English

Go Back   Champions of Regnum > English > Game Discussion > Complaint book

Complaint book This forum is for posting any kind of complaint about the game

Reply
 
Thread Tools Display Modes
Old 07-06-2011, 02:30 PM   #1
wizardmagewarlock
Pledge
 
Join Date: Jan 2010
Location: Hungary
Posts: 41
wizardmagewarlock is an unknown quantity at this point
Exclamation My opinion about NGD's work

Dear NGD

Can't you see that more and more players leave the game because of your updates?
This game is/was about wars and fightning. Why do we need "devastated realms" ??? Why do we fight if we don't get regnum point?

Why do we need WMs if their skills have 45minutes coldown, and they cannot use their own beacons?
Why don't you fix the bugs?
Why don't we get reply for our support tickets? I'm waiting for your reply for weeks.

Players are bored because if there is fight at a fort or castle, they have to run/ride a lot because of your useless altars.

Why did you nerf the noble quest after almost all the ignis players became warmasters? (on horus)
And last but not least, why must you nerf everything? WMs were good, you nerf them. Hunters were good, you nerf them. Magnas were good, we can't trade them.

In the last year, there were over 2500players online in the evening. Nowadays the total population of the servers is 1800. Can't you see this?

Dear Players

You can agree or disagree with me. This is my opinion.
wizardmagewarlock no ha iniciado sesión   Reply With Quote
Old 07-06-2011, 03:06 PM   #2
Lekarz
Master
 
Lekarz's Avatar
 
Join Date: Jul 2010
Location: Poland
Posts: 285
Lekarz is an unknown quantity at this point
Default

Amen.

Money > Players
Lekarz no ha iniciado sesión   Reply With Quote
Old 07-06-2011, 03:09 PM   #3
Gabesz21
Pledge
 
Join Date: Feb 2009
Location: Hungary
Posts: 4
Gabesz21 is on a distinguished road
Default

Old players do not play anymore, RO became boring.

I registered almost 3 years ago, and now I can not play more than 10 mins. then I ragequit
Gabesz21 no ha iniciado sesión   Reply With Quote
Old 07-06-2011, 03:11 PM   #4
_Seinvan
Initiate
 
_Seinvan's Avatar
 
Join Date: May 2009
Location: Roaming the snow
Posts: 247
_Seinvan is on a distinguished road
Default

Quote:
Originally Posted by wizardmagewarlock
why do we fight if we don't get regnum point?
RP is my life!
__________________
Meatshield, Seinvan, Sunday, Smash
\
Sex Machine
_Seinvan no ha iniciado sesión   Reply With Quote
Old 07-06-2011, 03:12 PM   #5
Lekarz
Master
 
Lekarz's Avatar
 
Join Date: Jul 2010
Location: Poland
Posts: 285
Lekarz is an unknown quantity at this point
Default

Lets make an event : I don't play Regnum at xx (xx date)
Lekarz no ha iniciado sesión   Reply With Quote
Old 07-06-2011, 03:15 PM   #6
Monthser
Initiate
 
Join Date: Jan 2009
Posts: 116
Monthser is an unknown quantity at this point
Default

Quote:
Originally Posted by Gabesz21 View Post
Old players do not play anymore, RO became boring.

I registered almost 3 years ago, and now I can not play more than 10 mins. then I ragequit
I started to play in 2008; I quitted after "mobmasters" implementation.
Monthser no ha iniciado sesión   Reply With Quote
Old 07-06-2011, 05:00 PM   #7
Umaril
Marquis
 
Umaril's Avatar
 
Join Date: Jul 2007
Location: England
Posts: 2,577
Umaril will become famous soon enough
Send a message via MSN to Umaril
Default

Quote:
Originally Posted by wizardmagewarlock View Post
Why do we need "devastated realms" ???
The idea is to take pressure off the underdog realm, meaning they don't need to defend all the time, meaning they can go on the offence all the time, in theory it works, but players are too lazy to leave their realm and go to fight a war they think they won't win. Whoever thought we played for fun eh?

Quote:
Why do we fight if we don't get regnum point?
Fun, though people seem to have lost sight of that in favour of only fighting when you can win something, or maybe the actual fighting just isn't fun any more...

Quote:
Why do we need WMs if their skills have 45minutes coldown, and they cannot use their own beacons?
Because its ruining war when everyone is constantly under a beacons effect, and its horribly unbalanced in 1v1 to let WM's use their 3 'god mode spells' The cooldowns mean players will hopefully think before planting a beacon or teleport, using them tactically rather that every single time they possibly can regardless of situation.

Quote:
Why don't you fix the bugs?
This one I can't excuse fully, there are some that have existed for years, but many others that they do at least try and fix.

Quote:
Why don't we get reply for our support tickets? I'm waiting for your reply for weeks.
Last I checked they have maybe one or two guys working those tickets on top of the other stuff they need to do, its a small company, and its not helped that most tickets are probably rubbish.

Quote:
Players are bored because if there is fight at a fort or castle, they have to run/ride a lot because of your useless altars.
I agree, old alters please, or one of the 500 player suggestions.

Quote:
Why did you nerf the noble quest after almost all the ignis players became warmasters? (on horus)
Because they realised (too late) that it's to easy to become a warmaster, the large number of warmasters also ties in with why they toned down WM skills.

Quote:
And last but not least, why must you nerf everything? WMs were good, you nerf them.
Warmaster beacon spam ruined any tactical thinking in war. Teleports made people horribly lazy, and killed bridge wars + 90% of open field war. And there are far more than would be balanced with the old spells, thanks to the ease with which a dominant realm can gain WMs.

Quote:
Hunters were good, you nerf them.
Troll-tards were horribly overpowered, however the weight of the nerfs laid onto them was to much, the class is practically useless now.

Quote:
Magnas were good, we can't trade them.
In the last year, there were over 2500players online in the evening. Nowadays the total population of the servers is 1800. Can't you see this?

Quote:
You can agree or disagree with me. This is my opinion.
You make some fair points.
__________________
Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight
Umaril no ha iniciado sesión   Reply With Quote
Old 07-06-2011, 05:06 PM   #8
Wield_II
Master
 
Wield_II's Avatar
 
Join Date: Jul 2008
Location: Paradise
Posts: 307
Wield_II is on a distinguished road
Default

Quote:
Originally Posted by wizardmagewarlock View Post
Dear NGD

Why do we need WMs if their skills have 45minutes coldown, and they cannot use their own beacons?
Why don't you fix the bugs?
Why don't we get reply for our support tickets? I'm waiting for your reply for weeks.
1) This way WM skills have more value, and require more brains to use in a strategic so that they will not spammed.

2) NGD does not care about bugs, they ban to prevent.

3) They do reply tickets, I bet you have spammed your ticket.
Everytime you reply on your ticket, it will go down to the bottom, so dont.

Quote:
Why did you nerf the noble quest after almost all the ignis players became warmasters? (on horus)
And last but not least, why must you nerf everything? WMs were good, you nerf them. Hunters were good, you nerf them. Magnas were good, we can't trade them.
4) Why do you ask this question like NGD favors Ignis, come up with something better to complain about.

5) WM's were lame and overpowered when they could use their own beacons.
Hunter's were trolltards, Magna was being duplicated most likely.

People stop this "We pay, we say".

Just quit if it doesnt suit you.

Quote:
NGD may change, add or remove any part of this Agreement, other terms associated with the use of Regnum online, at any time, by posting a notice of such changes. Any change shall become part of the Agreement and shall apply as soon as such notice is posted.
Wield_II no ha iniciado sesión   Reply With Quote
Old 07-06-2011, 05:31 PM   #9
bois
Count
 
bois's Avatar
 
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,073
bois will become famous soon enoughbois will become famous soon enough
Default

Personally, I don't think the 'devastated' realm idea would give the desired result. The 'invulnerable realm' idea bombed badly. This is just a toned down variant of the same idea. So I agree the devastated realm idea should be reconsidered.

RP mattered to some. Not to me. I just wanted battles. Good one where the battle lasted and swung both ways. One where a smaller well coordinated force could possibly defeat a larger fragmented one. Like the old days. Good fort wars where you used tactic, terrain, psychology etc. Where builds differed and mattered. Not the clone builds we have now.

Portals was just a bad idea. Bad. The cooldown made it worse. Using your own beacons encouraged retarded play. That had to end. My general opinion on Warmasters is known. I consider it a poor implementation not quite ready for prime-time when it was delivered. Instead of moving on to balance issues , NGD now has to go back and 'fix' Warmasters. That said, I think they did decent work this round to address some of the worst issues.

This game needs a tick- tock development plan. NGD has it but they get sidetracked. I honestly believe they have no solutions for a few of the bugs and they consider rest are not that important (critical to game function) and can be fixed next round. Next round sometimes never comes till much later. The only thing that excuse it is that they are constantly refurbishing code and stuff will break when old code does not marry with new code.

Altars? bad. Just bad. The previous implementations were better.

Noble quest should have never been brought in so soon and not that way. This game badly needs a system of diminishing returns. It is gradually creeping in . As many said before Warmasters should have been something spread across classes with each having a speciality. It is not too late for that yet.

Warmasters version 1was not the best. The idea of them was. Results were not as good on the ground. As Umaril said, tactics went totally out the door, it became a damage game, it encouraged weak game play, lazy gameplay, shrunk the map and broke a lot of balance in term of builds along the way. It ruined diversity.

Hunters with pets were overpowered. The pets should have seen the hard nerf stick rather than the hunter.

Magnas for trade was bad. NGD made a mistake there. They replaced their own currency with another one which could be manipulated in value. It broke whatever weak gold system was in place. I am glad it cannot be traded. However, I think the cost of the magna weapons was a bit steep.
bois no ha iniciado sesión   Reply With Quote
Old 07-06-2011, 06:45 PM   #10
BudapestKnight
Pledge
 
Join Date: Feb 2010
Posts: 37
BudapestKnight is an unknown quantity at this point
Default

Quote:
Originally Posted by wizardmagewarlock View Post
Dear NGD

Can't you see that more and more players leave the game because of your updates?...
Your right. The same poor men left the game. If all players donate NGD in all months would have money to handle this game more careful.
Thus NGD got whines what you talk about. Don't you like the game? Minesweeper will be good alternative for you. That'll be perfect choice for your stolen Windows.
Wanna see growing RO?
Otherwise: enjoy the free game, shut up and donate them!

Last edited by BudapestKnight; 07-06-2011 at 07:59 PM.
BudapestKnight no ha iniciado sesión   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:23 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.
NGD Studios 2002-2013 © All rights reserved