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Old 03-23-2012, 12:14 PM   #21
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Well there is always my level cap island idea to keep things interesting.

http://www.regnumonlinegame.com/foru...ad.php?t=68220

Instance Momo island and use the monuments as capture points.
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Old 03-23-2012, 12:52 PM   #22
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My thoughts on this i have never posted on however,

if a realm is over populated then there should be a fair malus for new players

IE: syrtis has 50% more players

therefore there should be a 10% malus making them earn 5% less on xp/rp/gold for the realm average

It is an easy equation to fix in the programming language and would eventually balance realm population

Obviously this should also reflect on active realm players

that aside i have always played on Ra/Alsius, and the issue of an overpopulated realm was never an issue
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Old 03-23-2012, 04:52 PM   #23
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Quote:
Originally Posted by Inkster View Post
if a realm is over populated then there should be a fair malus for new players
Or give the other realm 15 more quests....oh wait thats already the case
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Old 03-23-2012, 07:00 PM   #24
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so you say we will end up with people hitting 60 without a clue?

that dosnt float.ngd allow us to buy a lvl 60 scroll.i can make a marks,grind it to lvl 60 in 14 days then buy lvl 60 scrolls for 5 more class's...id have no idea what im doing on 5 class's.

the problem is numbers.not skill level.in time everyone learns how to play.so what if someone is lvl 60 and dont know how to play.the fact they are playing is what we REALLY want.

i let my friends play my marks.they have never played this game before in most cases.they love it.what they dont like is having 4 other allies online facing a zerg of 25.

getting more people to play and STAY playing is the biggest solution to realm inbalance.regardless of thier skill level.
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Old 03-23-2012, 07:06 PM   #25
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Quote:
Originally Posted by Tania_The_Witch View Post
so you say we will end up with people hitting 60 without a clue?

that dosnt float.ngd allow us to buy a lvl 60 scroll.i can make a marks,grind it to lvl 60 in 14 days then buy lvl 60 scrolls for 5 more class's...id have no idea what im doing on 5 class's.

the problem is numbers.not skill level.in time everyone learns how to play.so what if someone is lvl 60 and dont know how to play.the fact they are playing is what we REALLY want.

i let my friends play my marks.they have never played this game before in most cases.they love it.what they dont like is having 4 other allies online facing a zerg of 25.

getting more people to play and STAY playing is the biggest solution to realm inbalance.regardless of thier skill level.
I haz a question, and how you will affect player's choice?
Most might still choose Syrtis to play, as it has cookies
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Old 03-23-2012, 07:51 PM   #26
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Quote:
Originally Posted by 71175 View Post
I haz a question, and how you will affect player's choice?
Most might still choose Syrtis to play, as it has cookies
Syrtis haz cookies....nobody told me about them...
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Old 03-23-2012, 11:09 PM   #27
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Quote:
Originally Posted by 71175 View Post
Most might still choose Syrtis to play, as it has cookies
And Tigerious
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Old 03-24-2012, 07:21 AM   #28
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Quote:
Originally Posted by Quincebo View Post
And Tigerious
wouldnt that be a reason to go to ignus or alsius? (joke..)

yh.. I missed out on the cookies.. but at least I got a sexy conj that dies like a pro
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Old 03-24-2012, 07:24 AM   #29
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Quote:
Originally Posted by Inkster View Post
My thoughts on this i have never posted on however,

if a realm is over populated then there should be a fair malus for new players

IE: syrtis has 50% more players

therefore there should be a 10% malus making them earn 5% less on xp/rp/gold for the realm average

It is an easy equation to fix in the programming language and would eventually balance realm population

Obviously this should also reflect on active realm players

that aside i have always played on Ra/Alsius, and the issue of an overpopulated realm was never an issue
I dont think 'punishing' new players would resolve in people staying to play
Even tho this is a good suggestion in my eyes.. but well.. Im not (that) new
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