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General discussion Topics related to various aspects of Champions of Regnum

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Old 07-24-2017, 05:43 PM   #31
ieti
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Again about DI - only who never played conju never experienced the "pleasure" of being constantly confused, kicked, dizzied and so on by every other class. And all this because our job is to help our team.

DI have a perfect counter and this is Mind Squasher. Not only this - MS is available on both sub classes of the warrior. The only drawback(let's say it is design BUG) now is that this spell is not visible once it is casted. If it has a constant, visible, bright animation every warrior will see this barb rushing glowing like a x-mas tree and will MS him. The same as it happens when a conju casts Steel Skin - most of the time nearest warrior MS'es the hell out of it.

Now you need to try to cast something and see when it is too late that this enemy is under DI...

As @Kimahri_Ronso already stated DI is not the issue - missing animation is the MAIN issue.

DI was nerfed to workaround an issue and this workaround do not work again, because now instead of DI'eing other conju some conjus prefer to DI a barb. So lowering duration fixes NOTHING. Fix the main problem - i.e. the ANIMATION and return the duration back as it was.

P.S. And here is this long not fixed bug that when you cast a spell inside fort and go out your animations are missing(invisible, gone, lost) for the enemies...
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Last edited by ieti; 07-24-2017 at 06:02 PM.
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Old 07-24-2017, 08:47 PM   #32
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Quote:
Originally Posted by ieti View Post

The only drawback(let's say it is design BUG) now is that this spell is not visible once it is casted.
This is the biggest problem with DI, people have suggest before to switch DI animation with bless so its constantly visible. Other than that it's not so bad.
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Old 07-25-2017, 04:12 AM   #33
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As conju i rarely play with DI,if im DI its cuz someone cast it on me,my realm mates can testify to this,i never ask for it and i always say dont DI me i DI the barbs from darkness.

it means i die alot of times when DI would have saved me from over powered confuse 5.

i dont think DI is a problem tho and would hate to see it changed as barbs need it badly with so many playing lock now and alot of darkness around.

to change DI means you must change darkness and confuse and then everyone complains.

+ 1 liked the idea of a lock spell to temp disable it.
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Old 07-25-2017, 05:51 AM   #34
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Quote:
Originally Posted by Dumberest View Post
As conju i rarely play with DI,if im DI its cuz someone cast it on me,my realm mates can testify to this,i never ask for it and i always say dont DI me i DI the barbs from darkness.

it means i die alot of times when DI would have saved me from over powered confuse 5.

i dont think DI is a problem tho and would hate to see it changed as barbs need it badly with so many playing lock now and alot of darkness around.

to change DI means you must change darkness and confuse and then everyone complains.

+ 1 liked the idea of a lock spell to temp disable it.
You already have protect ally as a darkness counter though.
And making MS the counter to DI sucks, because it is RNG based and that is always bad.
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Old 07-25-2017, 06:34 AM   #35
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I hope that NGD have good ideas for changes on DI-MS. Imo they should rework both spells and remove current effects and replace it with useful ones.

For me both spells are way too strong and yes I played conj as well.
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Old 07-25-2017, 08:07 AM   #36
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I beleive just giving it an animation is a good start.
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Old 07-25-2017, 12:39 PM   #37
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Quote:
Originally Posted by Deepak007 View Post
Hello,

Another thing I forgot to mention, as knight you can't change gear (weapons, armor and rings) when you use precise block. Is this done on purpose or just went unnoticed?

Thanks,
On purpose, it makes no sense at all to change armor when you're using it!
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Old 07-25-2017, 02:37 PM   #38
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Quote:
Originally Posted by Leily View Post
On purpose, it makes no sense at all to change armor when you're using it!
Cool thought so as well, just wanted a confirmation
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Old 07-26-2017, 11:18 AM   #39
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Swapping animation of DI and Bless is a good suggestion and i think not so hard to implement. Bless animation is really flashy and easy to distinguish. Maybe it will take some days from players to be used of change, but it is not a big deal.

If that is implemented make cooldown = duration, so spell will be easier to maintain between conjus.

Please NGD do it!
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