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Old 09-03-2007, 08:03 AM   #71
PiotreKa
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Quote:
Originally Posted by Angelwinged_Devil
I just came to think of something else, opening the code would mean that you could get some developers outside to do something for you for free, that includes fixing your ati problems. which means you can get a better linux client and mind you, a lot of linux gamers are looking for a proper game. it would actually improve it a lot.
Although I respect your descision ^^
I dont agree. Eternal Lands is OpenSource, has many developers and still have problems with ATI graphics card. And some integrated Intel graphics chipset.
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Old 09-03-2007, 08:37 AM   #72
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The ATI problems are not the fault of the Eternal Lands devs, its due to the horrible quality of ATI's drivers for ANY os. As for the intel graphics, what do you want from an intergrated graphics chip that leeches much of it's power from the CPU and all of it's ram from your system ram? Theres a reason why I never build a machine with intergrated graphics, may they be intel, nvidia, S3 or whatever, it's a waste and will only cause a few more problems durring the install and setup of the machine. Intel's GMA and nvidia's IGPs may be enough to run some very lightweight stuff like compiz/beryl but any serious game made within the last 4 years will choke on it.
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Old 09-03-2007, 08:37 AM   #73
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Quote:
Originally Posted by Urshilaku
I dont agree. Eternal Lands is OpenSource, has many developers and still have problems with ATI graphics card. And some integrated Intel graphics chipset.
There are many minor Open Source projects that never take off and do not developed properly.
But that is because they are not interesting enough for the free developers to help.
Look at Planeshift, this project developed very well because it is interesting.

To start up a project from the start is very hard as not many people will want to help you until they see some results, if they like the results - they might help you.
So Eternal Lands just wasn't appealing and good enough to invest in.
Something that I can't say about Regnum.

Take other very good and different example.
There was a game named Ryzom which wasn't open source and run only under DirectX, but the company got bankrupt and waned to sell thier source code and art.

Many Linux users contributed to the fund to buy the source
They reached almost 200.000 € in a few months.
but sadly another big company bought it, this means that Linux users want to invest in games AND development of the games.
they knew this game won't be free even if they bought it, they knew they will pay a monthly charge for maintaining the servers and they knew they got a lot of work to develop an OpenGL version with native Linux client.
but they still tried and payed for it.

More info :
http://www.ryzom.org/page/project_socialcontract
http://www.freesoftwaremagazine.com/..._a_free_mmorpg
http://games.slashdot.org/article.pl.../11/27/1416212
http://games.slashdot.org/article.pl.../12/18/1358206

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And think about it
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Old 09-03-2007, 09:21 AM   #74
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Quote:
Originally Posted by MAXDDARK
There are many minor Open Source projects that never take off and do not developed properly.
But that is because they are not interesting enough for the free developers to help.
Look at Planeshift, this project developed very well because it is interesting.

To start up a project from the start is very hard as not many people will want to help you until they see some results, if they like the results - they might help you.
So Eternal Lands just wasn't appealing and good enough to invest in.
Something that I can't say about Regnum.

Take other very good and different example.
There was a game named Ryzom which wasn't open source and run only under DirectX, but the company got bankrupt and waned to sell thier source code and art.

Many Linux users contributed to the fund to buy the source
They reached almost 200.000 € in a few months.
but sadly another big company bought it, this means that Linux users want to invest in games AND development of the games.
they knew this game won't be free even if they bought it, they knew they will pay a monthly charge for maintaining the servers and they knew they got a lot of work to develop an OpenGL version with native Linux client.
but they still tried and payed for it.

More info :
http://www.ryzom.org/page/project_socialcontract
http://www.freesoftwaremagazine.com/..._a_free_mmorpg
http://games.slashdot.org/article.pl.../11/27/1416212
http://games.slashdot.org/article.pl.../12/18/1358206

-----------------------------------------------------
And think about it
Just to mention
Ryzom had OpenGL rendering, but relied on Some Windows API's and 3d model formats like 3ds that made it hard to port it to Linux.
I know as I was involved in the process

Too bad we didn't get the damn game..
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Old 09-03-2007, 10:22 AM   #75
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I really don't know, but how is a3d model format make it hard to port to Linux ?
I know 3Dmax is a windows only program, but I really don't see how it makes it hard to use it's models in a Linux game ?
I use Blender BTW

you can develop the graphics and models on widows and play on Linux like Regnum/NGD surly does.
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