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Old 06-16-2007, 12:50 AM   #1
Geo_vani
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Default shifting screen

every so often my game screen is shifting back and forth. its not my monitor cause my desktop is just fine. its only the game. i really have no idea what is causeing it. i reinstalled<for the 3rd time> and the only change is now the water reflects people and objects. so one problem solved. another begins. please help me understnad this issue.
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Old 06-16-2007, 06:47 AM   #2
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it happens to me too
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Old 06-16-2007, 01:26 PM   #3
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This happens to both of the computers here too:

both are linux, one mandriva 2007, one debian etch. one with an nvidia geforce 7300GT & one with an nvidia geforce 7600GS.

I've managed to capture a screenshot that shows pretty much whats going on. It could be a viewport or texture issue.

It happens reguardless of the Anisotropic Filtering & Antialiasing settings and it started with the update thet changed the staff damage a few days ago.

The screen judder is horizontal, never vertical and it is intermittent.
It is always horizontal regardless of the camera placement at the time (using the right mouse button to move the camera around or even above your character has no effect on the fact the judder is left to right)

For us, it occurs mostly around menirah or the pines bridge.

Once it starts, its good for one hell of a headache - please can you look in to what may have introduced this: it's never happened before.

For a little more detail:

In the screenshot, the screen has just bounced to the right - so look on the left hand side.
The blur is not always present on the screen edge - but the screen is still juddering. I have a few screenshots which look almost as if the camera position is bouncing between 2 nearby points along a plane creating the same effect as the screen-shot highlights, but with perfect rendering: needless to say, it's harder to see from stills.

the icons and frame are always neatly rendered regardless of what the background is doing - i'd assume that is from 2d drawing after the scene render and therefore unaffected by the camera/viewport/scene relationship.

Thanks is advance NGD.
If there are any logs that would help, or any measures I can take to test things for you, just shout I i'd be happy too.
Logs may take a while though since the problem is intermittent.
Attached Images
File Type: jpg screen_judder.jpg (40.5 KB, 29 views)

Last edited by icckleblackcat; 06-16-2007 at 01:47 PM.
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Old 06-16-2007, 04:01 PM   #4
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Twixie got that shaking screen too when he turned on high quality water, and it went away when he turned it off, so you could try that
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Old 06-16-2007, 05:32 PM   #5
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The postprocess and high quality water are still in experimental stage (in their opengl version) so they still can have issues like this. You can disable them and play like always did
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Old 06-16-2007, 05:47 PM   #6
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like frostie said, the scree was shaking really bad when i tried out the new water fx (which are awsome!)
but turning the water back to very low fixed it for me
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Old 06-16-2007, 05:50 PM   #7
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Does the postprocess option (with low quality water) have the same problem?
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Old 06-16-2007, 08:09 PM   #8
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Thanks everyone - this is just first impressions but:

low quality water + post-process seems fine
medium isn't

basically it seems that only the water quality seems to bother anything, not the post process.
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Old 06-17-2007, 06:27 AM   #9
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Quote:
Originally Posted by icckleblackcat


The screen judder is horizontal, never vertical and it is intermittent.
It is always horizontal regardless of the camera placement at the time (using the right mouse button to move the camera around or even above your character has no effect on the fact the judder is left to right)

exactly my problem. but thats not the only thing. since i have started up a new warrior last night. currently lvl 15. and more than half of the time that i use any spell it does the screen movement. but now in a up and down. or a squishing manner as well. i never play with the postprocessing on, its experimental. and i rather wait till its "working" before i take chances. other than that i have maxed settings. everything including view distance. water used to be nonreflectave for me till the update (yay) but till this update i was able to kill hard monsters (nay). i forgot to note in my original msg but i am running feisty fawn ubuntu. nvidea 8800 gts 640mb. evga SLI 590 mainboard. 2 sticks kingston 512 mb duel channel memory.
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Old 06-17-2007, 03:12 PM   #10
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Fixed. Wait for the next update
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