This forum is closed for posting. Please, join us in our Discord server at discord.gg/regnum. See you there!
|
General discussion Topics related to various aspects of Champions of Regnum |
08-07-2014, 09:51 PM
|
#11
|
Pledge
Join Date: May 2007
Posts: 45
|
This is a great start. I love the removal of chance spells and CC duration reductions. Great job.
I like what you did with Steel Skin. Can you do the same with Divine Intervention? i.e. make it self-cast-only but prevent casting damaging powers while it's on? This would fix invincible barbs with DI + UM and also allow conjurers to be played well without a partner. It would also stop the constant begging for DI from barbs, which gets tedious.
Also, please change MS behavior to something less absolute if you can. i.e. don't kill all buffs in one stroke.
I'd be cautious about giving out more power points. Everyone already has too many since the level cap change. It would probably be good for the game to have to make compromises again.
|
|
|
08-07-2014, 10:12 PM
|
#12
|
Baron
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
|
Regarding power points..
In my experience of playing different classes, I don't think that marksman or hunters need any power points extra. On the contrary, I always had some pps "remaining" while I chose my spells.
Warlocks have a decent amount of pp's, I could build a decent setup, but I didn't have anything to spare, and had to sacrifice some spells I would otherwise take with me. That's a result of mental tree cc's nerf. Still, I think locks are ok
Judging from the changelog, conjus shouldn't have any problems with powerpoints, although I am aware that they never had too much of them to spare before..
Warriors I have no idea about, although from my feeble experience with knight I think they should have enough pps too
__________________
Kharbon
Proud member of CZ/SK
WM - WM - WM - 56 - 53 - 50
|
|
|
08-07-2014, 10:18 PM
|
#13
|
Banned
Join Date: Apr 2008
Location: Brasil
Posts: 536
|
i like most of the changes, but...
50% SS and SW... how are we supposed to kill bosses? #bosswhoring is life
and +1 to RisingCold, 15 seconds stalker wont even be enough to escape, or hide, or anything.
btw, War Zone bosses are lvl 60 in Amun... Will this be confirmed when the next update gets realized in regular servers? say yes pls
|
|
|
08-07-2014, 10:18 PM
|
#14
|
Master
Join Date: Apr 2013
Location: Under your bed
Posts: 251
|
I'm enjoying it so far. Marks is good to play again, and I don't spend most of my time playing being stunned or frozen. The game was becoming far too reliant on CCs and kind of sucked when you had to stay there stunned for 15 seconds while your allies get slaughtered.
I also like the time master change, and no offensive spells within steel skin. Seeya warjus.
I'm a bit concerned about the lack of defence on barbs now, though I guess they had it coming at some point. In any case, some really good changes, and I hope every one else enjoys them (or at least learns to).
Nice update so far guys.
__________________
Memoize [Knight]
|
|
|
08-07-2014, 10:30 PM
|
#15
|
Apprentice
Join Date: Jul 2010
Location: Germany
Posts: 60
|
Plsmakeitlive.
On a more serious sidenote, this is by far the greatest update I have ever seen. I thought about quitting, but you managed to get me back in once more
Conj will need some tweaks, same goes for Marks (I think their duel power got hit a bit too hard, but this is a thing only time will tell).
For all the other classes, I am looking forward to see it on live and play around with it.
Some small problems I encountered: - Stalker casting time is instant, changelog says .5 cast (Keep it, it's awesome)
- Stalker does not state its only castable with allies in range
- Stalker does eliminate either Wild spirit or Movement Speed equip bonusses
- Summon lich is enabled even if the Summons tree is not up to 19
|
|
|
08-07-2014, 10:39 PM
|
#16
|
Master
Join Date: Mar 2011
Posts: 422
|
very nice changes, 100% positive changes
still a lot to do, but I think NGD knows it best meanwhile
additional idea:
reducing general amount of disciplin and strength points, so everyone will have to chose more wisely
|
|
|
08-07-2014, 11:25 PM
|
#17
|
Initiate
Join Date: Sep 2007
Location: New York
Posts: 102
|
Best changelog I've seen, put it on the live servers pls
__________________
Saerolyth|Nelaeryn|Celestial|Hollow|Kyrenis
WM barb WM marx WM conj WM knight 60 lock
|
|
|
08-07-2014, 11:45 PM
|
#18
|
Banned
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
|
Quote:
Originally Posted by Irsh
...It will just be a knock game with everyone having options to stay on foot while the barb keeps getting knocked down.
|
BS! No, from all I can see at 1st glance, this cc-nerfing 'balance' package is truthfully a really BIG boon to all max-direct-damage-types (aka barbs & uber-archers) & a BIG bane to all others who actually need alot more time (aka cc-users) to deal sufficient damage to actually kill their targets & also, enough time to maintain a safe distance. CC's are what give you that needed time. FACT: un-cc-ed barbs (barbs that reach you) are quick-death machines. Game's 'development' has increasingly trended this way since just before WM until now (i.e. barbarians are the only real killers & all other classes' various & diminished roles are basically relegated in RvR to being just the barbs' supportive-sidekick-flunkies). With a bit of (mostly) knight & conj support, CoR is seemingly now more than ever before the barbarian class's (along with those pesky boss-ammy/ring-using max-range uber-mark's) personal RvR-paradise (Barbnumb Online!) .... but hey, we'll see
Last edited by Lebeau; 08-08-2014 at 12:12 AM.
|
|
|
08-07-2014, 11:46 PM
|
#19
|
Master
Join Date: Jun 2010
Location: Germany
Posts: 309
|
just... wow. i really like what i see here, will have to test around a bit.
tho i still think that no-op-gear hunters might still be underpowered damage-wise...
__________________
poisoned | balgaro | exiled | whitechez | shinkami | photoshopped
|
|
|
08-08-2014, 12:15 AM
|
#20
|
Initiate
Join Date: Mar 2008
Location: country that invents hockey
Posts: 223
|
warlock changelog analysis:
mindpush effect reduced : barbs now have better chance of roar and more normal hits before mages can get away. considered nerf
Prick ivy duration reduced : nerf
willdomain : more points commitment now. consider nerf
silence : nerf
timemaster : new spell, unknown
slow: effect reduced. nerf
windwall : range dmg protection increased. buff
crystal blast : nobody use cuz it's melee range, high casting time
golem fist: nobody use cuz high cooldown, high casting time of 3 sec and high mana cost
sultar's terror: knock chance removed, buff (NDG's promoting the use of terror now). effectiveness still to be tested
darkness: big fucking nerf, duration at lvl 5 is 15 sec with a cooldown of 2 min, range 20, and casting time of 2 sec... why would u even bother casting it if it only last for 6 sec at lvl 1. PA can not dispell it anymore but duration is so low now it's no longer effective.
freeze : nerf
frozen storm : new, unknown
Overall, only windwall gets a bit more juice and willdomain gets a longer range (same for the other class). terror gets a buff. Everything else is nerfed...
In this changelog, NDG buffed the arcania tree in order to promote the use of Terror. However, as all the ccs are nerfed, discipline points for warlock become more scarce. This change is a huge blow to warlock class as its attacks rely heavily on these cc chains.
We will see how this whole thing plays out though. Warlocks will have to adapt and come up with new tactics to take down enemies because now warlock have less effective ccs and don't have enough dmg output compared to other OFFENSIVE dicipline class...god help us
Less than 5% of overall population play warlock. I think that number is gonna drop again. Who the hell would play warlock now? shit dots dmg that can be dispelled in RvR, now shit ccs, plus shit defense and shit range...lol I honestly don't see any merit in this class anymore...
I can image those poor warlocks stick their heads out in front of the zerg to cast a 3 sec + gcd + 1 sec range 30+ little Terror and then get raped immediately after by barbs that are charging cuz frozen storm is gone... timemaster is gone...mindpush nerfed, ivy nerfed, freeze nerfed. all u got is a fucking windwall with a 15% ranged protection lmao. holy shit this is sad.
__________________
H G - Warlock - Alsius - Haven
Last edited by esptupac; 08-08-2014 at 12:40 AM.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 09:57 AM.
|