Balance Update – Stage 1 – Implementation
Based on the feedback we’ve gathered in these threads,
Link 1 –
Link 2, and considering some of the ideas suggested by the users, the final modifications for this stage will be:
Class: Warrior (Knight and Barbarian)
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Feint: It will be inserted into the Knight’s “Vanguard” discipline, replacing the skill “Intimidate”.
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Intimidate: It will be passed to the “Tactics” discipline, in the same position as “Kick”.
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Kick: It’ll be up in the first discipline position, in the place Feint used to be.
Class: Archer (Hunter and Marksman)
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Ambush: The range of this power will be reduced to 10 mts.
•
Stunning Fist: The “Cannot attack” effect will be replaced by the “Stun” effect.
Class: Mage (Warlock and Conjurer)
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Will Domain: The range of this power will be reduced to 10 mts.
Subclass: Marksman
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Burst of Wind: The damage effect of this skill is removed. Therefore, if the target is under the effects of “Divine Intervention”, it won’t be possible to cast it on him.
•
Mana Regeneration: It will be slightly reduced in combat situations.
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Keep in mind that these changes are part of the 1st Stage. In the upcoming days we will be publishing all our planned changes for the 2nd Stage.
Regards!