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Technical Support Questions about game technical support to the users of the community

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Old 02-11-2011, 05:09 PM   #61
Slapphead
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Quote:
Originally Posted by surak View Post
Well, I can say that's not mac-related :P
and here's one from yesterday.

http://regnum-online-marketplace.com/regnum-crash2.rtf
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Old 02-11-2011, 06:04 PM   #62
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Quote:
Originally Posted by Slapphead View Post
Oh weird bug..so this was your crash:
Code:
Thread 0 Crashed:  Dispatch queue: com.apple.main-thread
0                                 	0x003fb08d Engine3D::Animation::~Animation() + 349
1                                 	0x002ea2ce __gnu_cxx::hashtable<std::pair<std::string const, Engine3D::AnimationVariants>, std::string, String_Hash, std::_Select1st<std::pair<std::string const, Engine3D::AnimationVariants> >, ng3d_comp<std::string>, std::allocator<std::pair<std::string, Engine3D::AnimationVariants> > >::clear() + 158
2                                 	0x002e8ccd AnimationInfo::~AnimationInfo() + 189
3                                 	0x002ed58d ObjectVisual::~ObjectVisual() + 141
4                                 	0x0026a8c1 ObjectBase::deletion_notify() + 449
5                                 	0x00343b03 EntityManager::kill_entity(Entity*) + 99
6                                 	0x0034405e EntityManager::destroy_entity(Entity*) + 46
7                                 	0x000fb3ed GameCore::destroy_dynamic_objects_callback(Message*) + 269
8                                 	0x0033d204 Entity::input_message_internal(Message*) + 1652
9                                 	0x0035d88a LuaEntity::input_message_internal(Message*) + 58
10                                	0x0033c0bf Entity::input_message(Message*) + 47
11                                	0x0034c4d7 EntityMessageQueue::process_a_message(Message*) + 1639
12                                	0x0034d367 EntityMessageQueue::process_messages() + 311
13                                	0x0035281d EntitySystem::poll_frame() + 29
14                                	0x0003f01c GameClient::iterate() + 28
15                                	0x0010beb4 MainLoop::iterate() + 20
16                                	0x00036c59 main + 393
17                                	0x00036ab9 start + 53
Good if it's not a audio one )

Personaly i don't crashed anymore.
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Old 02-11-2011, 08:18 PM   #63
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Well got again OpenAl crash but after many hours with no crashes )
Not very bad anyway
Code:
Thread 8 Crashed:
0                                 	0x00a05520 OALSource::GetQLength() + 80
1                                 	0x009fa18d alGetSourcei + 541
2                                 	0x0031fdd4 SoundStream::update() + 580
3                                 	0x0031306a SoundManager::internal_thread() + 186
4                                 	0x006abad8 ThreadedClass::thread_proc() + 184
5   libSystem.B.dylib             	0x951d5a19 _pthread_start + 345
6   libSystem.B.dylib             	0x951d589e thread_start + 34
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Old 02-12-2011, 07:49 AM   #64
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No, I have to say it is a *lot* more stable after the latest patches. Sadly it now crashes just when things get exciting... you know, in the middle of a battle you finally knock your opponent over, hit Southern Cross and it crashes mid-swing.
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Old 02-12-2011, 08:17 AM   #65
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Quote:
Originally Posted by Slapphead View Post
No, I have to say it is a *lot* more stable after the latest patches. Sadly it now crashes just when things get exciting... you know, in the middle of a battle you finally knock your opponent over, hit Southern Cross and it crashes mid-swing.
It's not a bug; It's a feature.

The book is now open. Please place your bets on how much hair Surak will have left by the end of this thread....
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Last edited by Arafails; 02-12-2011 at 08:17 AM. Reason: Ellipsis where I wanted a semicolon.
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Old 02-12-2011, 12:27 PM   #66
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Quote:
Originally Posted by Slapphead View Post
No, I have to say it is a *lot* more stable after the latest patches. Sadly it now crashes just when things get exciting... you know, in the middle of a battle you finally knock your opponent over, hit Southern Cross and it crashes mid-swing.
did you enable weapon trails? If weapon trails is enabled the RO client crashs in some cases very often. I play RO on Linux with a ATI card.
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Old 02-12-2011, 07:07 PM   #67
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Default latest crash.

http://www.regnum-online-marketplace...num-crash3.rtf

and thanks - i'll try disabling trails
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Old 02-12-2011, 08:17 PM   #68
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Quote:
Originally Posted by Slapphead View Post
http://www.regnum-online-marketplace...num-crash3.rtf

and thanks - i'll try disabling trails
This are settings that i use and i don't had any crash ...well only sometimes OpenAL crash...but not so bad.

http://fulga.cablevision.ro/ro_on_ma...s_settings.png

But i will try you settings to see if i have same crash...
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Old 02-12-2011, 08:30 PM   #69
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hehe i have everything maxed

Its pretty reliable though; maybe 3 crashed per day.
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Old 02-12-2011, 08:43 PM   #70
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I crashed today

I was standing there regrouping, when I was typing a message into the general tab when regnum crashed.

Full dump: http://pastebin.com/FVmuiuGk

Code:
Exception Type:  EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000036
Crashed Thread:  5

Thread 0:  Dispatch queue: com.apple.main-thread
0   libSystem.B.dylib             	0x97e3de5c setjmp + 4
1   libSystem.B.dylib             	0x97f0b7df _simple_asl_log + 337
2   libSystem.B.dylib             	0x97f059fd _malloc_vprintf + 425
3   libSystem.B.dylib             	0x97f05a35 malloc_printf + 35
4   libSystem.B.dylib             	0x97e15b5e free + 106
5                                 	0x0047ab0b Texture::free_data() + 59
6                                 	0x003b92a5 Engine3D::gl_upload_texture_helper(CSmartPointer<Texture>, Engine3D::TextureGL*) + 5013
7                                 	0x003b970d Engine3D::RenderizerGL::gl_upload_texture(CSmartPointer<Texture>, Engine3D::TextureGL*, int) + 45
8                                 	0x003badaa Engine3D::RenderizerGL::update_texture(int, CSmartPointer<Texture>) + 1034
9                                 	0x00721375 TextureManager::process_texture_resource(ResourceTexture*) + 869
10                                	0x007229e4 TextureManager::resource_loaded(Message*) + 1156
11                                	0x0033d204 Entity::input_message_internal(Message*) + 1652
12                                	0x0033c0bf Entity::input_message(Message*) + 47
13                                	0x0034c4d7 EntityMessageQueue::process_a_message(Message*) + 1639
14                                	0x0034d367 EntityMessageQueue::process_messages() + 311
15                                	0x0035281d EntitySystem::poll_frame() + 29
16                                	0x0003f01c GameClient::iterate() + 28
17                                	0x0010beb4 MainLoop::iterate() + 20
18                                	0x00036c59 main + 393
19                                	0x00036ab9 start + 53
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