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Old 09-17-2014, 03:15 PM   #11
schachteana
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Quote:
Originally Posted by Slartibartfast View Post
If four minor gems are fused into two major gems, is it possible to fuse those major gems into one great gem?
yes
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Old 09-17-2014, 03:42 PM   #12
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Quote:
Originally Posted by Adrian View Post
- Modified: Mind Blank cooldown reduced to 60 seconds.
Quote:
Originally Posted by Kimahri_Ronso View Post
Regarding Mind Blank, please, at least make it getting disabled when a conju casts an offensive skill and don't force us keep clicking on it to get it de-activated before we wanna attack!
Best would be if you'd leave it alone and didn't change it at all.
You will see. I told ya. Time will tell I'm right .
Thanks, I knew that change wasn't right. Now it's better. A bit

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Originally Posted by schachteana View Post
- Ability to dye bows
So after your suggested change you could get a perfect looking thorky sb just by painting a dragon wings sb to blue?
No thanks. It's something only Adrián can afford to do

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Originally Posted by schachteana View Post
- Ability to add gem socket to bows
I think it's already possible

All in all, nice changes, looking forward to them, sooner than very soon .
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Old 09-17-2014, 04:11 PM   #13
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aaah sorry
Quote:
Originally Posted by Kimahri_Ronso View Post
Quote:
- Ability to dye bows
So after your suggested change you could get a perfect looking thorky sb just by painting a dragon wings sb to blue?
No thanks. It's something only Adrián can afford to do


Quote:
- Ability to add gem socket to bows
I think it's already possible

All in all, nice changes, looking forward to them, sooner than very soon .
dear god no, I was mistaken, I was actually talking about quivers (for arrows)
edited my post
sry for ot
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Old 09-17-2014, 06:47 PM   #14
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Amun again online. Changes:

- Modified: Grounding Arrow cooldown increased from 30 to 60 seconds. Cannot move was 4 in all levels, now effect increases 1 second per level starting at 1 second.
- Fixed: Turkey mount warcry was not playing the gobble sound.

And other minor fixes that were reported about the initial changelog.
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Old 09-17-2014, 09:31 PM   #15
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[QUOTE=Adrian;1810771
- Modified: Grounding Arrow cooldown increased from 30 to 60 seconds. Cannot move was 4 in all levels, now effect increases 1 second per level starting at 1 second.
[/QUOTE]

Sorry for offtopic:

I'd greatly appreciate tuning balance on spells not adding to fun gameplay. Buff closer range combat and give malus for staying at max range. For this special spell a range reduction wouldve fit better to reduce its efficiency vs well timed UM.

/rant end :P
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Old 09-17-2014, 10:01 PM   #16
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Quote:
Originally Posted by Adrian View Post
- Fixed: Turkey mount warcry was not playing the gobble sound.
Quote:
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If someone needs me I'll be in a corner of this room crying and re-thinking my priorities.

Last edited by Celthar; 09-17-2014 at 10:14 PM.
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Old 09-17-2014, 10:45 PM   #17
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please fix the color loss by fusing items.
I bought a daen spear back in 2011 to fuse that with my spear, but it still looses its red color when i merge the items.
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Old 09-18-2014, 01:27 AM   #18
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Default Golem duration

HI, Just wondering if you know that the golem duration last 3 min instead 4 min as it should be? And I dont understand why you'll change AGAIN, shield percing and grounding arrow. It is really desapointing of you guys. For once you have made nice changes but as usual, too nice to keep it.

And when the heck will you fix the lag problem of your server...???
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Old 09-18-2014, 01:59 AM   #19
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Hi. Still wondering why SC is instant but not ripost. 0.5 cs is still too slow if your target is moving. SC still hits harder because of slash weps. I see no reason why ripost is not instant.

Can I get a answer to this.

,Best.
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Old 09-18-2014, 03:36 AM   #20
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Quote:
Originally Posted by _Enio_ View Post
Sorry for offtopic:

I'd greatly appreciate tuning balance on spells not adding to fun gameplay. Buff closer range combat and give malus for staying at max range. For this special spell a range reduction wouldve fit better to reduce its efficiency vs well timed UM.

/rant end :P
The way they've nerfed it might be better. This way, you need to put points in to it to have the full effect, and it won't be spammable, which means you'll need to time it. If the range is reduced, you might not have been able to use it against an enemy on the wall so easily, and you wouldn't have easily been able to help someone else being chased.
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