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Old 12-08-2010, 09:54 AM   #151
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Quote:
Originally Posted by surak View Post
In other news...

http://www.gremedy.com/purchase.php

NOW WE ARE TALKING

MUAHAHAHAH
Wow very cool tool..
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Old 12-08-2010, 10:17 AM   #152
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Quote:
Originally Posted by surak View Post
In other news...

http://www.gremedy.com/purchase.php

NOW WE ARE TALKING

MUAHAHAHAH

Great you finally found the cause of the Problem unfortunately I have no time to play for the time being

I am sure you are able to kick the shit out of OpenGL with some good analyzing
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Old 12-08-2010, 04:08 PM   #153
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Quote:
Originally Posted by surak View Post
In other news...

http://www.gremedy.com/purchase.php

NOW WE ARE TALKING

MUAHAHAHAH
What about
http://www.vis.uni-stuttgart.de/glsldevil/
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Old 12-09-2010, 12:06 AM   #154
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Was this OpenGL fix included in 1.6.6 release ?
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Old 12-09-2010, 10:24 AM   #155
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Was this OpenGL fix included in 1.6.6 release ?
I think yes...duno sure,look stable for me on Horus...but due too netcode people keep teleporting around...but this is another story...
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Old 12-09-2010, 12:59 PM   #156
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Quote:
Originally Posted by Zas_ View Post
Was this OpenGL fix included in 1.6.6 release ?
Yep

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Old 12-09-2010, 04:39 PM   #157
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Quote:
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Yep
Ok, great, i will test with new Nvidia drivers then (i didn't upgrade due to the performance issue with anything but 190.53).

It doesn't appear clearly on changelog posted on RO website.

Thank you very much for this fix !
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Old 12-09-2010, 05:24 PM   #158
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Originally Posted by Zas_ View Post
Ok, great, i will test with new Nvidia drivers then (i didn't upgrade due to the performance issue with anything but 190.53).

It doesn't appear clearly on changelog posted on RO website.

Thank you very much for this fix !
Oh forgot to say ...Tnx for fix too
on Amun tests looked better...on live server performances don't look so hight....if on amun was 71 -78 fps stable...on live server are around 40-50fps ...but are stable..this make a lots.
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Old 12-12-2010, 10:59 PM   #159
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Quote:
Originally Posted by surak View Post
In other news...

http://www.gremedy.com/purchase.php

NOW WE ARE TALKING

MUAHAHAHAH
Exactly.. I've been running that on the Mac (and linux) ports of Amnesia that I did.. gDEBugger is SOO much better than the Stock GL debugger in xcode.
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