Originally Posted by chilko
- Hunter never meant assassins, they are not meant to hunt other players. They are called hunters because they have special tracking skills and can hunt and tame creatures.
Okay, fair enough. if this was your original idea or concept for hunter that's fine. But...then why did you give us such a long camo time? Stealthers or Camo-ers are traditionally known to be player-hunters and/or assassin types. And to be honest, I kinda feel like the entire class infrastructure and original concepts are being changed mid-game. Kinda like someone deciding to change the rules of hide and seek once the next person is "it"
I don't know, but if these fundamental concepts are being reworked, then maybe you should just consider biting the bullet, wiping the entire list of skills and class structures, and then rebuild them from scratch. Put it on a back-burner if you need to, and work on the rebuild as time permits, but honestly something of this fundamental core mechanic needs to be done right from the get-go. If every class has a specific concept or idea behind them, be it the developer concept or the player concept, then the skills and abilities need to reflect that. The question is, which is right?
As for pets and shortbow skills. Honestly, I can't say much as my hunter is a mere level 37, and hasn't had much RvR experience yet. What I will say though, is to be useful to my team mates, I play as a supporting role, NOT as a damage-dealer. I cannot do much damage at my level, so I aim for having good range and good support skills to try to debuff and hinder our enemies. So, I try to focus on longbow, tricks, scouting, and not so much on evasion. I die pretty quick, but sometimes I'm able to chase marksmen off of walls
Sometimes the tactics work really well, and other times I go down faster than a...er...well I'll leave that to imagination. Camo can be useful in an open-field fight for sneaking into enemy lines and causing confusion and discord. But for the most part it does not aid in tracking so much. It aids on ambushing and hunting other players. About the only thing I use shortbow and pets these days is grinding. Sure, it kinda makes me look like a "wannabe marks" (heh, last night I had someone ask me if I was using Recharged Arrows) But I like having the range. It's just my playing style. I'm sure I'll change again once I get up into the 40's and eventually lvl50.
Anyway, I believe it was said that camo was changed to be "offensive" at that one update that allowed camo 5 to last 90 seconds. Does that not imply that we are meant to "hunt players?" Or to ambush and use hit and run tactics? If that is not the case then why was camo changed? I surely cannot see it as aiding in tracking when it is easier to use wild spirit and mobility to cover a lot of ground quickly to gain info on enemy positions then run back to your group or fort after doing recon.
When I pick a class to play, it is not to level quickly, or to be a statistic. I choose a class because I have played similar roles in the past on other games, or because I like the abilities of the class and the potential for their use in RvR. I chose warlock because I like the thought of being a walking artillery piece. I chose barb because it was the closest to one of my own character concepts, being that they follow the concept damage being their best defense. And I chose hunter because it was the closest thing to a stealther in this game.
Anyway, I am glad to hear that you will be discussing things more in depth from here on out, and that you will spend more time considering changes to skills and concepts. Whatever happens I'm sure you'll get things straightened out, and come up with a final map or plan for what classes are meant to do, and what they are meant not to do.
Best of luck!