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General discussion Topics related to various aspects of Champions of Regnum |
08-03-2010, 09:06 PM
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#21
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NGD·Studios
Join Date: Mar 2006
Posts: 892
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Quote:
Originally Posted by Gawyn_Trakkand
how is this not a nerf, 10 seconds is enough to do what exactly? This will only be good for bashing doors. please give the orgional 30 seconds back please (i dont think any knight minds having to wait a second to cast a decent spell)
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40 to 70%
it has no cast time (you can cast it while moving)
Mana cost was greatly reduced
Cooldown reduced from two minutes to 30 seconds.
It's a conceptual change, you can just use this skill MORE TIMES.
Please TRY before complaining guys!
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08-03-2010, 09:10 PM
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#22
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NGD·Studios
Join Date: Mar 2006
Posts: 892
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Quote:
Originally Posted by Aasiora-Leif
On heal ally lvl 5, I can only give 608 health to a lvl 50 warlock.........
Congrats, you managed to nerf us. I would suggest increasing the percentage to 25-30% at lvl 5 or decreasing the cd, otherwise you'll have many hate comments from conjus on this topic very soon.
One of your purposes is to make the conju class more attractive, is it not? What you did just made it worse...
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Please try to think about the subtleties involved in this kind of changes.
DID YOU TRY HEALING A KNIGHT OR A BARBARIAN?
Even more so you have a NEW ranged area healing spell that works with absolute health values!!!!!!
I won't reply to this kind of comments anymore.
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08-03-2010, 09:22 PM
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#23
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Master
Join Date: Jun 2010
Location: Germany
Posts: 309
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chilko, IMO you are on a good path atm. I'm gonna try the changes tomorrow and maybe will post a longer description of my opinion... maybe
keep going
ps:
Quote:
Originally Posted by Aasiora-Leif
On heal ally lvl 5, I can only give 608 health to a lvl 50 warlock.........
Congrats, you managed to nerf us. I would suggest increasing the percentage to 25-30% at lvl 5 or decreasing the cd, otherwise you'll have many hate comments from conjus on this topic very soon.
One of your purposes is to make the conju class more attractive, is it not? What you did just made it worse...
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aari, as chilko already said... did you try to heal a barbarian or a knight? I wouldn't decide whether the spell is fine or not on healing the class with lowest health... because of that reason warlocks have spells like vampirism... and about conjurers it should be clear - they can heal themselves (ok, heal ally was better for (other) conjurers before, but please wait with complaining until you got to test it in ACTION, ok? )
thanks :P
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poisoned | balgaro | exiled | whitechez | shinkami | photoshopped
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08-03-2010, 09:22 PM
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#24
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Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Quote:
Originally Posted by chilko
[...] more reliable powers to be used in a more reactive way. To us this is actually a buff not a nerf.
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Quote:
Originally Posted by chilko
40 to 70%
it has no cast time (you can cast it while moving)
mana cost was greatly reduced
cooldown reduced from two minutes to 30 seconds.
It's a conceptual change, you can just use this skill more times.
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<3 <3 <3 <3 <3
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Fix the Marksman subclass: Suggestion
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08-03-2010, 09:25 PM
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#25
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NGD·Studios
Join Date: Mar 2006
Posts: 892
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Quote:
Originally Posted by _Enio_
<3 <3 <3 <3 <3
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please explain this emote!
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08-03-2010, 09:26 PM
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#26
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Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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Quote:
Originally Posted by chilko
40 to 70%
it has no cast time (you can cast it while moving)
Mana cost was greatly reduced
Cooldown reduced from two minutes to 30 seconds.
It's a conceptual change, you can just use this skill MORE TIMES.
Please TRY before complaining guys!
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Maybe 30 seconds duration with 60 seconds cooldown? That way two knights can tactically coordinate the auras.
Remember, Horus does not have the same numbers or ratio of players/classes as Ra.
If a balance update does not scale from one server to the next (I.E. if it's custom tailored for a specific server's player composition), it's not truly balanced.
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Μολὼν λαβέ
Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP
Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP
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08-03-2010, 09:30 PM
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#27
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Apprentice
Join Date: Jun 2010
Location: Central Island
Posts: 55
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Quote:
Originally Posted by chilko
Please try to think about the subtleties involved in this kind of changes.
DID YOU TRY HEALING A KNIGHT OR A BARBARIAN?
Even more so you have a NEW ranged area healing spell that works with absolute health values!!!!!!
I won't reply to this kind of comments anymore.
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With all due respect, chilko, this isn't a rant or a senseless comment. Don't get me wrong, the new conjurer spell is great, but 608 hp on a squishy lvl 50 mage with heal ally lvl 5? I personally liked the idea of percentages but, imo, it is a bit too low (especially in wars outside of forts). I may be wrong, though We'll see
lol. maybe I should have said that this was the only problem I found and that I enjoyed everything else.
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Aasiora(conjurer) | Aari (knight) |Iraa (warlock)
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08-03-2010, 09:30 PM
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#28
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Baron
Join Date: May 2009
Posts: 747
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Quote:
Originally Posted by chilko
please explain this emote!
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It means he wants to make babies with you
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08-03-2010, 09:32 PM
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#29
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Marquis
Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
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Quote:
Originally Posted by Kyrottimus
Maybe 30 seconds [...] not truly balanced.
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With the new duration/cooldown ratio, the skill is less about just pressing a button and more about observing the situation and picking the right moment to use this skill.
__________________
Dky Sven, level 54 knight (Ra) Valhalla
Dky the Goat, level 35 conjurer(Ra)
Dky Sven, level 51 knight(Horus) Something
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08-03-2010, 09:35 PM
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#30
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Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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You are spoiled with regnum's long durations and don't know that even buffs that just last some seconds can have a huge impact. You'll have to put your sandwich away now when you're playing, but that's what I call action. ;-)
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