Quote:
Originally Posted by crystal88
A lock has 3 mob-killer combos:
* lighting + fire ball / meteor
* ice blast + pricking ivy
* ice blast + beetle swarm
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make the 3rd combo:
* beetle swarm + ice blast ==> mob stays in it's place! (else it can get annoying)
i used (allowed higher opponents lvl the with swarm and ivy):
* ice blast + meteor
* ice blast + ivy + vamp
* lightning + fire ball
this allows to kill mobs up to lvl 56
for ghosts of ethernety (lvl 56) i recomend beetle instead of ivy but than i wouldn't fight those. theydo some nice dmg and have 20 range!
+ up to 1 kill every 10 seconds.
- doesn't kill lvl 57+ mobs! (at least not without normal hits! as 1 normal is already needed for lvl 56 but that is wihtin the cd time so it doesn't slow you down or cost you hp.)
since i'm lvl 53 i use following combos:
lightning + fire ball + meteor
ice blast + vamp + fire ball
ice blast + fire ball + meteor
* up to 1 kill every 15 seconds.
* kills up to lvl 58 mobs at lvl 53 (not sure if lvl 59, golem at imp beach, or 60, for example troll of war, will work later/ 61 and 62 won't work)
also a useable combos are:
lightning + ice blast + fire ball/vamp
- up to 1 kill every 20 seconds
* kills up to lvl 60 at lvl 53 (don't know the cap yet)
and:
lightning + ice blast + fireball + meteor
lightning + ice blast + vamp + fireball
- up to 1 kill every 20 seconds
- alot of mana used
+ without resists these combos kills everything ones you hit lvl 50
i love to have twister/icy/beetle (at least twister) free from cd in case of resists. also slow/mind push should be cd free for barbs that try to jump you.
note: i lvl in rvr setup as lvling setup is not recommended in wz if you ask me and i lvl in wz since lvl 35.