderizerGL][renderizer_windows.cpp(124)] Running on: Windows 7
[25/04/2012 18:54:34] [RenderizerGL][renderizer_windows.cpp(152)] Resolutions: 800x600x32 1024x768x32 1152x864x32 1280x600x32 1280x720x32 1280x768x32 1280x960x32 1280x1024x32 1600x900x32
[25/04/2012 18:54:34] [RenderizerD3D9][d3d_renderizer__initialize.cpp(347)] - D3D Device Creation Flag: D3DCREATE_DISABLE_DRIVER_MANAGEMENT
[25/04/2012 18:54:34] [Direct3D9][d3d_renderizer__initialize.cpp(497)] Hardware Shader Model: 2.0 - DX9 Mode
[25/04/2012 18:54:34] [RenderizerD3D9][d3d_renderizer__initialize.cpp(600)] Using Direct3D9Ex
[25/04/2012 18:54:34] [RenderizerD3D9][d3d_renderizer__initialize.cpp(628)] Using SW Vertex Processing
[25/04/2012 18:54:35] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data0.sdb(602.25 MB), fragmentation: 3.03%
[25/04/2012 18:54:35] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data1.sdb(-1952.22 MB), fragmentation: -2.82%
[25/04/2012 18:54:35] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data2.sdb(97.63 MB), fragmentation: 1.89%
[25/04/2012 18:54:35] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data3.sdb(12.76 MB), fragmentation: 0.47%
[25/04/2012 18:54:35] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data4.sdb(91.56 MB), fragmentation: 25.94%
[25/04/2012 18:54:35] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data5.sdb(57.72 MB), fragmentation: 1.19%
[25/04/2012 18:54:35] [ResourceManager][resource_manager.cpp(302)] disk retriever is ready
[25/04/2012 18:54:35] [ResourceManager][resource_manager.cpp(302)] http retriever is ready
[25/04/2012 18:54:35] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 23666 resources available
[25/04/2012 18:54:35] [SoundManager][sound_manager.cpp(260)] Opening OpenAL device: DirectSound Default
[25/04/2012 18:54:36] [TextManager][text_manager.cpp(163)] Text Manager ready
[25/04/2012 18:54:36] [Renderizer][d3d_renderizer__initialize.cpp(1162)] Current video mode is 256x128x32
[25/04/2012 18:54:36] [Renderizer][d3d_renderizer__initialize.cpp(1164)] Setting video mode: 1024x768x32
[25/04/2012 18:54:45] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.22 MB), fragmentation: 0.00%
[25/04/2012 18:54:45] [SDB File][sdb_file.cpp(1005)] Optimizing space in characters.sdb
[25/04/2012 18:54:45] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.22 MB), fragmentation: 0.00%
[25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(948)] ?(0):
[25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(925)] ?:0: attempt to index field 'equipment' (a nil value)
[25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(948)] ?(0):
[25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(925)] ?:0: attempt to index field 'equipment' (a nil value)
[25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(948)] ?(0):
[25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(925)] ?:0: attempt to index field 'equipment' (a nil value)
[25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(948)] ?(0):
[25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(925)] ?:0: attempt to index field 'equipment' (a nil value)
[25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(948)] ?(0):
[25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(925)] ?:0: attempt to index field 'equipment' (a nil value)
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04-25-2012, 05:44 PM
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#2
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Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
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Another crash, I changed char, while logging crashed...
Log:
[25/04/2012 19:35:48] [RenderizerGL][renderizer_windows.cpp(117)] Primary device: Intel(R) G33/G31 Express Chipset Family
[25/04/2012 19:35:48] [RenderizerGL][renderizer_windows.cpp(124)] Running on: Windows 7
[25/04/2012 19:35:48] [RenderizerGL][renderizer_windows.cpp(152)] Resolutions: 800x600x32 1024x768x32 1152x864x32 1280x600x32 1280x720x32 1280x768x32 1280x960x32 1280x1024x32 1600x900x32
[25/04/2012 19:35:48] [RenderizerD3D9][d3d_renderizer__initialize.cpp(347)] - D3D Device Creation Flag: D3DCREATE_DISABLE_DRIVER_MANAGEMENT
[25/04/2012 19:35:48] [Direct3D9][d3d_renderizer__initialize.cpp(497)] Hardware Shader Model: 2.0 - DX9 Mode
[25/04/2012 19:35:48] [RenderizerD3D9][d3d_renderizer__initialize.cpp(600)] Using Direct3D9Ex
[25/04/2012 19:35:48] [RenderizerD3D9][d3d_renderizer__initialize.cpp(628)] Using SW Vertex Processing
[25/04/2012 19:35:48] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data0.sdb(604.99 MB), fragmentation: 3.06%
[25/04/2012 19:35:48] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data1.sdb(-1949.55 MB), fragmentation: -2.82%
[25/04/2012 19:35:48] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data2.sdb(97.63 MB), fragmentation: 1.89%
[25/04/2012 19:35:48] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data3.sdb(12.76 MB), fragmentation: 0.47%
[25/04/2012 19:35:48] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data4.sdb(91.56 MB), fragmentation: 25.94%
[25/04/2012 19:35:48] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data5.sdb(57.72 MB), fragmentation: 1.19%
[25/04/2012 19:35:48] [ResourceManager][resource_manager.cpp(302)] disk retriever is ready
[25/04/2012 19:35:48] [ResourceManager][resource_manager.cpp(302)] http retriever is ready
[25/04/2012 19:35:48] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 23666 resources available
[25/04/2012 19:35:48] [SoundManager][sound_manager.cpp(260)] Opening OpenAL device: DirectSound Default
[25/04/2012 19:35:49] [TextManager][text_manager.cpp(163)] Text Manager ready
[25/04/2012 19:35:50] [Renderizer][d3d_renderizer__initialize.cpp(1162)] Current video mode is 256x128x32
[25/04/2012 19:35:50] [Renderizer][d3d_renderizer__initialize.cpp(1164)] Setting video mode: 1024x768x32
[25/04/2012 19:35:58] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.44 MB), fragmentation: 0.00%
[25/04/2012 19:35:58] [SDB File][sdb_file.cpp(1005)] Optimizing space in characters.sdb
[25/04/2012 19:35:58] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.22 MB), fragmentation: 0.00%
[25/04/2012 19:42:26] [.][=?(0)] (game_core:0) Saving profile to server...
[25/04/2012 19:42:26] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.22 MB), fragmentation: 0.00%
[25/04/2012 19:42:26] [SDB File][sdb_file.cpp(1005)] Optimizing space in characters.sdb
[25/04/2012 19:42:26] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.22 MB), fragmentation: 0.00%
[25/04/2012 19:42:44] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.44 MB), fragmentation: 0.00%
[25/04/2012 19:42:44] [SDB File][sdb_file.cpp(1005)] Optimizing space in characters.sdb
[25/04/2012 19:42:44] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.22 MB), fragmentation: 0.00%
[25/04/2012 19:42:44] [IManagedObject][managed_object.cpp(15)] Destroyed resource still has 9 references
[25/04/2012 19:42:44] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.44 MB), fragmentation: 0.00%
[25/04/2012 19:42:44] [SDB File][sdb_file.cpp(1005)] Optimizing space in characters.sdb
[25/04/2012 19:42:44] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.22 MB), fragmentation: 0.00%
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04-25-2012, 05:51 PM
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#3
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Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
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I'm trying to re-install it now.... I keep crashing exactly after I enter the game. I log in for 5 sec and crash...
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04-25-2012, 06:08 PM
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#4
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Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
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Ok, so far I crashed with my marks when playing at fort wars like 20+ vs 20+
AND when trying to log my conju. I get on my conju for 5sec and crash... This happens only my conju only. Tried with my other character....didn't crash, Can anyone help me??
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04-25-2012, 06:40 PM
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#5
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Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
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Seems, my problem....When I try to enter Fisgael....I crash... can SOME ONE HELP ME?!?!
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04-25-2012, 08:11 PM
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#6
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Baron
Join Date: Dec 2008
Posts: 886
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The crashes seem to be some kind of bug in Direct3D. Switch to the OpenGL renderer in the launcher for now and lower your settings.
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04-26-2012, 12:23 AM
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#7
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Apprentice
Join Date: May 2011
Location: xim island
Posts: 90
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Quote:
Originally Posted by Tamui
Seems, my problem....When I try to enter Fisgael....I crash... can SOME ONE HELP ME?!?!
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i have the same problem
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04-26-2012, 02:56 AM
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#8
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Initiate
Join Date: Nov 2007
Location: Okinawa, Japan
Posts: 171
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Made a new character to try out playing in ignis again (omg multirealmer. I know.)
Nearly every time I run by the first town, my game crashes. Happened 4 times now, and I've randomly been disconnected from the server once.
edit: Hit level 10; got to the middle of Altaruk and crashed again. I can log back in, but I crash again about 10 seconds afterwards. Crashes stopped once I switched from ShaderModel4/Direct3D to Fixed Pipeline/OpenGL
Last edited by Regnum_Online; 04-26-2012 at 03:18 AM.
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04-26-2012, 04:01 PM
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#9
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Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
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Quote:
Originally Posted by Regnum_Online
Made a new character to try out playing in ignis again (omg multirealmer. I know.)
Nearly every time I run by the first town, my game crashes. Happened 4 times now, and I've randomly been disconnected from the server once.
edit: Hit level 10; got to the middle of Altaruk and crashed again. I can log back in, but I crash again about 10 seconds afterwards. Crashes stopped once I switched from ShaderModel4/Direct3D to Fixed Pipeline/OpenGL
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When you changed to OpenGL....it worked?
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04-26-2012, 04:04 PM
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#10
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Legend
Join Date: Mar 2006
Location: Oslo
Posts: 2,176
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I wonder if everyone having crashes have Intel video cards :-\ (seems like that by looking our stats)
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