Heads up for everyone who wants to become knight. Or recently became one.
Yea even for those who have a highlvl knight.
Better start a new char now!
I did, and im sad that i wasted time and money with my knight char.
The last updates gimped knights more and more. And the next one will be the deathblow.
Whats upcoming (see the
development posting):
1) - Knock down resistance related to constitution is now halved (Before: By / 2 Now: By / 4)
translates to: chars with high const get knocked down more often compared to others. guess which class got most const!
2) - Damage strength bonus for Knights reduced by 25%. Other factors such as current weapon or spells are not affected by this.
translates to: we hit way less.
I did some testing. fast blade on aquaints elite (normal to me). I killed 3 of them on each server with identical setup and no buffs or spells. not counting missed or criticals
on the liveserver i killed them with 28 hits and avg dmg of
185
on the exp server i killed them with 33 hits and avg dmg of
156
This gap is more than it might look like on first sight. Its HUGE!
I stongly demand a 0% reduction!
see my argument in this
thread especially my posts #9 and #22.
but the whole thread is worth to read as everyone from other classes agree with me.
THERE IS NOTHING WRONG WITH KNIGHTS STR. SO DONT TOUCH IT!
3) new spells. Every class seems to get new awsome spells.
so what do we get? an nice new spell called "Protector", in the extensively (beware: sarcasm) used discipline shields:
Quote:
The knight focuses its mind only to blocking enemy attacks and powers.
(Can be deactivated)
lvl1-5: 30,35,40,45,50%
Type:activatable
duration: 60 secs
cost: 450 mana
cooldown: 60 secs
casting time: 0.5 secs
cannot cast -1
cannot attack -1
|
yea
on lvl5 you have a 50% chance of blocking an attack but as tradeoff you cannot attack or cast anything
and its an activatable spell that has 60 dur and 60 cooldown means you cant deactivate it. cause you only can deactive after cooldown is over, but then the spell is over anyway.
ok, another useless and broken knightspell. thats no surprise. The sad thing is that this spell replaces "Magic Rebound". THAT would have been an awsome spell which returns magic damage, but never got implemented and never will.
Conclusion:
Until now it was a running gag among warriors:
"hey, a new update." "oh, in which way did NGD gimp us this time?"
I dont remember everything they took from us, but this time its just too much.
But it was least playable and somewhat fair. And the times when knights were overpowered are LONG gone.
We already have to struggle very hard to get some rp in fort fights.
After this update knights will just be a tincans on two legs
At this point i thought about flaming how overpowered warlocks are or how bugged the archers are, but that wouldnt help.
In the end i play to have fun. But if you play a class that gets kicked in the nuts after each update then there is only frustration left.
Having a magic rebound, THAT would be fun. Seeing a warlock getting killed by his own lighning. YEA
Instead we get a crippled skill for the gimp class in return for being crippled and gimped even more.
NGD should rather fix some of those pathetic bugs instead of messing around with stuff thats totally fine.