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Old 08-21-2010, 05:13 PM   #21
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I would like to see a camo pet spell that is good only for hiding your pet... With stalker cd is too huge... Camo removes the pet... Pets are huge if you wanna hide behind/under a bridge and behind a tree or a rock it's not working well with this big pet.
Pets got dmg nerfed and also they die easier because they have reduced resists and evades like normal mobs also since you can't use them with camo you leave the hunter that decides to use a pet not only for a grind with problems... And to have a pet worths lots of points lvl 19 discipline... I would like to see pets useful somehow nerfing confuse for the hunters would be way better than nerfing the camo with pet. :/ Also probably no one gonna put points in the tons of the passive spells in pet because they were giving very low bonuses and no one gonna have points for them, that's another small nerf to the pets. And without camo I don't see my pet in a fort war ever again. I can still have stalker and have a pet i can still be support and have a pet. We don't talk about support here. But now the pets become useless in pvps and wars. Hunter with pet was the best to camp bridges because the pet is useless in fort war but in 1 on 1 situation it was good. If you want to be in a war you could be petless or using camo to use your pet to be able to attack before it gets killed but what you can kill on a hunter that is with a pet on fort war just 1 person while the barbs and locks with powerful areas were the masters of the war...
I can't use pet at fort wars I can't kill with it on 1 vs 1 situation when i am camping bridge to help my allies why to use the pet at all unless for grind but I am already lvl 50 and have other chars that i can grind for drops faster with.

Last edited by Stooge; 08-21-2010 at 05:35 PM.
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Old 08-21-2010, 05:32 PM   #22
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Quote:
Originally Posted by Stooge View Post
Pets are huge if you wanna hide behind/under a bridge and behind a tree or a rock it's not working well with this big pet.
Get a goblin, mate.

Their strange movement that can/will reveal the hunter's position on the other hand, even if it's a goblin or a snake, counts to better pet controlling.
(As well as pets and their behaviour at fort walls... -.-)
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Old 08-21-2010, 05:36 PM   #23
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I invest a lot of points I want good dmg of the pet never liked the goblin crap.
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Old 08-21-2010, 06:24 PM   #24
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Originally Posted by Compost View Post
Hunters who try to play the assassin role when this goes live....are being self centered. Hunters now have an amazing RvR impact when used and config'd properly. Who cares about dealing uber damage when I can work with warriors and mages to provide support and a foundation for them to get their attacks in quicker and with less effort.
maybe you should open your eyes and see that not everyone WANTS to be FORCED into support role, and for support, i can cast death sentence once in awhile, reveal, i can go hunt with 5 ppl moving with -40% and then raping everyone on our way, rest is pure tricks, marksman can do this, just like marks are complaining hunters can do their dmg, im complaining marks can do our job in support.
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Old 08-21-2010, 06:50 PM   #25
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Originally Posted by Gabburtjuh View Post
maybe you should open your eyes and see that not everyone WANTS to be FORCED into support role, and for support, i can cast death sentence once in awhile, reveal, i can go hunt with 5 ppl moving with -40% and then raping everyone on our way, rest is pure tricks, marksman can do this, just like marks are complaining hunters can do their dmg, im complaining marks can do our job in support.
You forgot about the fixed Enemy Surveillance spell, which gives hunters a very detailed view of enemies. Besides enemies hidden behind objects, you can be sure of who is around and pick your battles much better than before.

I find hunters to be fairly well balanced now. They have a lot of options, they're just no longer super-heroes. The only thing hunters have really lost is guaranteed super-speed. The new max hunter speed of 17% isn't bad at all considering all the slow spells that they have to choose from. If you still want to be a speed specialist, you can, but it won't be guaranteed anymore (resists/dispels) and you'll have to sacrifice points from elsewhere. This seems very fair.

Hunters will no longer be able to run around alone and feel 99% safe from all enemies. This is a great thing (and I have a hunter.)
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Old 08-21-2010, 07:04 PM   #26
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Originally Posted by cugel View Post
You forgot about the fixed Enemy Surveillance spell, which gives hunters a very detailed view of enemies. Besides enemies hidden behind objects, you can be sure of who is around and pick your battles much better than before.

I find hunters to be fairly well balanced now. They have a lot of options, they're just no longer super-heroes. The only thing hunters have really lost is guaranteed super-speed. The new max hunter speed of 17% isn't bad at all considering all the slow spells that they have to choose from. If you still want to be a speed specialist, you can, but it won't be guaranteed anymore (resists/dispels) and you'll have to sacrifice points from elsewhere. This seems very fair.

Hunters will no longer be able to run around alone and feel 99% safe from all enemies. This is a great thing (and I have a hunter.)
Agreed on all points.

Also remember that camo no longer has a speed penalty; With high lvl WS you move faster than other people (unbuffed) while still being invisible.

@Gabbur
You can still play the "assassin" role. It's just not ridiculously easy any more. In fact, yes, it's considerably more difficult. You can't escape everything anymore, pets can't kill everything, and you actually have to think about what you want and what you're willing to sacrifice, and about how your style will work with allies and against enemies. This is how all classes should be, variable, but not omnipotent.

If you think a marks can do what a hunter can in a fort war now, I'm afraid that you are sorely mistaken.
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Old 08-21-2010, 10:01 PM   #27
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1. im petless, so thats 1 point away immune
2. i cant escape shit, lvl 1 slow will make me slow as a lock, and conjs i shouldnt have to run, warjus im already afraid of now
3. its not more difficult, its fairly impossible to jump someone in war and kill him without having help from others(teamplay, yeah sure, everyone spamms areas and rushes, finds out they are dead1, or they arent2, and they get killed, most ppl dont even do normals anymore, except the archers/knight bc of lack in areas.
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Old 08-21-2010, 10:21 PM   #28
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Originally Posted by Gabburtjuh View Post
1. im petless, so thats 1 point away immune
2. i cant escape shit, lvl 1 slow will make me slow as a lock, and conjs i shouldnt have to run, warjus im already afraid of now
3. its not more difficult, its fairly impossible to jump someone in war and kill him without having help from others(teamplay, yeah sure, everyone spamms areas and rushes, finds out they are dead1, or they arent2, and they get killed, most ppl dont even do normals anymore, except the archers/knight bc of lack in areas.
I'm beginning to feel that you haven't spent much time on amun and are basing many of your assessments from just reading the forum or hearsay from other players.

Petless hunters still have ability to deliver many killing blows it's just not as easy as it is on Live (thank goodness for this..). Petless hunters also have the ability to perform support roles and still deal nice damage through the use of cold blood. Are hunters rock stars at PvP anymore? No....but this is not a PvP game - it's RvR. My suggestion is to spend some time on Amun with folks that you know. Get some fights going and see where you fit in. It took me a bit to fully understand the mechanics of where I will fit well - but after group fight after group fight....and more group fighting - I figured it out...and it was fun as hell. You don't need 19 tricks to be a support hunter at all - and there are many versatile configs you can come up with.
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Old 08-21-2010, 11:06 PM   #29
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Quote:
Originally Posted by Compost View Post
I'm beginning to feel that you haven't spent much time on amun and are basing many of your assessments from just reading the forum or hearsay from other players.

Petless hunters still have ability to deliver many killing blows it's just not as easy as it is on Live (thank goodness for this..). Petless hunters also have the ability to perform support roles and still deal nice damage through the use of cold blood. Are hunters rock stars at PvP anymore? No....but this is not a PvP game - it's RvR. My suggestion is to spend some time on Amun with folks that you know. Get some fights going and see where you fit in. It took me a bit to fully understand the mechanics of where I will fit well - but after group fight after group fight....and more group fighting - I figured it out...and it was fun as hell. You don't need 19 tricks to be a support hunter at all - and there are many versatile configs you can come up with.
I have been on amun, alot, in european morning when horus is shit, and having high normals for 1/10 of the time combined with double retake after moving, i simply think this is to much mana for something like that, and the fast-slow wep relationated dps is terribly unbalanced now, and since my normals only are good for dmg for 6 secs, yeah, i see spells as only usefull thing of hunters on amun atm, and they have to long cd, even sudden strike and death sentance, so your like doing pathetic normals half of the time.
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Old 08-23-2010, 11:51 AM   #30
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Originally Posted by Gabburtjuh View Post
and having high normals for 1/10 of the time combined with double retake after moving, i simply think this is to much mana for something like that, and the fast-slow wep relationated dps is terribly unbalanced now,
I'm not sure I understand this; please clarify/expand.
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