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Old 06-03-2012, 01:32 PM   #1
PT_DaAr_PT
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Default Experience, gold and loot boosters

Hello, I have a few complains regarding these 3 types of boosters. I was going to buy some and decided to do a little investigation first due to bugs I've seen reported and not having heard of any fixes yet.

We all know how XP boosters work on mobs. For every hit it counts down to 10 seconds, receiving XP from a mob also triggers the 10 second countdown.
This seems rational but why does it have to apply the same way with players? It's a totally different scenario where you can either waste 5 minutes fighting a knight and end up losing the fight anyway or be lucky and find an afk'er worth 10 seconds.
Not only that but I've been told that an experience booster keeps running even after the enemy has stopped giving experience. This is nonsensical and a complete waste of people's money. This seems to be the main reason why some players decide not to partake in wars while they have XP boosters running.

Now the main reason why I even bothered opening this thread was because I noticed that Gold and Loot boosters trigger the same countdown while fighting players. WHY!?!? Who was the genius behind the lazy copy-paste implementation? Players do not drop items nor gold.


And that is why I decided not to buy any of these items.


P.S. 20 duel banners(which are also buggy) cost 5.000 Ximerin while a permanent and trustworthy horse costs only 1.250 Ximerin? srzly guise?
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Old 06-17-2012, 03:21 PM   #2
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Booster works on players = ppl waste boosters = have to buy more of them => more money for NGD
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Old 06-17-2012, 03:26 PM   #3
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Maybe the only reason you haven't dropped gold or loot from a player is because you didn't use a booster.
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Old 06-17-2012, 06:40 PM   #4
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Quote:
Originally Posted by VandaMan View Post
Maybe the only reason you haven't dropped gold or loot from a player is because you didn't use a booster.
I dropped a Vesper amulet from Hegraz once :O
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