Quote:
Originally Posted by Slapphead
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Oh weird bug..so this was your crash:
Code:
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 0x003fb08d Engine3D::Animation::~Animation() + 349
1 0x002ea2ce __gnu_cxx::hashtable<std::pair<std::string const, Engine3D::AnimationVariants>, std::string, String_Hash, std::_Select1st<std::pair<std::string const, Engine3D::AnimationVariants> >, ng3d_comp<std::string>, std::allocator<std::pair<std::string, Engine3D::AnimationVariants> > >::clear() + 158
2 0x002e8ccd AnimationInfo::~AnimationInfo() + 189
3 0x002ed58d ObjectVisual::~ObjectVisual() + 141
4 0x0026a8c1 ObjectBase::deletion_notify() + 449
5 0x00343b03 EntityManager::kill_entity(Entity*) + 99
6 0x0034405e EntityManager::destroy_entity(Entity*) + 46
7 0x000fb3ed GameCore::destroy_dynamic_objects_callback(Message*) + 269
8 0x0033d204 Entity::input_message_internal(Message*) + 1652
9 0x0035d88a LuaEntity::input_message_internal(Message*) + 58
10 0x0033c0bf Entity::input_message(Message*) + 47
11 0x0034c4d7 EntityMessageQueue::process_a_message(Message*) + 1639
12 0x0034d367 EntityMessageQueue::process_messages() + 311
13 0x0035281d EntitySystem::poll_frame() + 29
14 0x0003f01c GameClient::iterate() + 28
15 0x0010beb4 MainLoop::iterate() + 20
16 0x00036c59 main + 393
17 0x00036ab9 start + 53
Good if it's not a audio one
)
Personaly i don't crashed anymore.