Quote:
Originally Posted by Vaylos
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Immune opened a great post,i haven't look for it.
Sorry immune if i replace your idea.
Anyway he described some great ideas.Totaly agree with immune ideas.
Ty for the link.
Quote:
Originally Posted by lunedor
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Well lune,i play hunter by long time,i know how powerful enarsing is,and i'm agree.
Camo/caltrop sotw/repshot.
Try do that in fort wars.
1-that combo you described require too much mana.
2-sotw is a fail spell,after i cast it enemy is able to cast on me CC's,and if he don't cast CCs,barbs and marksman are able to kill me in few hits.
3-To use the combo you described,i must go out of camo in the middle of enemy zerg,that repor you to the point n.2 up here.Caltrop and repetition(that have cast time of....3 seconds -.-) costs around 500 mana each(that report you to point 1 up here).
Is a great offensive combo anyway if sotw works properly,or if escaipist works too,but both spell 7/10 time fail,and not all hunter have the gear i have that allow me to have all the mana to cast this spell together.
I tried that setup anyway,and is a fail,rep.shot with cooldblood do around 200 dmg on enemy zerg,i dont take rps after i used that combo...strange?try it you will see^^.
Enemy survelliance don't give me rps,is extremly useful,but don't give rps!
Is not an area...and after i track i must say to my realmmate the enemy position...i lose 3/4 sec only to write the track 4 4 5 ne 150 !
-Would be nice if the track give rps on the tracked enemy,and would be nice if track automatically appear on the top of allies in 10 m from the hunter.
Quote:
Originally Posted by Kitsunie
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I don't refuse to adapt to the new sistem.
I don't think i'm one of the hunter so easy to kill then.
I easly easly kill warrior,mages and other hunter on 1 vs 1,rare exeption for really skilled players.
My only problems are marksman,but i don't pretend to be god.So is fine even if marksman OPness must be rebalanced,and i'm not the only one who say that.
Now,as i told to lune,i tested all possible setup...you must belive me....i tried all the setup!
Cooldblood + proiectile rain in fort war don't deal 700/1k dmg....lol....would be extremly nice....as repetition shot+cooldblood it deal only around 200 dmg...try it to belive.
I think anyother hunter can confirm that.
You told you have an hunter...try to cst the combo lune said,or the combo you said in a fort war...then repeat me the dmg you deal.
Is full of support area,so is impossible do 700/1k dmg.
Kitsu and lune,after that,rethink at the set you must use to use the area you told.
If i put on that set,i must renunce to 2/3 tricks....and you both have hunter,so you both can understand what that mean.
Hunter without tricks=dead hunter.
I play with long bow set,one of my most powerful skill,is breack apart,without it i'm not able to deal enough dmg.
The War troll lvl 58,is not so powerful as you think...i tested it on several enemys,as i just wrot on buffed enemy pet do around 80 dmg.
To use it properly you must combine sudden strike+dead sentence+bestial warth+skin of the beast.
Check the cost of the mana of all that spell together,check the cast time of all that spell.Try to cast all that spell in 1 vs 1 against a barb/marksman/lock,and tell me if you are able to do it in time,first that they kill your pet,dizzy you,kill you.
After done that,if you are able to do,you must cast defence buff on yourself.Keep it in mind,hunter is not invincible as you think.
As said up there,is impossible have enough point to use the pet set+area set as just described.Or pet tree+scout+tricks+evasive or scout+ long/short bow areas + trikcs(caltrop) + evasive.
Ah guys...on 6 lvl 50 i chosed to lvl my hunter to lvl 60 only....
Have you done the same choice?...if not....why?...what char are you playng now instead of your hunter?
Ok kitsu have hunter on another server...but i doubt having it on horus,would take it to lvl 60.Other ppl have more than 1 char 50 and an hunter 50,no one levelled his hunter.All the hunter 60 you see around,got only hunter as char 50,that now is 60.i Know about 2 exeption,in syrtis of ppl that levelled an hunter even if he have other lvl 50 class.(don't know how to write the concept in english,sorry for my low lvl english knowledge).
Guys was only to speak,not to offend you that must be clear,i really appreciate your reply,cause they make me/other reader think anyway.
But may be you miss what i'm try to say here.
Hunter have no way to take rps in war,and is pretty useless because (remind my first post) + we have not area to defend allied,or offencive area that are really useful.
With all the areas there are now,if i use cooldblood+rep shot or proiectile rain,i don't take rps!
If someone charge my allied i have no skill to defend my allied if caltrop is in cd,i can only go camo or run away!
In that case a conju or a knoght(other 2 support classes) have 5 differt areas to support allyes if enemy charge!!! ^^
Hunter only 1....caltrop......
So is not a support class,not an offencive class,the only help hunter can give to his ally is the track,that don't give rps.
I have not screen shotor video....but belive me....in 4 days of war with enemy zerg...with a magna long bow+cooldblood i can deal 40 dmg to my enemy....do you understand? 40 dmg???
Enemy zerg is ever under shield wall of 4 different knights well coordinated.
If they are not under shield wall...i deal with my magna bow around 70 dmg....guys i use a manga bow!!!!One of the most powerfull items in game lol!!!
I'm not a dmg dealer...well at least give me some support area that allow me to take rps,and allow me to complete daily quest when i finght with my zerg...cause i hit my enemy 4/5 time with spell to but i don't take rps when they die.
Rps is not the pint that give you fun,i'm agree,i don't play for rps,i play for fun.
But rps tell you how much influece you have on RvR...if we kill all the enmy zerg,and on 15 enemy defeated i take only 9 rps if i work relly hard,that mean there is something wrong...barbarian,locks,marksman,are able to cast areas that buff/defend theyr ally even if they are offensive calls...think to onsl+(i don't remember the other barb buff that give +15% dmg);think to the lock mana comunion/(an the other area that i don't remember is the last of the tree of mana comunion);think at the marksman that are able to cast lighning arrow+several other areas with a not sacrified setup...all helpful in war....conju and knight are full support,so have many others area...but the hunter??what can do??? cast stalker sorroundings that no one can use while an enemy zerg is charging??Under stalker you cannot buff too...is an useles skil in fort/openfield war,you can really rarely use it..
I replace my thanks for your reply guys,every opinion is an help you know,no matter if we are not agree.