I like weapon trails, my PC worked fine for the past 1 year with weapon trails and all, im using the same options as before but i keep crashing every 30 mints.
here..
PC Details:-
Toshiba NoteBook
Windows Vista Home Premium
Intel(R) Core(TM)2 Duo CPU T9600 @ 2.80GHz
2.99 GB RAM
NVIDIA Quadro NVS 150M
Here are some of the errors:-
[14/04/2012 00:09:54] [(0)] cannot open scripts/gameplay/actions/admin/test_effect.lua: No such file or directory
[14/04/2012 00:09:54] [(0)] cannot open scripts/gameplay/actions/admin/player_macro.lua: No such file or directory
[13/04/2012 05:23:55] [=?(0)] scripts/interface/admin/TableVision.lua not found!
[13/04/2012 05:23:55] [=?(0)] scripts/interface/admin/devinfo/QuestDevMenu.lua not found!
Code:
[14/04/2012 00:27:06] [RenderizerGL][renderizer_windows.cpp(117)] Primary device: NVIDIA Quadro NVS 150M
[14/04/2012 00:27:06] [RenderizerGL][renderizer_windows.cpp(124)] Running on: Windows Vista
[14/04/2012 00:27:06] [RenderizerGL][renderizer_windows.cpp(152)] Resolutions: 800x600x32 1024x768x32 1152x864x32 1280x720x32 1280x768x32 1280x800x32 1360x768x32 1440x900x32
[14/04/2012 00:27:06] [Direct3D9][d3d_renderizer__initialize.cpp(491)] Hardware Shader Model: 3.0 - DX9c Mode
[14/04/2012 00:27:06] [RenderizerD3D9][d3d_renderizer__initialize.cpp(600)] Using Direct3D9Ex
[14/04/2012 00:27:06] [RenderizerD3D9][d3d_renderizer__initialize.cpp(640)] Using HW Vertex Processing
[14/04/2012 00:27:06] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data0.sdb(640.42 MB), fragmentation: 2.76%
[14/04/2012 00:27:06] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data1.sdb(-1820.72 MB), fragmentation: -5.35%
[14/04/2012 00:27:06] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data2.sdb(103.29 MB), fragmentation: 1.84%
[14/04/2012 00:27:06] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data3.sdb(12.76 MB), fragmentation: 0.43%
[14/04/2012 00:27:06] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data4.sdb(91.29 MB), fragmentation: 25.77%
[14/04/2012 00:27:06] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data5.sdb(67.49 MB), fragmentation: 14.60%
[14/04/2012 00:27:06] [ResourceManager][resource_manager.cpp(302)] disk retriever is ready
[14/04/2012 00:27:06] [ResourceManager][resource_manager.cpp(302)] http retriever is ready
[14/04/2012 00:27:06] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 23500 resources available
[14/04/2012 00:27:06] [SoundManager][sound_manager.cpp(260)] Opening OpenAL device: DirectSound Default
[14/04/2012 00:27:06] [TextManager][text_manager.cpp(163)] Text Manager ready
[14/04/2012 00:27:08] [Renderizer][d3d_renderizer__initialize.cpp(1162)] Current video mode is 256x128x32
[14/04/2012 00:27:08] [Renderizer][d3d_renderizer__initialize.cpp(1164)] Setting video mode: 1024x768x32
[14/04/2012 00:27:12] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.46 MB), fragmentation: 0.00%
[14/04/2012 00:27:12] [SDB File][sdb_file.cpp(1005)] Optimizing space in characters.sdb
[14/04/2012 00:27:12] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.23 MB), fragmentation: 0.00%
[14/04/2012 00:27:13] [Renderizer][d3d_renderizer__initialize.cpp(1162)] Current video mode is 1024x768x32
[14/04/2012 00:27:13] [Renderizer][d3d_renderizer__initialize.cpp(1164)] Setting video mode: 1024x768x32
[14/04/2012 00:30:15] [FXSystem][trail_fx_library.cpp(201)] Trail FX Descriptor not found: trail_base_staff
[14/04/2012 00:30:27] [FXSystem][trail_fx_library.cpp(201)] Trail FX Descriptor not found: trail_base_staff
[14/04/2012 00:30:31] [FXSystem][trail_fx_library.cpp(201)] Trail FX Descriptor not found: trail_base_staff
[14/04/2012 00:30:32] [FXSystem][trail_fx_library.cpp(201)] Trail FX Descriptor not found: trail_base_staff
[14/04/2012 00:30:43] [FXSystem][trail_fx_library.cpp(201)] Trail FX Descriptor not found: trail_base_staff
[14/04/2012 00:31:06] [LuaHelpers][lua_helpers.cpp(925)] ?:0: attempt to index a nil value
[14/04/2012 00:31:06] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.23 MB), fragmentation: 0.00%
[14/04/2012 00:31:06] [SDB File][sdb_file.cpp(1005)] Optimizing space in characters.sdb
[14/04/2012 00:31:06] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.23 MB), fragmentation: 0.00%
[14/04/2012 00:31:06] [.][=?(0)] (game_core:0) Saving profile to server...
[14/04/2012 00:31:07] [EntitySystem][entity_system.cpp(100)] Entity system ready to shutdown
I play the game using Shader Model 3.0
Shadows OFF
Terrain Details OFF
Hope someone can help.
Regards.