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General discussion Topics related to various aspects of Champions of Regnum |
09-02-2010, 10:12 PM
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#11
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Banned
Join Date: Feb 2010
Location: The Netherlands
Posts: 468
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You got to be kidding me.....
My Critical hit on my 44 hunter with lvl 5 coldblood is 0
my ensnaring arrow with coldblood lvl 5 is guess what?? 0
What the fuck,,,, I hope this is a bugg or something ofc it is
I was testing it on a normal mobb!!!
EDIT
server is restarting.... maybe because of the bugg or something
jep fixed nvm!
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09-02-2010, 10:14 PM
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#12
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NGD·Studios
Join Date: Mar 2006
Posts: 892
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Quote:
Originally Posted by Seher
Ok, my feedback: This system is useless, just a higher regeneration for everyone would be fine. I suggest to tone down mages' tools to steal and/or generate mana instead of giving them a lower regeneration; Ambitious sacrifice currently is the most important spell of the whole game, you can't play without it. I don't know very much about your vision of balance, but most games try to make all spells being used similarly often, so... :P
This hierarchy doesn't make very much sense on the other hand... It's the other way round in most games (warrior<archer<mage), as it seems more logical that mages regenerate more. ;P
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your feedback is useless, you didn't test yet and you don't know how the system works.
Mana regeneration works as a % of your maximum mana.
in absolute values mages still regenerate more mana but it will take them longer to fill ALL of their mana bar.
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09-02-2010, 10:16 PM
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#13
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NGD·Studios
Join Date: Mar 2006
Posts: 892
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Quote:
Originally Posted by HuntShot
You got to be kidding me.....
My Critical hit on my 44 hunter with lvl 5 coldblood is 0
my ensnaring arrow with coldblood lvl 5 is guess what?? 0
What the fuck,,,, I hope this is a bugg or something ofc it is
I was testing it on a normal mobb!!!
EDIT
server is restarting.... maybe because of the bugg or something
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Irony mode on!
you gotta be kidding me, you are testing a version of the game that's in development! and you FOUND A BUG?????
OH my god, someone has to get fired!!!
Irony mode off!
please calm down guys!
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09-02-2010, 10:18 PM
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#14
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Banned
Join Date: Feb 2010
Location: The Netherlands
Posts: 468
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Quote:
Originally Posted by chilko
Irony mode on!
you gotta be kidding me, you are testing a version of the game that's in development! and you FOUND A BUG?????
OH my god, someone has to get fired!!!
Irony mode off!
please calm down guys!
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Very funny chilko.....
but hey, thats your job right? Scaring the shit out of people
I like your job....
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09-02-2010, 10:23 PM
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#15
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Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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Quote:
Originally Posted by chilko
your feedback is useless, you didn't test yet and you don't know how the system works.
Mana regeneration works as a % of your maximum mana.
in absolute values mages still regenerate more mana but it will take them longer to fill ALL of their mana bar.
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WEWT, i LUFFS YOUR RESPONSE!
on topic, the mana is better, but i still hate my normals while playing my hunter T.T, guess your finished with normal dmg, and it can only change by the armor adjustments?
__________________
EX - Dutch Wannabe OP/Tank / Wannado Bash marks/knight/barb 60 Chuck Norris hunter 52
One Bite Snack, 60 barb / Wang King, 60 knight
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09-02-2010, 10:28 PM
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#16
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Initiate
Join Date: Jun 2008
Location: Portugal
Posts: 245
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Quote:
Originally Posted by chilko
New Mana regeneration scheme
Mana regeneration is now different per class: Warriors regenerate faster than archers who regenerate faster than Mages.
Also:
Warriors regenerate a little bit faster while in combat.
Archers regenerate a little bit faster while out of combat mode.
Mana regeneration for mages is the same as before as they have tools to steal and/or generate mana.
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I can only say... Warriors, you're my new Sadistic Servants' host, oh, and Mana Burn will do more damage now, as you'll regen more mana therefore more damage
Thanks NGD!
__________________
Amoxi - Vanco - Azithro - Genta - Cipro - Doxy [RA] A proud member of
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09-02-2010, 10:32 PM
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#17
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Baron
Join Date: May 2008
Location: Portugal
Posts: 940
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Quote:
Originally Posted by PT_DaAr_PT
EDIT: I noticed from Stage 12 that the Absolute block chance doesn't work against spells, is that intended/fixed?
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I just tested it again, totally doesn't work against spells, is that intended or a bug?
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Daar
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09-02-2010, 10:34 PM
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#18
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Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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Chilko please consider increasing mana regenerate rate for conjurers. They lack tools of regenerating compared to warlocks and they spend alot of mana.
Conjurers have Ambitios, Energy Borrow. I will give all my gear to have Sadistic Servents in my arsenal.
Warlocks have all this plus Sadistic Servants which is awesome mana source.
Now comparison - on my warlock i almost never run out of mana. Cases i'm dry are most of times connected with too many spells resisted and mana spells failed. On conjurer - most of times dry. Spells are small cooldown and expensive. I spend about 1/2 to 1/3 of Ambitios cooldown waiting for it. Situation is really different.
Conjurer can have better mana regenerate rate, because more allies depend on him. Conjurer can have cheaper spells like it was before to be more effective. Cmon warlocks are alot more selfish class and have same regenerate rate as conjurers, and in same time everyone relies to conjurers for mana and heals.
You can say conjurer can get Energy Borrow and get additional mana. It is true, but usually it is big sacrifice to get this. Me and many other conjurers prefer better support or better defence than more mana from Borrow which have nasty habbit to be resisted alot.
And another thing playing warlock in PvP and RvR is almost identical in case of mana usage. Playing conjurer in RvR case is alot more mana demanding. Mana management helps, but most of time result is dry pool.
+1000000 of reverting to old state when only damaging spells put you in Combat Mode. This is so annoying on conjurer.
__________________
RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK
Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE
Last edited by ieti; 09-02-2010 at 10:45 PM.
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09-02-2010, 10:38 PM
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#19
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Pledge
Join Date: Sep 2010
Posts: 18
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hmm i like the new mana regeneration it works fine and it will make warriors more dynamic! great job here^^
but i think that conjurers are a bit too expansive right now... the new heal ally is a manaburner
the ct of life savior should be reduced a bit too
also the armor or dmg system seems buggy... 0 dmg on green mobs O.o (with my knight) is that intendet?
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09-02-2010, 10:40 PM
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#20
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NGD·Studios
Join Date: Mar 2006
Posts: 892
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Quote:
Originally Posted by PT_DaAr_PT
I just tested it again, totally doesn't work against spells, is that intended or a bug?
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it's a BUG
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