Looking forward to that patch
But, for "In Combat" Stance: Please fix the issue, not the ways to produce it.
Swapping to and out of combat stance is mandatory for timing spells like shield bash.
For example: Cast Feint/Kick (3/5), do 1/2 hits, swap out of combat, cast shield bash => enemy will be silenced as soon as he stands up.
Knights have to rely on timing, since after their cc combo, they are not able to keep close to an enemy with hard cc (e.g. ivy, winter stroke, or any speed buff applied)
And being in Combat Mode will make my conj look stupid running around like a sm mage without damage.