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Old 09-09-2014, 06:37 AM   #431
Hollow-Ichigo
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Would be nice if the duration of NPC guard spells were lowered too. Especially trembling ground and the never ending area stun.

Best,
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Old 09-09-2014, 08:33 AM   #432
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Quote:
Originally Posted by Hollow-Ichigo View Post
Would be nice if the duration of NPC guard spells were lowered too. Especially trembling ground and the never ending area stun.
Not sure about areas, but guard knock down spell has now 6 sec duration (instead 8sec, what was before).
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Old 09-12-2014, 08:23 AM   #433
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I have a question about knight spell Protect ally.
As i discovered, it doesn't help against Darkness anymore(that was planned, right?), but it doesn't dispell freeze anymore too. Was that planned also?

If yes, i'd like to know what does the effect "Dispel freeze" on Protect ally 1-4 does actually, and more what is Protect ally effect on lvl 1.(hp only? )

Thanks
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Old 09-12-2014, 01:09 PM   #434
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Quote:
Originally Posted by halvdan View Post
I have a question about knight spell Protect ally.
As i discovered, it doesn't help against Darkness anymore(that was planned, right?), but it doesn't dispell freeze anymore too. Was that planned also?

If yes, i'd like to know what does the effect "Dispel freeze" on Protect ally 1-4 does actually, and more what is Protect ally effect on lvl 1.(hp only? )

Thanks
1) Im quite sure that one was just a bug ye.

2) Thats probably just a tootlip error, IIRC its supposed to be from 1 to 5:
  1. stun
  2. ^ + immobilize
  3. ^ + dizzy
  4. ^ + knocks
  5. ^ + negative effects (like the normal mage dispell)
The only spell i know where "Dispell freeze" is intentional is marks WM spell "Fire arrow"
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Old 09-30-2014, 08:59 PM   #435
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Fix old spells to make them usable... then nerf other already used spells so we have to spend more points to keep them effective. Mages get nerfed hard, especially locks; cash cow classes like barb get even stronger, indirectly. Improved AoE mostly limited to barbs too, lock direct dmg/aoe still shit. Great.

Edit: tbh none of the old spells were improved sufficiently to make them worth using, (still rather meek) exceptions being wind wall and lazyness.

Last edited by Indoril; 09-30-2014 at 09:09 PM.
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