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Originally Posted by wizardmagewarlock
Why do we need "devastated realms" ???
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The idea is to take pressure off the underdog realm, meaning they don't need to defend all the time, meaning they can go on the offence all the time, in theory it works, but players are too lazy to leave their realm and go to fight a war they think they won't win. Whoever thought we played for fun eh?
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Why do we fight if we don't get regnum point?
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Fun, though people seem to have lost sight of that in favour of only fighting when you can win something, or maybe the actual fighting just isn't fun any more...
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Why do we need WMs if their skills have 45minutes coldown, and they cannot use their own beacons?
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Because its ruining war when everyone is constantly under a beacons effect, and its horribly unbalanced in 1v1 to let WM's use their 3 'god mode spells' The cooldowns mean players will hopefully think before planting a beacon or teleport, using them tactically rather that every single time they possibly can regardless of situation.
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Why don't you fix the bugs?
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This one I can't excuse fully, there are some that have existed for years, but many others that they do at least try and fix.
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Why don't we get reply for our support tickets? I'm waiting for your reply for weeks.
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Last I checked they have maybe one or two guys working those tickets on top of the other stuff they need to do, its a small company, and its not helped that most tickets are probably rubbish.
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Players are bored because if there is fight at a fort or castle, they have to run/ride a lot because of your useless altars.
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I agree, old alters please, or one of the 500 player suggestions.
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Why did you nerf the noble quest after almost all the ignis players became warmasters? (on horus)
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Because they realised (too late) that it's to easy to become a warmaster, the large number of warmasters also ties in with why they toned down WM skills.
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And last but not least, why must you nerf everything? WMs were good, you nerf them.
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Warmaster beacon spam ruined any tactical thinking in war. Teleports made people horribly lazy, and killed bridge wars + 90% of open field war. And there are far more than would be balanced with the old spells, thanks to the ease with which a dominant realm can gain WMs.
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Hunters were good, you nerf them.
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Troll-tards were horribly overpowered, however the weight of the nerfs laid onto them was to much, the class is practically useless now.
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Magnas were good, we can't trade them.
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In the last year, there were over 2500players online in the evening. Nowadays the total population of the servers is 1800. Can't you see this?
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You can agree or disagree with me. This is my opinion.
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You make some fair points.