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Old 09-23-2010, 08:08 PM   #11
Miraculix
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Quote:
Originally Posted by Mattdoesrock View Post
Compost, I and some others took FULL advantage of this at some forts earlier, and it works WONDERS. You can have one person as bait, and then have a bunch of others dive out of the shadows for a perfect ambush.

Or you can Stalker the whole group and launch an attack like that.

The possibilities are endless. This spell is amazing now; great fun.

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Old 09-23-2010, 08:38 PM   #12
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Quote:
Originally Posted by Raindance View Post
Marksman:

Get your heads out of the sand and look for other setups because they exist and are overpowered.
Funner, yes. But i'd love to see the explanation on being OP.
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Old 09-23-2010, 08:41 PM   #13
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What i can say...
Warriors setted kick5/feint5 archers ambush4 and playin knocktards.

NGD was so scaried off about knight cc debuff so made it 1 sec cast time!

Another one good spell is screwed because NGD dont knew about differences on classes in casting.
There is also ripost, jaw breaker etc etc etc screwed in same way.

CONST not fixed too, i want it decrease kick/stun time really as it SUPPOSED to - warriors should not be considered as number-1-target-to-knock

Last edited by Barya; 09-23-2010 at 09:17 PM.
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Old 09-23-2010, 11:52 PM   #14
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Conjurer

Less effective, wayyyyyy more fun. I had the best fight Ive had in a long time last night. It also helped that Alsius didnt hide in the fort, the field fight was fantastic. I could heal well from far back, but was still at risk and highly targeted by marksmen. So, I feel helpful, I cant be 1-2 hitted by a barb, but I still have to keep myself alive. It is great fun.

Marksmen

Havent played it much, But Im loving the look. The change to foresight was great, with tricks I can enjoy messing with people, or I can maximize damage and take a turret setup, doing nice damage, with nice defense. Good job there too.

Knight

Havent played in war, but the support option looks FANTASTIC. Im pumped to try it in war, but Im forcing myself to grind for 50 before I war him. But about grinding, its insane I use about 250 mana a mob, combos of gutting, kick, feint etc. and never run low on mana. Also, rested 13 times getting halfway from 43-44. Fantastic. I <3 it.
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Old 09-24-2010, 06:38 AM   #15
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Quote:
Originally Posted by Mattdoesrock View Post
Compost, I and some others took FULL advantage of this at some forts earlier, and it works WONDERS. You can have one person as bait, and then have a bunch of others dive out of the shadows for a perfect ambush.

Or you can Stalker the whole group and launch an attack like that.

The possibilities are endless. This spell is amazing now; great fun.
The spell was always amazing. Most people just never gave a damn about organizing it's tactical use.

Had an incoming army running on your fort? Take warriors with you and stalker behind enemy mage and archer range. While their warriors are pounding on the door yours can easily take out their conjurers and decimate the ranged players.

Before you had to use SS on "hot-spots" where the enemy is known to commonly stand. But NGD made it a freebie and now players can move. Hopefully more people will take advantage of this spell now.

*sigh*
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Old 09-24-2010, 11:54 AM   #16
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Quote:
Originally Posted by jaeofsyrtis View Post
But i'd love to see the explanation on being OP.
Even more overpowered than before. Satisfied? Good.
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Old 09-24-2010, 12:17 PM   #17
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Marksmen aren't OP. Warlocks are in large fights and 1v1, barbs are in small fights and in 1v1.
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Old 09-24-2010, 12:28 PM   #18
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Quote:
Originally Posted by Necrovarus View Post
Marksmen aren't OP.
has anyone seen serpant bites dmg tick on a mage? makes tear apart 5 look like sultars devouring mass (the old one)

ange is insane waaaaayyy too insane as someone else said you only need 2 or 3 working together.
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Old 09-24-2010, 12:41 PM   #19
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Have you seen any warlock DoTs tick on any class?
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Old 09-24-2010, 12:56 PM   #20
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Quote:
Originally Posted by Necrovarus View Post
Marksmen aren't OP.
So many people fail to realise that the marksman class is capable of other setups other than the out-dated max damage, long bow, range and attack speed setup.

I don't think it's hard to think about what setup I'm talking about when I say marksman are overpowered. Just take a look at the latest marksman thread in Genereal Discussion, there'll you find a link to a useful video that will explain why marksman are overpowered, and righteously so.
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