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View Poll Results: what is ballance (first read the story) and is this ballance update done?
a equal ammount of buffs, casting time, effectness to al classes... 8 28.57%
what the ballance update brings us is ballance 5 17.86%
2 buffs for one clas 8 buffs for the other 3 10.71%
a unbuffed fight between 2 diffrent classes should end up in a 50/50% win percentage 8 28.57%
a fight that ends up 50/50% win chance no matters that person A. casts 4 buffs more then person B. 5 17.86%
none of these options, please post your ballance opinion 13 46.43%
Yes 4 14.29%
No, there still needs some nerfs/rethinking about buffs/ballance 12 42.86%
Multiple Choice Poll. Voters: 28. You may not vote on this poll

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Old 09-06-2010, 07:59 AM   #11
Barya
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"Balance" is:
1) When all average life durations of all classes are equal (resurrect is +1 life).
2) All positions on map are appreciable (in team), including starting position. Is that fort, open, escape...
3) All rp gaining amounts are nearly same, i.e. in first 30 rp rating places are 5x6.

For example, Warcraft III 1v1 game Race balance:
1) All races are possible to grow until second stage.
2) All positions for build the town are appreciable, mastery decides but not map. There is some deviations, for example fountain maps more liked by orcs with good health, but that is not win factor.
3) There is all races in first places on championships.

Regnum:
1) Warriors - average low life duration, because of it ends occasionaly by not resisted/dispelled knock/immob. Almost impossible to escape from hot fight, survive hot battle only by win.
Mages/Archers - infinite life duration, i.e. till full team got eliminated. Variable possibilities to escape, from the best to average.
2) Warriors are stuck to group or fort. Impossible to play without range team.
But full range team cannot capture fort easy (not a big deal when enemy has only rangers too).
3) 7 warriors in first 30 rp rating. 11 Hunters, 6 Marsmen, 6 Mages. (Ra)

Last edited by Barya; 09-06-2010 at 08:24 AM.
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Old 09-06-2010, 10:17 AM   #12
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None of these. Most of the people on this forum rooting for "balance" are completely off.

A game like this cannot have perfect PvP or RvR balance. In a "perfectly" balanced game, you would have a 50-50 shot at surviving any encounter.

It would be boring as hell and not near what most people think they would get.

All classes would need to be so homogenized to the point that they are interchangeable, and that completely ruins the point of having classes. All unique, valuable class skills would have to be shared upon all classes. Any given fight would look like a duel between 2 full support conjus.

You want this kind of balance? Play an FPS. Of course, one of the biggest goals for any FPS player is to get better weapons to have an advantage.

There is one rule, though. No class should be designed so that it completely negates how terrible the player is. I'm looking at you, hunters.
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Old 09-06-2010, 12:00 PM   #13
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Best Ballance was in Delta force.

noarmor + 1 hit = death
armor + 2 hits = death



If seriosely... All we said in this topic is just words and different views.
I think NGD is on the right way. Time will show when ballance update will come on live servers.

But I think players will never stop complain and cry about how they are weak and how others are strong. Sometimes it so absurdly just like:

Quote:
I am pissed off. Some barb killed my barb in 5 seconds. His powers are owerpowered. Nerf them! And Increase my powers!

P.S. And also nerf all other classes too or I WILL LEAVE REGNUM FOREVA
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Old 09-06-2010, 01:06 PM   #14
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Quote:
Originally Posted by Necrovarus View Post
None of these. Most of the people on this forum rooting for "balance" are completely off.

A game like this cannot have perfect PvP or RvR balance. In a "perfectly" balanced game, you would have a 50-50 shot at surviving any encounter
The problem is that Regnum's PvP and RvR balance could be A LOT better than it is. It doesn't have to be perfect but it could be 1000 times better than it is at the moment. It's not hard to make classes have some ability to defend and attack in PvP situations or RvR for that matter, instead we have a few classes that can completely walk over every other class.

We don't need perfect balance we just need average >.<
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Old 09-06-2010, 02:38 PM   #15
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Balance is when every aspect of the game can be weighed against the rest of it's type without having one being more prefferable than another. When some classes prefer ONE setup avobe the rest; when some classes absolutely MUST have a particular skill to play as effectively as the rest; when something is a must and the alternative is deficient, we have imbalance. Achieving balance is working aganist those things.
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Old 09-06-2010, 03:25 PM   #16
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This is not balance what happens now.
This is new total different game with new direction...
Balancing of classes when game is adjusted more for PvP.(all classes have same chance in PvP).
Now wee have all classes adjusted for RvR.
Lots off new changes and new game.
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Old 09-06-2010, 03:30 PM   #17
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I think you should have change to survive an attack but when you get attacked you should have less change to survive.

But when you attacks you should have a bigger change to survive.
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Old 09-06-2010, 03:57 PM   #18
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i think there should be one more option: Balance is when the side with the BEST players wins, numbers wont help(hehe, cya syrtis )
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Old 09-06-2010, 04:35 PM   #19
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Quote:
Originally Posted by Gabburtjuh View Post
i think there should be one more option: Balance is when the side with the BEST players wins, numbers wont help(hehe, cya syrtis )
Imposible with actual gameplay and RNG.
Random is random and is not who is the best,is just who is more luky.
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Old 09-07-2010, 06:27 AM   #20
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Quote:
Originally Posted by Nekoko View Post
The problem is that Regnum's PvP and RvR balance could be A LOT better than it is. It doesn't have to be perfect but it could be 1000 times better than it is at the moment. It's not hard to make classes have some ability to defend and attack in PvP situations or RvR for that matter, instead we have a few classes that can completely walk over every other class.

We don't need perfect balance we just need average >.<
I think you're still not getting the point.

Balance should not ever be based on statistics and probability. Ever.
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