Quote:
Originally Posted by JustTheLonelyOne
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You can see water only in fixed function pipeline mode with mesa, but you will lose eye candy when you enable this. Water is there with nvidia and amd proprietary drivers, so I believe it is bug in Mesa's OpenGL* implementation.
What also doesn't work with mesa is multi texturing.
I wanted to report these long time ago, but I don't want to register in their bugzilla, Why don't they allow unregistered users to post issues?
* I currently use mesa from
this ppa. It is only for Ubuntu 15.10. It has OpenGL 4.1 support (as it is built against LLVM 3.8). Mint is based on 15.04? My point is the bug is present there too. But. It is also built with gallium-nine (
native Direct 3D 9 support for linux) state tracker. I use gallium-nine enabled Wine and run regnum there (32bit). It has better performance (as it doesn't translate direct3d to opengl anymore) than native linux x86-64 regnum client, more eye candy (direct3d engine for regnum is superior to opengl one). It is actually stable (no crash since using it for few months) and everything is rendered correctly. As there is no translation of direct3d->opengl i believe it is mesa's faulty opengl support, direct3d is just fine.