Currently the group participation credit system is slightly off.
From experience I've noticed versus players that damage contributes to your realm point/exp reward more than casting auras and spells.
Where as it seems to be the reverse when fighting mobs of any description.
People will tend to play their knight when fighting a boss due to a common misconception, a knight has the same chance of dropping an item as any class with the same amount of (area) support spells - for this reason a knight does have a higher rate of dropping than a marksmen for example.
It is blown out of proportion though, players credit knights with more potential of dropping an item than is the reality.
I'll give an example.
If 10 knights, 4 conjurers and 5 barbarians kill a boss it is twice as likely that a knight will drop something as apposed to a barbarian.
I have known conjurers to drop an item just as much as knights.
Quote:
Originally Posted by GIO879
with my knight lvl 50 i got xp and drops 5000 golds sometimes more sometimes less
only with areas i don't need to hit , you can look at this kind of event but all the archers lets the super boss they haves any chance to drops something in this conditions
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I don't know whether this was before the level cap increase but I tend to receive between 10k - 17k gold from a boss playing my knight.