Conjurer – Life:
Heal Ally:
100-250-400-550-700 now [range 25]
200-250-300-400-500 before [range 20]
Regenerate Ally:
10-21-32-43-55 now [range 25]
15-22-29-36-45 before [range 20]
Heal Self:
200-300-400-500-600 now
*still the same..why? Not good for battlebalance (while looking at Heal Ally, Regen. Ally)
Perhaps good to nerf Warjus but i think the effect for the game is bigger in longer fights then some pvps warju vs x + conj^^
So why dont increase to do your backbone-subclass of battles a fav? fail
Regenerate Self:
20-25-30-35-40 now
*Not good for battlebalance (while looking at heal Ally, regen. Ally)
Perhaps good to nerf Warjus but i think the effect is bigger in longer fights then some pvps warju vs x + conj^^
So why dont increase to do your backbone-subclass of battles a fav? fail
Mindblank:
This is now an activable skill. Cannot cast damaging powers
Cooldown 60 secs now (120 secs first after update already changed)
Cooldown 60 secs before
Mana Cost: 100-130-160-190-220 Now
Mana Cost: 80-110-140-170-200 Before
*Failnerf of warjus which use staff mastery ("selfmade-dragon-amu") now. Bad for battlebalance.
*Mana Cost should be much higher now because the duration is endless (if not deactivated by user)
Mindpush:
Movement Speed -25%; -30%; -35%; -40%; -50% now
Movement Speed -50%; -55%; -60%; -65%; -70% before
*nothing left to say.
Staff Mastery
Fire Magnification:
5-15-25-35-45 now
5-10-15-20-30 before
Ice Magnification:
5-15-25-35-45 now
5-10-15-20-30 before
Lightning Magnification:
5-15-25-35-45 now
5-10-15-20-30 before
= +45 if all magnifications on level (5)
= Tenax amulet = +50 Fire; Vesper amulet = +50 Lightning; Alasthor amulet = +50 Ice....^^
Summon Lich swapped positions with Summon Golem:
*Warju had to skill the whole tree before and now too - and most grinders used the Golem.
This change changed nothing..(ok, low conjs can watch video while grinding too now^)
-Divine Intervention:
Cooldown: 90 secs
Mana Cost: 75-100-125-150-175
Duration: 10-25-40-55--80 now
Duration: 20-40-60-80-100 before
*that was a good idea to prevent barbs + di. But it doesnt work..conjs still like to di barbs instead of cooperation^^
Just change to: "You can use this spell only on conjurers".
But dont change the duration. Makes fights more interesting - at least gives a chance in some situations.
Tip for Healconjurers:
If you can't defend yourself by def buffs - use attack buffs.. (and keep mindblank). It's funny - crit some barbs.
The bottom line to me:
You nerfed the backbone of battles. Not me (warju) and thanks for the "selfmade-dragon-amu"
And now lets box some staffs and laugh about new dragon gear with cs-bonus.
If you have amu and rings: Please make a conjurer and show us whats really OP now. We miss conjurers atm - lol.
Don't worry if you never played conjurer before. Setup should look like this (sry old version...lich..golem..etc):
http://goo.gl/6bz46F Show us your SKILLz, Boyz - Tell your friends to make a conj too (di each other) and kite some barbs or smth